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MatLab

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TimestampSince previousGameMatLab's comment
Oct 8 12:11:35 Jerry's Misfortune ♥ 2 I liked this game! Unfortunately I encountered several bugs (I think) that prevented me to fully enjoy this strange adventure! ^^ - sometimes I put myself in front of the handles to hang on but the QTE "F" doesn't appear, so I have to be ejected by the burp... - sometimes there are burps without prevention (from the moment I built the first bridge), there is no message or green gas, so I was a bit frustrated. - 2x I had a bug where my character was stuck in the corner of the jaw, the camera flipped over diagonally and there was nothing I could do to unblock the situation... the first time I spammed the keyboard and I got out of it, the second time it seemed that nothing was working. (see screenshot), so I couldn't go any further. jerry.jpg I also wanted to talk about another thing : for a long time I didn't understand that you have to click on the "Build" button to build things, I thought I had to use the "1", "2" and "3" keys of the keyboard, because the numbers are written in front of the constructions, so I tried to install the English keyboard in case it came from the fact that I'm French and my keyboard is in AZERTY, but it didn't work either. Before giving up I tried with the mouse and it worked... I didn't understand because I hadn't been using the mouse since the beginning of the game, so I found it strange that I had to use the mouse at that moment. Thanks anyway for this nice little game ! :D
Oct 8 13:06:11 54m 36s Resurrection ♥ 0 Thank you for this little bit of poetry! Even if we expect the "end" of the story, I still let myself be lulled by the cute little drawings and the beautiful music! ๐Ÿ˜„
Oct 8 13:14:28 8m 17s A Duck in Time ♥ 3 I don't know if I missed something but once I don't have a tap anymore I don't know what to do... except commit suicide in the monster's mouth... Moreover I had a text that was incomprehensible ducktape.jpg , maybe I have to do something with it? I don't know what to do... Thank you all the same for this game ! I like the graphics and the fluidity of the visual elements.
Oct 8 13:20:41 6m 13s AUTOLOOP ♥ 2 Hell yeah! I'm still listening to music while I'm writing this message! I got into the game well, I found it very clever not to force the move at the beginning, but only after 2 items picked up, it allowed me to understand the controls and get used to the patterns, well done! I'm almost frustrated that it doesn't go on any longer !!! Thank you! ๐Ÿ˜† Mamรผรผรผรผรผรผรผรผt !!!!! ๐Ÿค˜
Oct 13 16:00:46 122h 40m Stuck in a science loop ♥ 1 I didnโ€™t pass the second room. I donโ€™t know what to doโ€ฆ I'm sad, this game seemed nice !
Oct 13 16:02:48 2m 02s Stuck in a Loop (station) ♥ 3 I like my simple but hypnotic one ๐Ÿ˜„ (see screenshot) I wish we could have increased the BPM of the loop station! Thanks for this pleasant (game?) experience! :D loop.PNG
Oct 13 16:03:45 57s Za Loopo! ♥ 1 I didn't understand the history of gays... I see robots, not gays. And why gay robots then? Anyway, I like the fact that when you attack the character, it quickly falls down, it gives a feeling of power ! Thanks for this quick game!
Oct 13 16:05:04 1m 19s (Nu) Da Drum ♥ 1 I found the idea of the narration with the drawings very interesting! I even found it rather moving (although I hadn't read the presentation text before playing, but I think I understood the story a little bit anyway!). I finished the game in full screen, fortunately I read the description afterwards because I would have missed this great effect of moving the game screen that I find very very cool !! Concerning the gameplay, I found the time frame very short, I thought it might be more pleasant if it was longer, but at the same time I was struggling and I guess it's intentional (since you can start over as many times as you want). :) Thank you for this little game full of love!
