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automatonvx

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TimestampSince previousGameautomatonvx's comment
Oct 7 19:18:49 Loopin' - A C64 action puzzle game ♥ 2 Sweet a C64 game and in 48H, hats off. This game is actually pretty fun, only got as far as the first stage with the 2 red trolleys, would have played longer but was getting a bit frustrated with trying to get my cursor to the right place fast enough which feels a little awkward, maybe just slow down the trolleys as I found the fun is more from the puzzle element than actually trying to execute your plan fast enough. Also the somewhat unpredictable or uncontrollable setting of which direction the trolleys will go on an X crossing is a bit frustrating, but limited control options its not obvious how that should be solved. Only missing for me was some fun SID chip tune goodness, but you can't have it all. BTW I tried the web version, but it ran pretty bad for me (felt like it started to slow down after a little while) so I just used VICE and was much better.
Oct 7 21:59:37 2h 40m The Dark Cold Forest ♥ 1 Initially got a bit confused that i seemed to just respawn as if i had died everytime i got to the bonfire, but then I read the rules and realised that each time was a 'level', could have been a bit clearer and also some indication of progression would be good to increase motivation, like the score is how many nights you survived and a ramp up in difficulty. Art style was interesting as a mixture of pixel art and tweened animations, was quite atmospheric with the wind sounds and the rain. Pretty good job for 48hrs but i guess for this style of game you sort of need the crafting etc. you didn't have time for to add more depth to the gameplay.
Oct 7 22:23:23 23m 46s Loop Racer ♥ 0 Liked the game, but was still crashing on game over every time for me (Windows 10) which makes it difficult to get very far. I'd give you a crash report or something if there was one or I knew where to look for it.
Oct 8 10:04:45 11h 41m Chamber One ♥ 2 Finished in 110s Cute game, I enjoyed the narrative element and the overall feel in terms of art style and sound all had a nice consistent feel. The platforming itself could do with a bit of refinement, the jumps felt a bit floaty and sometimes the collisions felt strange (not sure if that was partly due to being a web build that maybe doesn't work quite as well) .. Also would be nice to have some more challenging levels. I really liked the overall feeling though. Nice work
Oct 8 10:59:23 54m 38s Quantum Split ♥ 1 wow, interesting idea, nicely executed. Gets a little bit frustrating having to repeat all the intermediate steps when you mess up the last one, but i guess thats platforming games for you. Interesting mechanic, solid supporting art and music was nice and fitting although was probably getting a bit repetitive after quite a few minutes of frustrated platforming. Took me a while but I made it to the end :), a bit frutrating but satisfying. Appreciated the polish with the little narrative and particle details. Had fun, Nice work
Oct 8 17:15:52 6h 16m Anomaly 47 ♥ 1 Fun little space adventure, was pretty moody thanks to the music, the hand drawn art style was really nice and worked a lot better than i would have expected. Some more visual clue about which items are interactable would be nice, also in a way its a shame that you have the timer because it discourages you from stopping to look at everything and see every bit of story, but on the other hand you need it for the sense of urgency soo..? I liked the take on the theme too, reminded me of many a sci-fi time anomaly plot. All felt pretty polished. GG.
Oct 8 17:46:08 30m 16s Moby's Trip ♥ 2 cool, I also was going for a sort of synthwave aesthetic driving game so its fun see how yours turned out, you went for it way more than I did. I found the handling of the car really weird at first, down to combination of the on rails nature of the track combined with the free side to side movement of the car i guess, but I got used to it after a while. It kept me playing for a little while to try and get a decent score I think mainly because I wanted to hear the rest of the song beyond the first 1:20s. The track with more twists ends up feeling unfair because you crash into stuf stuff you didn't have a chance to see coming sometimes so the flatter one is more fun for me. The visuals were over the top and fun, the music was good, the gameplay was ok in the endless runner style but could use a little control/camera feel tweaking. Overall a good time was had.
