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Feedback comments for LD47
kylerhoades's games and stats for all events →
| Timestamp | Since previous | Game | kylerhoades's comment | |
|---|---|---|---|---|
| Oct 4 23:28:49 | Blobs | ♥ 1 | There's a lot of depth in this game, more than what meets the eye at first sight. The leveling up mechanic is cool; it gives you the option to change your play style. Neat idea, though maybe the 3D game ended up a bit laggy on my browser? Wonder why. Anyways, great job! | |
| Oct 4 23:32:29 | 3m 40s | Gravity Loop | ♥ 1 | I gave this a 5 for "Mood"! This game in full-screen was a dream. Really polished! |
| Oct 4 23:36:14 | 3m 45s | Stuck in a Loo | ♥ 1 | When it flipped upside down, I cracked up! Hilarious concept. I feel like there's a half-second delay between when I press the left/right key and when the object moves. Wonder what's causing that input lag? |
| Oct 4 23:44:41 | 8m 27s | A Boy and his Ghosts | ♥ 3 | Loving the "I'm ready" animation. The puzzle designs are well done. Clever idea, reminds me of Braid a little. Jumping could be improved, but that's always a tricky thing to get right. |
| Oct 4 23:50:18 | 5m 37s | Magical Marissas Troubles with Time | ♥ 3 | Tuh tu tuh tu tu tuh! Found my new ringtone 😆 |
| Oct 4 23:57:03 | 6m 45s | Brainstuck | ♥ 0 | That was hard, but could even be an educational way to learn to code! Hint: set everything to 0 to get past the first level. Indeed https://esolangs.org/wiki/Brainfuck#Language_overview cheat sheet is essential. |
| Oct 5 00:00:58 | 3m 55s | Loopy Boy | ♥ 1 | I felt like a mastermind when I got it right on my first try, without having to edit the loop! Innovative game mechanic, albeit a bit challenging. |
| Oct 6 02:56:43 | 26h 55m | L2020P | ♥ 0 | I see what you did there |
| Oct 6 14:53:44 | 11h 57m | Orbital Rescue | ♥ 1 | Absolutely no bugs and glitches, which is pretty incredible for a 48-hr game jam. Great work keeping up the quality, even it means simplifying the art. |
| Oct 6 14:56:54 | 3m 10s | A bright light flashes and when it subsides... | ♥ 1 | I had similar issues as the folks commenting here. The text wasn't aligned, but the game was still playable, and pretty engaging! I wonder how you managed to keep track of all the dialogue paths? What's your secret 😏 |
| Oct 6 15:01:50 | 4m 56s | SORO BORO | ♥ 3 | Very polished! A quick suggestion: I kept confusing and X and Z keys. Maybe spacebar for jump and Shift for attack? |
| Oct 6 15:06:46 | 4m 56s | Grind | ♥ 1 | Every character was so well designed and different from each other. I really enjoyed this universe. Would play a full story in this world. |
| Oct 6 15:16:42 | 9m 56s | Four Walls Of The Boiler Room | ♥ 1 | MOOD! GRAPHICS! AUDIO! Take all my votes, really impressive work! I love it when a game puts me in a new universe. Great work, you're an excellent world-builder. |
| Oct 7 01:28:08 | 10h 11m | Space Crisis | ♥ 1 | I think you nailed it with the jump mechanic. Felt just right and not frustrating. Also, good progression - introducing the controls gradually over time. Well done! |
| Oct 7 01:34:11 | 6m 03s | BrewBrew | ♥ 1 | It's a drinking game - get it? |