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KekkoDude

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TimestampSince previousGameKekkoDude's comment
Oct 7 20:21:39 Chrono Crash ♥ 1 great concept and well executed, just wish that yoo could stop the rewind manually so when you get much further you dont have to sit and wait as long to get back
Oct 7 20:34:51 13m 12s Wall-A Project ♥ 1 its fine
Oct 15 10:57:56 182h 23m Countdown Trap ♥ 1 SO! Why does he have a jetpack? and why does he only use it for hovering in one place? WHY DOES HE WALK! Haha, but in all seriousness, not quite my cup of tea, but i managed to enjoy it. The environment was aesthetically pleasing, music helped out with the setting. The minigames are solid, worked like i assumed they would, could use some diversity within the minigames themselves for example, you could shuffle where the wires are supposed to go. Maybe also differentiate between logs and tasks Saved him btw!
Oct 15 11:29:10 31m 14s Loop Line ♥ 0 enjoyed it! Had some minor issues but nothing TO bad haha, I almost managed to break the game, but my computer crashed by itself while i was setting up a memory crash within the game haha... The graphics are simplistic and pleasing, combined with a neat little soundtrack it all ads up to a neat and tidy atmosphere. With the simple gameplay i could play this or a while haha, and i did! I made a track that spanned the entire map almost straight away, so all i did really was buy new carts for about an hour i think, but i realized that all the producers keep produsing while the loop is incomplete. so i tried getting as many ticks with the shortest intervalls because when you pickup or drop-off a resource, at least my PC started getting hiccups later in the game.(The infamous potato) But even with all the hiccups and frame skips i waas getting it still ran as it should haha, i got some disconnected carts with a space in-between, but hey, it ran!
Oct 21 22:29:17 155h 00m Get To The Roof ♥ 1 congrats on your first entry! clean pixel graphics always have a place in my heart, so props for that haha, missed music or any form for sound, you should try to experiment with some for your next game, or for this one if you are planning on doing more work on it, it help immensely with mood and setting! curious about what tools you used, the player sprite has it's origin point somewhat misaligned from the center, not sure if you do this intentionally or what's up, but at least collisions still work fine even though the sprite clips into the stairs oh and by the way, no stress with the monster bud, i eradicated him properly so your house should be critter free now, and the stars shined brighter than ever, must be little light pollution in the area!
Oct 21 22:53:24 24m 07s Outside The Loop ♥ 1 first off, congrats on your first entry! completed it on my first run, not sure exactly how, but i got the ending screen by walking into the looping circle. not sure what other purpose the loops you throw out serve other then a platform under your control, entertaining concept, but could use some elaboration. on my second run i encountered a problem straight away, the camera would not follow the player from the starting zone, right after the green plains. was not able to reconstruct the error in 5 re-runs so not sure what could have caused it there was also this thing happening where i was surrounded in a loop that brought me down a level, i could not figure out what caused it and it felt a bit random? was this just me progressing to the next floor?
Oct 21 23:11:01 17m 37s Ghosts in Limbo ♥ 0 Oooh i dont need victory screens, green level text is plentiful! it presents itself perfectly, but i find it a bit short, and i feel it could use some polish. I was missing some sound and or music, but green level text supplemented my need for audio haha jk. not much else to say really, everything was working smoothly and i had a good time, even finished the last level with one piece to spare! but i just saw that @cursedsoldier made it with 2 to spare!
