Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → hijomo
Feedback comments for LD47
hijomo's games and stats for all events →
| Timestamp | Since previous | Game | hijomo's comment | |
|---|---|---|---|---|
| Oct 6 22:45:51 | Space Wrangler | ♥ 2 | Overall - Great, lots of polish and a good core set of mechanics. It feels like the player is at a disadvantage with no way to know where the wolves are. Fun - Yes Innovation - The capture mechanic gives the player an interesting trade off to consider. Theme - Nice interpretation of the theme, multiple layers of looping. Graphics - This is so stinkin’ cute. Audio - The music is upbeat and goes well with the game. All the actions have an associated sound cue that give the world life. Humor - The end of level art made me laugh. Mood - Happy, upbeat, stressful, sad, excited. | |
| Oct 7 02:02:26 | 3h 16m | Prison Endless | ♥ 1 | Overall - Controls are good. Fun - Quite repetitive, fun game play for short bursts. Innovation - Hard to tell, from the comments changing the level at different death points is interesting. Theme - The attempts counter fells like a loop Graphics - Good, the background cells give the world life. Mood - Challenged, |
| Oct 7 02:27:11 | 24m 45s | Torus | ♥ 0 | Overall - This looks really good. I was not able to beat it until I figured out you can fly with the mouse. The second room was nerve wracking. Fun - Yes, Theme - Great interpretation of the theme. I liked the mobius nature. Graphics - Very cool. Mood - Cool, awe, |
| Oct 7 20:07:48 | 17h 40m | The Infinite Parable | ♥ 4 | Overall - The sound design was good. I played patch 1, the beaver puzzles looks to be easier than the walk through. It took me about 9 min. Fun - Puzzles always peek my interest, I enjoyed this game. Innovation - Resetting after a quite short time is an interesting mechanic. It drives home the aspect of learning about your environment. Humor - Keith poor Keith. The collection of notes and posters added to the depth of the world. Mood - Enjoyment, fun, I like solving puzzles, |
| Oct 9 19:46:34 | 47h 38m | A Certain Particle Chamber | ♥ 1 | This is a cool simulation. The levels are challenging. I had a lot of fun. |
| Oct 9 22:29:15 | 2h 42m | Loopy Particle Simulator | ♥ 1 | Overall - looks nice, Lots of content. The full tutorial was very nice. I did have some trouble building the last element because 300 particles was just not enough. I really liked playing your game. Fun - Quite fun Innovation - The use of particle physics as a basis for the design was impressive. Theme - Nice interpretation of the theme. I had a field full of loops by the end. Graphics - I liked the blueprint ascetic and that the particles got brighter the faster they went. Audio - The audio changes with the speed of particles you create. It would be interesting to have each particle tied to a different instrument. |
| Oct 9 22:55:11 | 25m 56s | Miner Malfunctions | ♥ 1 | Ray marching! Mandelcube! I may not have loved the game play, but this is an awesome technical work. The controls felt really good for a space ship. I enjoy fractal geometry and kept getting lost in the cube. |
| Oct 10 22:56:58 | 24h 01m | PARAM | ♥ 1 | I think it may speak to my short attention span, but it took too long for the life torus to get interesting. When it did though it got all kinds of interesting. All the flashing lights were trippy. You made a beautiful game. |
| Oct 10 23:17:03 | 20m 05s | Cattle Ropin' | ♥ 0 | I like the sound design. The pixel art is good. It all fits together. The throwing feels like it lacks feedback. It is hard to tell how far the lasso will go. I like how the cows get faster it is a nice way to ramp up difficulty. |
| Oct 13 23:18:45 | 72h 01m | The Brave Little Hamster | ♥ 1 | The hamster is cute. I like the idea but could not get to the second seed. I ran our of energy very quickly. I took a look at all your assets, there is s a lot of work here that I wish I could get to. Good work. @elbapotsnugg I played both version and had the same issue with both. |
| Oct 14 20:21:34 | 21h 02m | Gold Mine And Infamy | ♥ 1 | Overall - Great entry I had fun playing. Fun - This is fun. Having to time your shooting around the geometry of the level is interesting. Killing a big group of enemies with a barrel is enjoyable. Innovation - I like how the zombie miners get caught in the spider webs Graphics - The art is nice. Some of the assets are top down and some are at a ¾ view. Audio - The sound effects are good, some music would be nice. The explosion is satisfying. Mood - Everything was cohesive felt like an old prospector whirling around firing off at the monsters in the shadows. |
| Oct 14 22:04:10 | 1h 42m | The Well Of Reality | ♥ 1 | Everywhere is suffering, one is introspective and creeping, the other external and rushing. A really good take on the theme. The art and style is very good. It looks great. The controls are a bit weird that you always get pulled around. |
| Oct 20 00:19:33 | 122h 15m | Invisibles' Loop | ♥ 1 | The idea is cool. The trade off that the player has to make about where to go vs gathering information about the enemies location adds tension. The Death screen is funny. Nice interpretation of the theme. |
| Oct 20 01:17:59 | 58m 26s | Spatium Locus | ♥ 1 | Fun - It was fun to explore the space station. Innovation - I found the three symbols for the lock. Is there a clue to what order the symbols are entered? Theme - Great use of the theme, you have so many versions of the rooms. Graphics - So many reflections, It looks very good. Humor - The ever shifting dates on the logs added to the felling of timelessness. Mood - I like the overall mood of the game. |
| Oct 20 02:03:00 | 45m 01s | Escape from the Ferris Wheel | ♥ 0 | I think the game design was solid. The pixel art was nice. Forever trapped on a stopped wheel, or is it still spinning? Great job. |
| Oct 20 02:33:12 | 30m 12s | Blood Drive | ♥ 1 | The design was good giving both a pickup to replenish your blood supply and the single upgrade-able turret. The control scheme felt a like twin stick shooter, that’s a hard thing to do with mouse and keyboard. Fun idea. |
| Oct 20 23:03:57 | 20h 30m | A Repetitive Disaster | ♥ 1 | The hand drawn art style is nice. The directed ending was funny. I encourage you to flesh out more of the branching story. |
| Oct 21 00:39:09 | 1h 35m | CALVARYVM | ♥ 1 | Pretty. The sound design was nice. Waiting for the first and last door to open was frustrating given the speed run nature of the game. All of the decorations added to the mood of the game. Nice level design. |
| Oct 21 00:55:00 | 15m 51s | waveloop | ♥ 1 | That was an experience. I really enjoyed it. Great use of the theme. |
| Oct 21 01:30:04 | 35m 04s | Azimuth Zero | ♥ 0 | I get what the idea is and that is clever. The controls were way too twitchy so it was almost impossible to sight a star and the screen size was too large for my monitor. If your designing for web please try to use a smaller resolution. Again I like the idea but had some real issue with the implementation. |