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infinitycore

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TimestampSince previousGameinfinitycore's comment
May 1 09:24:47 Sblaaf!! ♥ 0 Diggy diggy hole
May 1 09:40:45 15m 58s The Root ♥ 0 a bit easy, otherwise I've never played anything like it. If you can run out of water, you might want to have some sort of non-intrusive yet clear way of showing the player how much longer they can grow.
May 1 09:44:11 3m 26s Vertigo ♥ 3 the knockback and stun is a bit much considering the attack radius and speed. Otherwise it is an interesting idea.
May 1 09:55:37 11m 26s Dive & Dig ♥ 1 good gosh the dialogue is WAY too intrusive
May 2 01:01:43 15h 06m Antrum ♥ 1 It's very good, could use a bit of conveyance or at least give the player some idea of what they are doing.
May 2 01:07:15 5m 32s Mine Rescue VR ♥ 1 Glad to play another VR game (glad we weren't the only ones). It seems fine. didn't really know what to do. Picking things up was a bit faulty.
May 3 18:00:52 40h 53m Tripus's Very Deep Adventure ♥ 2 It's a bit easy, but I like it
May 4 17:16:01 23h 15m Post Ghost ♥ 2 ok, thoughts: - game looks and sounds nice - interesting idea - whereas most games have no acceleration to the movement, this has too much. It feels like trying to sprint and change direction in molasses. - the ghost moves like it wants to use tank controls (left turns left, right turns right, up is reverse in this case, down is forward), but the buttons work like normal directional keys which ends up kind of confusing. probably just make the ghost turn to the pressed direction a bit faster (maybe just turn the sprite to indicate what direction it is "moving")
May 6 20:46:29 51h 30m Aquarius ♥ 1 Not really a game, but looks very nice. The music was also good, however you might want to change the scale of the descending quarter notes in the background from a major triad to something that is more in line with the rest of the music. It isn't dissonant per se, but it doesn't mesh with the rest of the song and tends to stick out like a sore thumb. Just a thought.
May 6 22:45:07 1h 58m Drilbert ♥ 0 WHY IS THE FILE SO HUGE???
May 8 04:42:58 29h 57m Teh Man and the Sea ♥ 1 It's a bit grindy at the beginning. Maybe have the first upgrades be cheaper so you aren't going after the same chest day after day until you can get an O2 upgrade (and/or a speed upgrade). Needs more balancing in that regards. I don't like how the music restarts with every dive; I get it, but it would be nicer if it just continued, maybe make the music a sort of day timer and then force the player to go back home at the end, though that would mean that the player would need more of an incentive to dive for longer which goes back to the balancing. Finally, I don't like that you instantly game over if you run out of oxygen. This would be ok if O2 upgrades weren't so grindy, but until you can buy one, you can't get down far enough to a second chest without running out of air in the process, even if you do a second dive. Then this continues for each next chest after you get the next upgrade. Otherwise, it is very fun. Looks and sounds good.
May 8 04:52:20 9m 22s Gurk's Tower ♥ 0 ~~Are you supposed to be able to collect the coin? It wouldn't let me. I could even jump on top and stand on it. Nothing else happened.~~ never mind, figured it out. it should probably be a button or a pick up to make the floor break rather than having to destroy a coin. Attacking doesn't have enough feedback; I don't really know when I'm hitting enemies and when they are just exploding when I get close. Could use more balance like that, but otherwise it is a good start.