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JakeGilla

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TimestampSince previousGameJakeGilla's comment
Oct 7 05:07:09 JANTOR ♥ 2 Love this interpretation on the theme! I dont play a lot of bullet hell games, but I thought having movement locked the rails and then morphing them was really cool.
Oct 7 05:12:22 5m 13s Suburban Bus MAYHEM ♥ 1 Love the style, and the sort of crazy taxi twist on a bus driver sim! The text to speech and meeples are perfect. I did have some trouble with controls, but wasn't sure if that was intentional.
Oct 7 05:23:10 10m 48s Orbital Roaming ♥ 4 Cool idea and great art! One thing that would be great to see would be clockwise vs counter-clockwise rotation based on how you aproach the planet. A couple of times i would hit the planet in a way you'd expect to spin the other way around, but it would snap back to the clockwise orbit.
Oct 7 05:33:44 10m 34s Clone Arena ♥ 1 This is great work, The chaos is great, everything that should be frustrating ends up encouraging because you know your clones will still be there to help you!
Oct 9 19:00:19 61h 26m Surround Them! ♥ 0 Great work here! Love the style and core concept is really fun! I think theres definetly some room for tuning, I think adjusting the collision tolerance for "completing the loop" to be a little more forgiving. Also, as someone mentioned, the best strategy seems to be making a BIG loop, so maybe some of "loop fuel" that recharges would encourage more varied play. Those criticisms aside this is great!
Oct 9 19:05:08 4m 49s Curse of Huh ♥ 2 Really clever puzzle implementation of the time loop idea. I tried to read the minimal amount of instruction for the first play through and found it really intuitive. I dont think I can say anything else not said above, this is just great work!
Oct 10 18:33:31 23h 28m Hook and loop ♥ 1 Really cool mechanic, and way to exploit it with the level design! Two things I'd be interested to know if you tested: having the grapple be a hold instead of a press, for a little more precision, and whether grapple and jump should be the same button. Great work overall!
Oct 13 02:26:20 55h 52m Defuse in under 5 ♥ 0 Amazing game, great work!
Oct 13 02:49:20 23m 00s Prayer Circle Peril ♥ 0 Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists.
Oct 13 03:08:24 19m 04s Bugs Must Die ♥ 1 A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice.