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FussenKuh

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TimestampSince previousGameFussenKuh's comment
Oct 4 23:37:16 Do as I say, or we'll have to start again ♥ 0 Simple, but interesting. I'd agree with the 'creepy' label you put on it. The sound effects really added to the mood.
Oct 4 23:42:18 5m 02s Get out of the Traffic Circle! ♥ 1 "You caused an accident!" "Accident ahead!" I feel like I'm in my own personal rendition of that classic scene from National Lampoon's European Vacation 😆 It felt satisfying that I could push traffic cones/barrels(?) out of the way and that oil slicks (I refuse to consider them pot holes!) caused me to lose control. I also quite liked the radio. Great job, especially for learning Unity in 48 hours!
Oct 4 23:47:33 5m 15s Loop Swat 'em Gravity ♥ 2 Wow, this game feels so polished for such a short development time frame! The game is simple, but, in a good way that kept wanting me to just try one more time to beat a level. It took me 27 loops, but I got through all 10 'story' levels and escaped the monochrome aliens. Also, nice work on the audio. The variety of 'mouth' effects and pots and pans(?) clanging made for an amusing soundscape. Also, I quite enjoyed the 'bendy' guitar track on level 4 or 5. Great job!
Oct 4 23:52:02 4m 29s Whack a Mole ♥ 1 Interesting idea. With a bit more polish, it seems like this could be a rather fun time-killer
Oct 4 23:59:07 7m 05s HamsterLoop 2020 ♥ 1 These types of opposite movement puzzle games always muck with my mind, yours is no different. Mind mucked with 😆 I like the graphical style and soothing music. Nice job.
Oct 5 00:02:27 3m 20s Loop Shooter ♥ 0 I second the comment from @mikoziq. Win 10, Chrome. The loading bar stops with just a wee bit to go :/
Oct 5 00:06:57 4m 30s TRiXIT ♥ 2 Sure, maybe similar things have been done before. But, you've made it your own. The game fits the theme well and I quite enjoy the art style. Nice job!
Oct 5 00:14:14 7m 17s Welcome To MILTON KEYNES ♥ 1 Just reading your description and seeing roundabouts popping up all around me IRL, I couldn't help but laugh just reading your description. Bonus, the game is quite fun, to boot. Thanks for making me laugh and well done!
Oct 5 00:19:57 5m 43s Flight Stick Uncalibrated ♥ 1 Oh geez, now I know why you shouldn't fly a plane without properly calibrated controls! You've created one heck of a difficult game, but I love the graphics which made my frustrations attempting to fly through those circles passable :) Great job!
Oct 5 00:33:17 13m 20s T.A.P.E. Acquiring Proof Expertly ♥ 1 Congrats on submitting to your first jam! I had a good time playing your game. As you pointed out, the text speed was a bit slow, but the text typing effect you've created is freaking awesome! ...which makes up for the slow text ;) Keep jamming!
Oct 5 13:20:54 12h 47m 360 ♥ 2 Folks have already said what I was going to say, the audio and visuals are pretty awesome. Personally, I enjoyed the micro 'games' that I got to experience, well, with the exception of the one that looks like there's a head or rock or something on top of a plateau. I liked the music on that one, but I could never figure out how to get the game to progress. Pressing left/right arrow appeared to fast-forward/rewind, but that didn't seem to help my cause :/ None the less, well done!
Oct 5 13:22:28 1m 34s Get Out ♥ 0 I'm going to echo what the two previous comments noted. The game doesn't fully load :(
Oct 5 13:29:43 7m 15s Bad Skeleton & the Time Police ♥ 2 Well done! The concept is so straightforward and implemented so well. I think your audio and visuals pare well together and I think your interactive title screen is fantastic! I got my bone collection into the mid 20s, but with a bit more strategy and patients, I'm sure I could grow it much larger. I also liked the fact that I could time my shots to kill two skeletons with a single shot. Great job!
Oct 5 13:38:28 8m 45s Rocket Man ♥ 0 Interesting idea. I like the concept of needing to balance fuel and cargo to ensure that my rocket reaches the stars. The music was soothing if not a bit repetitive and I enjoyed the effect when my rocket came crashing down to Earth. Personally, I felt more reward in watching my rocket come crashing back down rather than making it into space since I got to watch the rocket plummet and explode vs. just sort of stopping in space when I succeeded 😆 My main recommendation is to let the player hold down the button to increase fuel (or allow me to buy fuel in larger quantities). I wanted a lot of cargo and a lot of fuel and my finger got tired real quick when I had to keep mashing my mouse button to add one unit of fuel over and over again. Other than that, well done!
Oct 5 13:52:00 13m 32s Extended Loop Green ♥ 5 I liked the graphics/art you've created. The lighting also added nicely to the game's mood. As even you noted, the controls are a bit twitchy and take some getting used to. But, alas, there's only so much time in a game jam to get everything configured the way you want it. Nice job!
Oct 5 14:02:15 10m 15s Looper ♥ 1 I quite enjoy this type of puzzle game. With a bit more polish and a mobile build, I could see myself playing this to pass the time. The puzzle difficulty ramped up at a good pace and I appreciated the link to the puzzle solutions for when I got stuck. I was able to reference the solution to get on and enjoy the next level. Nice work!
