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JemSmith

Feedback comments for LD47

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TimestampSince previousGameJemSmith's comment
Oct 6 07:40:13 Emile's Journey ♥ 3 I really love this idea, and it could be taken a little further if the team is keen. I liked having to jump around the scenes figuring out where things could be, and you could expand this nicely with a few moving/interactable elements elsewhere, though I know getting a lot of content with this level of art quality is time consuming. Overall, really wonderful everything, art, music, the whole lot. Well done!
Oct 6 08:01:01 20m 48s Starburn 64 ♥ 2 That was a lot of fun, and would be super exciting with some more speed and juice. An expanded version with a couple more enemies that fire back would also be fantastic. I love the retro aesthetic too
Oct 6 08:16:09 15m 08s pompom ♥ 2 This is utterly charming! Well done!
Oct 7 13:27:52 29h 11m Hilda is the good Child ♥ 1 I found your gameplay here to be really interesting and novel, and I love the cutout paper art style! It was fun to figure out how to get around the beam. Even though the beam isn't explicitly explained, it fits the dark tone and narrative well, seeing as it feels like someone is scanning the room to catch you. I feel like a little more backstory might be cool here, and it might be better if the border of the beam was more clearly defined. Really cool game, well done.
Oct 7 13:41:15 13m 23s Mystic Dungeon & Mighty Mustache ♥ 0 This is an absolutely gorgeous game, and I really like the presentation overall. In an expanded version of this, I'd like to see a little more of a manageable UI for the shopkeepers, and a bit of a clearer presentation of which stats would be overwritten when purchasing items. I also think a dungeon screen with some awesome attack animations would be great, instead of having to stare at the shop keepers while you fight. All of this isn't really easy in the scope of a jam though, so what you've done is great!
Oct 7 14:24:49 43m 34s Minecart Dungeon ♥ 1 This is a nice little puzzle game and definitely fits the theme well. I found it a bit tricky to remember which switch affected which bit of track, so I think some sort of indicator on the switches or the tracks could be cool, because then I could plan my route accordingly. Well done!
Oct 7 15:02:04 37m 15s Press The Button ♥ 0 This is a pretty fun clicker and works nicely with the theme! The upgrade escalation is nicely balanced here for a jam game, and I definitely got that satisfying clicker game feeling of watching my money increase radically after each upgrade. I also found the clicking aspect to be a little tiresome. I understand that you're supposed to be a mindless drone, but it would've also been cool to buy upgrades later that speed up my claw movement, or add a blast force to the object I'm dropping to speed up its fall. In fact, adding a bunch of dynamic movement and control to the claw (like having to use the mouse to grab and fling things around into the right boxes in a factory) could add a really entertaining control scheme to the clicking part of the game, which could solve the problem of idleness between clicks that people are talking about above. I like the graphics and the styling too, and in an expanded version of this, I'd love to see more world building and story in terms of the corporation and its boss, as well as more use for the building map. So there's definitely something cool here, nice work!
Oct 12 12:16:29 117h 14m Memoirs ♥ 0 I adore this art style, really nice work! The sound track is lovely too. Nice work!
Oct 12 12:23:37 7m 08s Cattle Ropin' ♥ 0 I like the very literal interpretation of the theme here! Ropin' cows is a great idea, and the pixel graphics and peaceful audio are nice, but the gameplay is a little let down by the lack of a force indicator, or something similar. I'd love to play a post jam version of this where it's a little easier to figure out the throws. Nice work!
Oct 21 07:47:46 211h 24m Break In Stay In ♥ 0 I stole $1273! I'm a huge fan of physics in 2d games, and I really like that everything is physically interactable, including the character's body parts. I think a higher gravity setting would help the movement feel more tight, and something like a wall jump could feel cool when trying to escape and get over walls that are too high. I also really liked how the monstrous elements started spreading as I went to more rooms. The monsters themselves were pretty creepy, and having some of the furniture sticking to the ceiling made it all feel quite uncanny. Good work!
Oct 21 08:05:07 17m 21s Anybody there? ♥ 1 Hey, I really loved the music in this and how you tied it to the gameplay! I also like the meta-use of the theme, in restarting after completing. I like how the tether attached to your character kept them from escaping. It worked from a thematic point of view, but I would've liked to have been able to do something with that tether, or just having it react more to the game (like maybe getting shorter every time you got hit). Good stuff!
Oct 21 08:17:51 12m 44s Mind the Gap ♥ 1 That was a lot of fun! I love little point and clicks, and the characters and their dialogue were cute and funny. Having a little mini game in the middle in the form of controlling the drone was also a really nice touch. Short and sweet, great work!
Oct 21 08:45:51 28m 00s Time to Act ♥ 2 I really liked this one! You managed to create a pretty compelling mood with quite minimal but appealing graphics, and the audio was great too. I enjoyed the feeling of improving my "speedrun" with each loop, eventually figuring out what to do for the final one. My only criticism is that the mouse look speed was really high, though I was playing on a high DPI screen, which might've had something to do with it. Nice work!
Oct 21 08:58:14 12m 23s Zgulls ♥ 0 This is really great, I enjoyed managing a tight defense in the limited space given, and I really love the theme and tranquil atmosphere (in spite of being swarmed by a horde of hellish gulls!). I would've liked to be able to destroy buildings to rearrange my defenses, but I guess the alternative is starting again with a better strategy. Great work!