Oct 14 17:40:25 25h 35m Hyperloop ♥ 1 Wow it's clean! It's beautiful, simple and efficient! It's very rare to come across a jam game that is so polished! You're probably a big fan of Thumper because I find there the sensations and the atmosphere! It's catchy, the twisted road gives the feeling of being carried away in an infernal whirlwind. However I don't feel like the patterns are on the rhythm (I'm not sure, maybe they are, maybe not, you don't mention it in the description so I guess it's not the intention) when maybe it could have added even more tension. But I guess you would have had to increase the speed of the music to keep up with the rhythm and maybe it wouldn't have been elegant... I don't know (maybe you tested it and it wasn't conclusive?). Thank you for this short and intense experience! :D
Oct 14 17:54:24 13m 59s Skycrawler ♥ 0 OH MY GOD, the mechanics of your game is so simple and completely crazy! I love it !!! I don't know if you invented the gameplay or if you were inspired by an already existing game. In any case I've never played a game with this mecanic before and I loved taking it in hand! I finished all the levels... And my verdict : I want more !!! Especially since you present the mechanics of the dark creatures in the last level, there is so much potential and possibility of variations. I'm a fan! I think you can make a real game out of it, if you want to of course, because the concept can really go far I think ! So far it's my favorite game that I've tested out of all this Ludum! Thank you very much!
Oct 14 18:23:29 29m 05s Welcome to TAROT ♥ 1 Sorry but for me it doesn't work. The game combines the reflection of a deck game, and the action of an Isaac type dungeon crawler. So I'm stuck between "do I think" and "do I act". For me, with the mechanics present, it's either one or the other. Only a few games in my opinion manage (in some cases) to correctly combine action and reflection, like games with "Active Time Battle" action systems such as Chrono Trigger for example, which implies that we know our characters' abilities to think quickly. (That's why they ask at the beginning of the game if the player prefers "Active" or "Wait" battles, because they understand that both at the same time are complicated). But here I don't know the abilities by heart, and even if I did, as they change every time when I "Draw" new cards, I never know what I have, so I can't both look at the cards and act at the same time. It's too hard. Also, the cards are "in a row" and you have to click on them to take them out. Why did you make this choice? Why not pull them out all the time? If it's so that they take up less space on the screen, then why not reduce the playing window to have the cards underneath? Because having to open each card to see what effect the card has, wastes a colossal amount of time, while I'm under pressure because of the action mechanics. This is my personal opinion of course, maybe other players will find it great as it is. Personally, I think it should be : - either orient the game even more Action, for example: assign a keyboard key for each type of card, and the precise indication of what each card does on the screen (thus reducing the thinking time). - or steer the game even more Reflection, for example: pause the game as soon as the player is making his card choice at the bottom of the screen. I'm trying to give you a constructive feedback, I don't want to say that it's not good at all! Indeed, it's because I feel that there is something interesting that I want to write you such a long message to share my thoughts with you! ๐Ÿ˜‰ I really enjoyed the music and the general atmosphere. (However, I didn't understand why the theme of the menu was SynthWave, while the rest of the game is not...). Thanks a lot for this game! ๐Ÿ˜„
Oct 14 18:29:24 5m 55s SpaceMan ♥ 1 I like the mechanics of changing direction, which doesn't just change the orientation of the character but of the whole screen! :D I wish there was music, sounds, and an ending, because I picked up all the pink balls (I think) but nothing happened (if I'm not being silly). Thank you for this game! :D
Oct 14 19:02:05 32m 41s [while'd] ♥ 1 I love the principle of interdictions. I like the fact that the platforms don't make us move, it's unusual and therefore it's funny and interesting! On the other hand, maybe it's detail, but I would like that if from the first level I fulfill the objectives of level 2 and 3 for example, it directly validates these levels, otherwise I just do the same thing again. This brings me to the most important point for me: it's far too frustrating that when you lose you go back to the level you were at before! If only it was justified, but it's not! Please, when the player has fought for something, don't just take it away from him !!! For pity's sake! It's HORRIBLE! I know how to pass the pattern, but if I don't get it right the first time and then I'm so grounded! It's so sadistic... ๐Ÿ™ And also, please, make it so that we can pass the ruler instruction screen faster, because when we start 10x again, (100x!) I'm so excited to be able to pass this screen that almost ends up making fun of me! And the edge of the platforms that