Oct 5 14:12:51 10m 36s [LD47] Falling Asleep ♥ 1 Interesting concept and nice intro. Unfortunately, like some other people have reported, I couldn't get the 3 items on stage one to combine. The mattress and bed frame combined, but then just disappeared. I then had Bobby, a sheet and different(?) mattress falling. The sheet and mattress wouldn't combine and I could do nothing to save Bobby. Also, Bobby had over -100 mental health, so I think I must have gotten the game into some sort of broken state. Also, I just have to say, while sad to hear over and over again, I appreciated Bobby falling scream. Nice work.
Oct 5 19:46:22 5h 33m Portal fall ♥ 0 I agree with the previous comment, the portals/blocks fly at you so fast, there's basically no time to react. That said, I like the concept. With a bit more polish, a slower fall rate (maybe it gets faster the longer you play or the more portals you fly through) and some sounds and you could probably turn this into a nice 'pass-the-time' mobile game that I would happily play on my phone.
Oct 5 19:59:44 13m 22s The Loop ♥ 1 Thanks for allowing me to relive a little piece of my childhood. This game smacks of the 'good old days' of the SNES/Genesis era. Everything from the music to the sound effects to the graphics screams 90s console system. As a bonus, the game was fun as well ;) I destroyed that AI good and proper. Great job!
Oct 5 20:45:25 45m 41s W.Y.F ♥ 1 It's rare to see a positive game like this one. I'm glad I stumbled upon your compo entry. The music adds nicely to the overall mood of the game and I like the minimalistic approach to the graphics. Well done!
Oct 5 21:09:06 23m 41s Populatio ♥ 1 Count me as another person who enjoys a good planet gravity-based game. You have a rather interesting and, for me, almost-satisfying to play concept. I really like the idea, but, personally, I felt that there wasn't enough feedback. I greatly enjoyed trying to get my ship to land on each planet in a solar system. However, once I landed on all of them, there was no satisfying feedback along the lines of "Mission accomplished in ___ seconds! Hold on, we're heading to a new solar system!" That lack of feedback caused me to lose interest in continuing to play. Reading other comments (and your description), it looks like after I visit enough solar systems I get a final score, but I was looking for more frequent feedback. All that said, if you continue developing this, my two cents would be to make it level-based where each solar system is a level that a player can 'beat' and receive that reward. I think it could be a really enjoyable game if you implemented something like that. Overall, well done!
Oct 5 21:14:27 5m 21s Just In Beaver ♥ 1 I was far more amused at the simple beaver running animation than I have any right to be. Also, I had no idea how important beavers were to our water cycle! #TheMoreYouKnow I'd say you made yourself a nice little game within your 12-hour time span. Nice work!
Oct 5 21:28:28 14m 01s While we are here - stuck in a loop ♥ 1 Fun concept and well implemented! I, too, immediately thought about creating something related to coding loops, but do to time constraints, my compo entry is more of a code-related joke than an actual game. My hat's off to you for coming up with something code-related that was enjoyable to play! Great work!
Oct 6 11:45:56 14h 17m Stuck In A Loop ♥ 1 That was quite fun! As others pointed out, interacting with the various puzzle pieces was a bit frustrating at times. However, I enjoyed getting through all 6 levels... then creating the 7th level because, apparently, you're too lazy to do it yourself ;) I didn't expect that I'd be getting a coding lesson built into a puzzle game. That was an unexpectedly fun twist! Overall, I enjoyed what you've created from beginning to end! Great job!
Oct 6 12:19:10 33m 14s Janky Marble ♥ 1 Fun concept. Rolling a see-through ball around obstacles made me want to dig up my old copy of Super Monkey Ball! I'll echo what others have noted, it would have been great to have some sort of scoring system, or at least a clock telling me how long I've been rolling. Nice job!
Oct 6 12:30:53 11m 43s Millenniloop ♥ 1 Interesting concept. The top-down shooting gameplay, itself, doesn't really fit the theme, but your 'rat race' narrative converted me into a believer that this game does, indeed, qualify for being stuck in a loop! You've made yourself a quality game in a short time... especially with this being your first solo creation. My hat's off to you! Great job!
Oct 6 12:46:00 15m 07s Stuck in an inner tube! ♥ 1 Funny take on "stuck in a loop" 😆 That said, this game is *hard*... at least for my lack of skill and patience. That said, I quite appreciate the graphical style and overall mechanic. The wall bouncing was an interesting twist. I also appreciated that you had an easy mode option enabled by default. Nice work!
Oct 6 12:58:16 12m 16s Circles ♥ 1 Following the link results in a "Page not Found" error :(
Oct 6 13:03:16 5m 00s Toil of Pnamos ♥ 0 Fun game that let me test my typing skills. I wasn't expecting, then appreciated it, when I started seeing capital letters. And, I certainly wasn't expecting to see $!@#&* symbols... those things are *still* the bane of my everyday typing life! Overall, I had a fun time playing your game. Great job!
Oct 6 13:08:32 5m 16s Human Generator ♥ 1 Ha! Interesting take on the theme. I think I'm most amused with the fact that the hamster is wearing 'nerd' glasses. Come for the smart hamster. Stick around for the splat! I was amused while playing your game. Well done!
Oct 6 14:00:14 51m 42s Pollution ♥ 2 This is a rather well rounded game considering the time constraints and the fact that it's your first jam entry! There's a clear mechanic, clear risk/reward system, clear goal, and difficulty ramp. Developer 'mouth sound effects' always make me chuckle, so, in my opinion, you have yourself some pretty good audio as well. Great game!