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Feedback comments for LD47
JakeGilla's games and stats for all events →
| Timestamp | Since previous | Game | JakeGilla's comment | |
|---|---|---|---|---|
| Oct 7 05:07:09 | JANTOR | ♥ 2 | Love this interpretation on the theme! I dont play a lot of bullet hell games, but I thought having movement locked the rails and then morphing them was really cool. | |
| Oct 7 05:12:22 | 5m 13s | Suburban Bus MAYHEM | ♥ 1 | Love the style, and the sort of crazy taxi twist on a bus driver sim! The text to speech and meeples are perfect. I did have some trouble with controls, but wasn't sure if that was intentional. |
| Oct 7 05:23:10 | 10m 48s | Orbital Roaming | ♥ 4 | Cool idea and great art! One thing that would be great to see would be clockwise vs counter-clockwise rotation based on how you aproach the planet. A couple of times i would hit the planet in a way you'd expect to spin the other way around, but it would snap back to the clockwise orbit. |
| Oct 7 05:33:44 | 10m 34s | Clone Arena | ♥ 1 | This is great work, The chaos is great, everything that should be frustrating ends up encouraging because you know your clones will still be there to help you! |
| Oct 9 19:00:19 | 61h 26m | Surround Them! | ♥ 0 | Great work here! Love the style and core concept is really fun! I think theres definetly some room for tuning, I think adjusting the collision tolerance for "completing the loop" to be a little more forgiving. Also, as someone mentioned, the best strategy seems to be making a BIG loop, so maybe some of "loop fuel" that recharges would encourage more varied play. Those criticisms aside this is great! |
| Oct 9 19:05:08 | 4m 49s | Curse of Huh | ♥ 2 | Really clever puzzle implementation of the time loop idea. I tried to read the minimal amount of instruction for the first play through and found it really intuitive. I dont think I can say anything else not said above, this is just great work! |
| Oct 10 18:33:31 | 23h 28m | Hook and loop | ♥ 1 | Really cool mechanic, and way to exploit it with the level design! Two things I'd be interested to know if you tested: having the grapple be a hold instead of a press, for a little more precision, and whether grapple and jump should be the same button. Great work overall! |
| Oct 13 02:26:20 | 55h 52m | Defuse in under 5 | ♥ 0 | Amazing game, great work! |
| Oct 13 02:49:20 | 23m 00s | Prayer Circle Peril | ♥ 0 | Cool game, we also did a game where you interact with pathing and it's cool to see someone elses take on that. Really liked the visual effect on the cultists. |
| Oct 13 03:08:24 | 19m 04s | Bugs Must Die | ♥ 1 | A little tough but a good take on the orc's must die formula. Bigger bullets would make it a little more readable, and some money back on destroyed traps would be nice. |