collide from underneath... the edge of the platforms... THE +ยฐ%ยต+ยฐยต%ยต%+ยต%+ยต% EDGE OF THE PLATFORMS !? Why is it colliding from underneath when the middle doesn't collide ? aaaaaaaaahhhhh I almost pulled my hair out because of this platform edge in the spikes level!!! ๐Ÿ˜ข In addition to the rules, I really liked the atmosphere, the music, the graphics, everything works well together. I love it! On the other hand... I LOVED THE END !!! I finished the game without using "F1", so I crapped like crazy. I think it would be really better not to restart the whole level, it doesn't make any sense, please do an update, it's too bad you're going to scare away so many players! Because the end is really worth the detour! :D I love this kind of thing in video games, it makes me think clearly about the game "DATA WING" on mobile, I strongly advise you to play it if you don't know it. And also it reminds me a bit of the "game" we did with my friends for this Jam ๐Ÿ˜ , I'll let you go and test it if you feel like it. ๐Ÿ˜‰ Thanks again and Bravo ! ๐Ÿ˜
Oct 15 09:14:21 14h 12m Mobodo ♥ 2 It's so cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuute! :D I like the fact that I have to look for objects in the environment that are going to do something. I guess if you had the time you would have added a lot more. ^^ Especially for the parts where you don't have anything to do except wait for the time of day when there are things you can interact with. If you update this game, I think it might be cool to add "useless" but just funny interactive elements, to have something to do in those moments. The loop of the daily routine is something that may come to many people's mind, but each in his own way to interpret and realize it, I really like the way you made it! ^^ I love the fact that it feels like you're talking about real-life events, or at least drawing inspiration from real-life events (I guess! Even if I hope that the dude didn't really pull the crank on the subway for fun? xD). Thank you for this cute little story! :D PS: I think you like realistic fabric plugins ;P
Oct 15 10:05:23 51m 02s Bermuda Triangle ♥ 3 There's something very satisfying about watching all those ships and planes get chain-sawed down... like a dance of life and death......... ezgif.com-optimize.gif ...isn't it Donald?
Oct 15 10:15:31 10m 08s Dude Ranch ♥ 3 OMG! I never thought of respecting the theme this way! It's totally fucked up! xD Seriously!? You guys are crazy! ahaha! ๐Ÿ˜† Everything is well done I think, and clean, well done, it's really nice! It makes me want to be able to improve your lasso to capture further, your shoes to run faster, etc. Maybe in an update? ๐Ÿ˜ Bravo !!! I love it ! ๐Ÿ˜„ PS: It's not to advertise, but really to make you laugh: if you like stupid stuff, don't hesitate to test our game, there's a lot less gameplay, but maybe it can satisfy you in terms of stupidity... ;)
Oct 15 10:36:31 21m 00s NightmESCHER ♥ 0 I like the basic principle, being stuck in your dreams, which are loopy and not rational. However I think it's a shame that you have to do the same pattern, the same sequence all the time to finish the level whatever it is. If you're doing an upgrade, maybe a quick way to do variation without having to produce more assets (and use the work already produced wisely), would be: - to change the teleport links between doors, - and the location of the levers, => to add more and more complexity in term of reflection, at least that's what I was expecting after completing a loop. While I was playing, in my head I was imagining something very childish like chimes, toys, with loop effects a bit glitchy that sometimes go forwards and sometimes backwards, etc. (a bit worrying because the subjects make me uncomfortable, this kind of dream almost a nightmare, but still quite sweet) I had a whole sound universe in my head ^^ I think it's your graphics that inspired me in this sense ... Thanks for this nice little game! :D
Oct 15 11:10:56 34m 25s Oscillator Panic ♥ 1 I had a great time playing your game! Good mechanical idea, it reminds me of the toys I had when I was a kid where you had to move squares (or rather move the hole that moves the squares) to re-form an image. ๐Ÿ˜„ I like how you renew the gameplay by adding mechanics but not too much. However, in the end I wasn't really thinking but I was more in a logic of "I test, if it doesn't work I come back, I test, if it still doesn't work I come back again before, I test", etc. So in the end I wasn't really thinking, I was more like a iteration robot, so my experience wasn't very intense. But it was still pleasant! I liked especially the last level and the end ;) Thanks a lot for this clean game ! PS : need a nice little music... something that plays notes every time you move ? I had a little idea that I wanted to show you (with a music chosen randomly in the OpenMPT examples) : basically every time you move, whether it's forward or backward, it moves step by step in the music, and when you finish a level it plays the music at normal speed for a few seconds, as a kind of musical reward. I made a little video to show you: https://streamable.com/0oxcgw Maybe it will give you some ideas! ๐Ÿ˜† Thanks again! ๐Ÿ™