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Feedback comments for LD47
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| Timestamp | Since previous | Game | croze's comment | |
|---|---|---|---|---|
| Oct 5 22:38:49 | Orbital Clutter | ♥ 3 | as a KSP fanatic, this really tickles me somewhere special. I very recently made an NBody simulator and this is a really cool gameplay idea for that, after spending inhuman amounts of time trying to figure out stable orbits this came really naturally to me. Incredibly well done, I'd play post-mortem. One idea if you develop it later is puzzle/challenge maps that require you to achieve specific orbits? Or maybe star ratings on each level, like don't destroy the big planet on level 2 for an extra star, change only 2 orbits for an extra star, only use X delta V (would need a reader/indicator) for an extra star. Again, really well done! I love this. | |
| Oct 5 22:43:25 | 4m 36s | Hula Hype | ♥ 0 | Web version isn't working for me, stuck loading at 90%, same thing happened on my game and I had to do this: "Disabling compression in the Unity project settings (player settings - publishing settings - compression format - disabled) does the trick" I'm on my work PC so I can't download, please @ me when it's fixed and I'll come back and play/rate! |
| Oct 5 23:35:21 | 51m 56s | All A Board | ♥ 1 | This is amazing! One of the most beautiful LDs I've seen, and the gameplay is very well done too. I could see this being a lil arcade machine or something, also the music changing speed with the slow motion is a nice touch. It was really hard to find all of the enemies sometimes, maybe that's intentional but it got a little frustrating, maybe a minimap or something could help with that. I got stuck on the really big level that starts with all the bright mushrooms, but it was really pretty while I was stuck there! |
| Oct 23 17:51:51 | 426h 16m | The Watchmaker | ♥ 1 | *smash watch* Violence isn't the answer to this one.. Violence is always the answer, darn it! Cool submission, love a good text adventure, couldn't quite figure it out though. Tried jamming and breaking all the different components but nothing would work, maybe just wasn't creative enough with my verbs. |
| Oct 24 18:53:29 | 25h 01m | What Goes Around | ♥ 0 | That music put a huge smile on my face lol, fun game too! I got like 7505 or somethin like that |
| Oct 24 19:00:00 | 6m 31s | Rogot Slide [Prototype] | ♥ 1 | Cool little puzzle game! I think you could have gone with less tutorial text, the game mostly speaks for itself! Was a little thrown off with the game just reset back to the beginning, but was impressed at how many levels/concepts you got in there. |
| Oct 24 19:12:01 | 12m 01s | Line of Attack | ♥ 3 | lmao finally beat the first level with 1600 and feeling so proud of myself, then I get a big fat "POOR", I give you credit this is a properly tough game! It's very well done, I got a "TERRIBLE" on the second level, and by the third level I was just getting kinda lost, a minimap could be helpful for that possibly. The gameplay is really satisfying, I think I'll come back to this when I have more time and go for some better scores. The 2.5D graphics is very well done, and the audio is fitting. Overall really well rounded (and very difficult!) game :) |
| Oct 24 19:20:00 | 7m 59s | Shape Escape - A minimalist strategy game | ♥ 1 | Took me a second to get the hang of it, but once I did it was really intuitive. I could 100% see this being a mobile game, I got to 42 before deciding the difficulty doesn't seem to be ramping up, but this is definitely a relaxing little game! |
| Oct 24 19:29:19 | 9m 19s | TowerStuck | ♥ 3 | Wish I could reset the towers, with these mechanics I think it would have made more sense to just set the direction it fires right when you place it, but maybe I'm not realizing a mechanic. This also seems pretty meta-dependent, either I'm not creative at tower defenses or there aren't a lot of different ways to play this one. My towers seemed to shoot slower when I'd click twice, if I spam clicked and then finished recording they'd fire much quicker, found myself restarting multiple times because I could have set it up better had I known X or Y thing, but then once I realized how all the towers worked it was a piece of cake. I really like where this is going, just needs some balance! |
| Oct 24 19:34:02 | 4m 43s | Sketchy 'lectrics | ♥ 1 | This is amazing lol, love the sound effects and the graphics are nice too! Reminded me of playing slot cars with my dad. The AI was way better than me, my fastest lap is 6.4s |
| Oct 24 19:42:55 | 8m 53s | Stix | ♥ 1 | The atmosphere is really well done, I was scaring myself before I even had anything scary happen, I ran out of sprint and tripped and that made me jump IRL lol, I beat it my first time without ever seeing anything. Second run I challenged myself to minimal bushes, only saw the guy for like half a second on the far side of my screen and it kinda made me laugh tbh. Third time I played, I was cocky, figured this sped up music meant nothing, then pretty much shat my pants after 2 sticks when homie ran at me. To be fair, it WAS a cheesy jumpscare ;) |
| Oct 24 19:49:03 | 6m 08s | POKKO | ♥ 3 | My years of cheesing videogames is the only reason I figured out level 5 so fast lol. Level 6 was tricky, just required some timing. Was hoping for a little bit of a final battle or something, but time restrictions and all! Love the art style. Would love to see this worked on post-mortem! |
| Oct 24 19:51:38 | 2m 35s | Group Chat | ♥ 1 | lmao what even is this, I think I love it. It's like a weird foster child of LSD on the play station. |