Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → infinitycore
Feedback comments for LD47
infinitycore's games and stats for all events →
| Timestamp | Since previous | Game | infinitycore's comment | |
|---|---|---|---|---|
| Oct 5 22:20:40 | Electron the Electrical Engineer | ♥ 1 | Very well done, my brain hurts. Got stuck on lv 19. Could use music and sound effects and possibly a better level curve. | |
| Oct 5 22:38:58 | 18m 18s | Sushi for Robots | ♥ 1 | Very nice, reminds me of a combination of the games Rush and The Cat Machine |
| Oct 6 00:51:30 | 2h 12m | Cake Factory | ♥ 0 | Well, as it looks like it was made in old school Game Maker and is a random downloadable .exe, my computer and antivirus will not let me play it. Shame, based on the thumbnail, it looked like a minigame from one of my favorite computer games growing up (Buzzy the Knowledge Bug: Let's Explore the Airport, Lost Luggage). |
| Oct 6 02:25:24 | 1h 33m | John & Terry | ♥ 2 | Do you ever catch the mouse?! It seemed that once I got close enough the mouse matched the cat's speed. |
| Oct 6 02:36:55 | 11m 31s | Kosmosrunda | ♥ 1 | Very well done. I was hoping someone would do a game about orbitals and escape velocity. Very early-PlayStation-esque; quite trippy in the best way possible. |
| Oct 6 02:50:42 | 13m 47s | Ribbon | ♥ 2 | Wow. Please make more of this. |
| Oct 6 09:41:27 | 6h 50m | Survive the Temple | ♥ 0 | Plays very well. Could use music. |
| Oct 6 10:08:12 | 26m 45s | Loop Frogs | ♥ 3 | Frog kept getting stuck and not actually following the loop I set. Other than that it worked well and was fun. |
| Oct 6 10:14:03 | 5m 51s | Emile's Journey | ♥ 3 | Took a while to figure out what was going on, just fiddling with the buttons at random until things happened, but it oozes charm and character. |
| Oct 6 10:17:18 | 3m 15s | HONK II | ♥ 1 | Has nothing to do with the theme but oh well it was fun. |
| Oct 7 02:24:16 | 16h 06m | Evaze | ♥ 1 | This is super freaking clever. If I have anything that could be "improved" would be its simplistic graphics and its lack of music, but I don't think at actually needs either of those. More complex graphics might even do it a disservice. Very well done. |
| Oct 7 02:31:12 | 6m 56s | DISTORT | ♥ 1 | Very well done, don't necessarily know how it fits the theme other than the levels each being very similar to the last. My only issue was that I suck at platforming using a keyboard. |
| Oct 7 02:39:10 | 7m 58s | Grave Juice | ♥ 2 | Very interesting idea and punishing as heck. So far, one of three downloadable games from the jam that I am not instantly deleting after playing, sorry to the others. |
| Oct 7 07:26:09 | 4h 46m | Sir Fishbottom and Also Head's TIME MOB | ♥ 1 | This is great. Levels could have a better difficulty curve, but otherwise awesome. |
| Oct 7 22:05:58 | 14h 39m | Beyond Death | ♥ 6 | The opening VO reminds me of A. the MCP from Tron and B. Prostetnic Vogon Jeltz from the TV version of Hitchhiker's Guide to the Galaxy |
| Oct 22 05:19:34 | 343h 13m | minotorus | ♥ 0 | It is a good effort for a LD, however the mouse sensitivity is excruciatingly low, whenever I tried to turn, it would take at least 2 mouse resets to actually get the camera to where I wanted it, and by the time I made it to the minotaur, he killed me before I even saw him. This could be easily solved by having the mouse act more as an axis to where moving to one side keeps the camera moving in that direction rather than moving a fixed amount. As for level design, you should try to avoid mazes as much as possible, as by design they keep the player from knowing where they need to go, which ends up getting frustrating and feeling like no progress is being made. This usually makes players resort to certain methods of getting through them causing them to forgo any and all story beats or other useful things that they might find. For example, in this kind of maze, all a player has to do to make it to the end is to pick either the left or right wall and follow it without skipping any (potential) dead ends or turns. In this sense, not only are mazes not very good level design, but they are also pretty hard to actually design in a way that isn't easily defeated by a cheap strategy. Otherwise, good job |
| Oct 26 10:28:31 | 101h 08m | Time Crunch | ♥ 0 | Thank you for not making up jump. That being said, the movement is far too jerky, particularly for playing on a keyboard, it needs some acceleration and deceleration, and probably to just be toned down in general. Otherwise, looks nice and has fine audio (music is a little repetitive, but oh well). Good job. |
| Oct 26 10:37:00 | 8m 29s | Exolvuntur | ♥ 0 | two minor complaints, otherwise it is good: 1. If the game is always full screen, make sure there is a way to quit out besides Alt F4 (or any other hard exit). 2. If you're going for a top down voxel aesthetic, make sure that your main character isn't taller (in 3D space) than they are wide. If all the player sees is the top of the head, then you lose any extra details and work that you might have put into the sides. I don't know if you were going for a fish with a gun in its mouth, but that's what it ended up looking like because all you see is the blue voxels on top. |