Oct 21 23:23:54 12m 53s The Fate Of The Samurai ♥ 1 well i beat the game by mashing S and holding D until i got to the "storyteller", but good job on the story, loved the picture slides. only... bug? i encountered was on the last level while my katana was idle, haha.. one of the enemies tripped me, and i tripped him so we ended up crawling around. Ikke navngitt.png
Oct 21 23:48:03 24m 09s Endless Void ♥ 1 congrats on your first Ludum Dare! all in all, it's a good game! could use some polish as many others, but it's a solid piece as is! The music became a bit much after a while but definitely a decent loop! My biggest issue is that the bullets are being created so far away from the player that if you are to close to some instances the bulet spawn on the other side of what you want to shoot. I also spent some time realising that you can only shoot in 8 directions, i suspect you have done this to compensate for using controllers, you could keep the 360 degree of freedom if you set up your controller scheme to use an analog stick to aim and a button to shoot, did not get to try it out with a controller so i might be wrong on how it actually works, but that's my assumption and my input on that haha
Oct 22 12:06:26 12h 18m RENT ♥ 1 Well this was an entry! haha. really twisted, loved it, was the landlord(slumlord) a vampire??? The dialogue could be done clearer, i would have the text appear as the characters where talking, i might have a script for you in GML if you want to give it a go, it should be compatible with your game, and should be pretty easy to implement. I played the latest version 1.2 with the sound fix, haven't tried the first version, but i found the volume to be quite low Also I'm super curious how you did the various cutscenes i was planning on doing something similar with my game to emphasize some things but i did not have time to squeeze it in properly. to bad you missed the deadline, but i had a blast with this one.
Oct 22 13:22:36 1h 16m i++ ♥ 1 satisfying platformer I'll give you that. I think i finished it, i came to lvl 49, but the 50'th goal is teasing me haha... graphics are pretty simple but it works, enjoyed the abundance of levels.
Oct 23 10:25:55 21h 03m SUNSTYX ♥ 1 Everything in this game just works together so well, i love it! as always I'm won by pixel art, but this was proper sweet! the simple soundtrack was amazing along with the SFX. sorry i dont really have any real critique on your game, it's just to well put together.
Oct 23 10:49:39 23m 44s Time-Hog Day ♥ 1 Well, my kids are probably taken away by child custody now, seeing as you keep me here for god knows how long! haha liked it, stealth games are a rare gem, i enjoyed the mechanics though you could have increased their LOS-width, i felt it was a bit to easy to avoid my co-workers, even though they snagged me once or twice, mostly in the room where they keep walking around in their little island of desks. It would also be pretty cool if, when you are spotted they actually have to catch up to you before they engage in a conversation, and they could alert their coworkers by shouting, HEY GUYS, JIM IS HERE! and you would have to make a run for it, maybe toss some carts in their path, if they would avoid those Not sure if i finished it, i went a couple of days in, both by getting chaught and by leaving, what i assume to be the last room, the room where 4 or 5 guys walk up and down with the 3 carts. When i left this room a day passed and i was back at it. A proper loop i will give you that! Graphics are neat, i liked the walking animation, but it could use some polish.. just a tiiiny bit haha.
Oct 23 11:16:16 26m 37s Loney Island ♥ 1 it seems i have tried everything, and i found the end haha, I Actually did it on my 2'nd run. I found an alternate ending on my first run you see! I did indeed manage to transform myself to a higher plane of existence, I transcended the solid boundaries of life ** chough chough ** and ended up in a state of floating through eternity watching the endless oceans of.. Trancendia with the still sun on the horizon. Enjoyed this one haha, relaxing atmosphere, even though i was looking for a way to kill myself all the time haha.. if you head up towards the right while walking down towards the spikes/crash site there's a part ontop the mountain that let's you clip through the world!
Oct 23 11:43:29 27m 13s Paradox Planet ♥ 2 it could use some polish, especially in the audio department, you could for example change the SFX for shooting to play at the creation of bullets instead of at every mouse click 😋 the graphics are holding up, the astronaut sprite was a bit unclear i felt, the arms could be somewhat clearer for example, but I'm just being picky haha! Only "bug" i found was that upon colliding with the enemies stuck in a time paradox, aka, killed, I was taking damage as if they where still alive, also they can be pushed around by the other enemies while in this state. The idea in itself is fantastic, and it works as it's supposed to i guess so props for that haha. Only thing i was missing was a way to replenish my health, and with this kind of concept, some power-ups or upgrades would be a nice addition!