Oct 8 18:02:55 16m 47s Inter-Dimensional Monster Jumper ♥ 0 Made it through all the levels. Was pretty fun, would have appreciated controller support, or better control support if you were playing with mouse in left hand, but hey I know i'm in a minority for that on FPS games. The repeating level thing was a pretty cool twist. Not sure if it makes much difference for the gameplay but visually its kind of interesting. I found the visual for when I shot seemed strange, it just didn't look to me like I was actually shooting where I was, I suppose down to the 2d/3d thing. Music was nice although getting a bit repetitive by the end. Would recommend also including a downloadable version because the framerate was pretty bad for me on the web version when looking at so many blocks. Nice job.
Oct 8 18:22:12 19m 17s Legacy Looper ♥ 1 Interesting concept and quite fun, but I definitely woud not interrupt gameplay to flash up a full screen "legacy created" and reset the player, it feels quite jarring and throws off the player. Also felt the difficulty could start of a bit lower there are so many of the initial red triangles that the legacies are not the main problem.. also for some reason I felt like it would have been nicer if the screen wrapped instead of destroying the player on the edge. Enjoyed the visual polish with the bloom and destruction effects.
Oct 9 22:16:19 27h 54m Cursorial ♥ 1 Sweet little experience, the hamster was cute and the clean style and camera pans all worked really nicely, I thought the music was also really good and fit perfectly. Nice work
Oct 10 00:56:27 2h 40m Composers Block ♥ 1 Cool idea and nice to have a sort of ear training game. When you hit a wrong note it would be nice to have a little more gap before playing the loop again, also on the levels across multiple octaves it would be nice if you had multiple octaves to choose from instead of playing (and then hearing G in the octave above instead of below). Maybe also a button to just replay the loop and maybe show the note names above the notes you got right so far, maybe even mark them in the correct place on the stave. Anyway with a few little quality of life tweaks its the kind of thing I would play as a sort of gamified ear training.
Oct 10 01:09:40 13m 13s Through Cosmos ♥ 1 The graphics and animations are really well done, the little aliens are particularly cute. The gameplay is ok, bit repetitive but it always is with resource gathering games. The music fit nicely in a sort of spacey eerie way. Good job.
Oct 11 11:00:57 33h 51m Time Rider ♥ 0 The graphics are pretty nice and all feels pretty polished. For me the issue was mainly that a lot of the time you don't really have enough time to see the upcoming obstacle before you would hit, due to a previous corner or the camera being blocked by something, so it ends up being about memorizing the layout, which for me is less fun than the standard infinite runner style reaction mechanic which woud also require random courses really. Maybe memory games just aren't for me.
Oct 11 11:29:49 28m 52s Loopedy Island ♥ 1 Finished with a score of 1397, I admire your ambition going for a 3d car game in a 2 day jam. I took 3 days to try and make a sort of similar 3d car game and ran out of time to add any cosmetic terrain features, so i appreciate the effort. Obviously its a bit buggy (saw plenty of flying cars), but I had fun trying to control my car around the wacky little world. The fact that the car is hard to control is part of the fun to me. I found it quite hard to judge the position of the bonus hoops, maybe they need a drop shadow or something. Trying the web version I ended up having to kill firefox in Task Manager and used the windows one, which still felt like it didn't run particualrly smoothly. Good effort
Oct 11 11:59:56 30m 07s Crawloop ♥ 2 Pretty cool puzzler, really really confusing at first until I reread the help and experimented a bit. Liked the simple retro aesthetic, some sound would have been nice, even just basic sfx. I admit I only got to level 7 before it was enough for me, but I'm not that much into puzzles. Nicely done in a minimalist way.
Oct 11 12:29:43 29m 47s The Red Twins Assassination ♥ 1 I really enjoyed this, I liked the kind of minimalist 3d look, but the player character was animated enough to give a bit of feeling of personality. The main issue I had was judging where the dagger was going to throw, maybe just some highlight or something to make it clearer, also it often wanted to throw daggers at walls that were just blocking the camera instead of stuff i actually wanted to throw it at. The Music and SFX worked well for the assasin style atmosphere too. I didn't finish level 2 trying to kill 4 of those things chasing me at a time was too much for me. Also i was dissapointed I could't throw the dagger down at the enemies below me. Could have used a way to control the camera also. If you were going to develop it more it would be nice to maybe focus more on the stealth element rather than trying to actually destroy stuff, or make the dagger targeting easy enough that trying to run away and throw at the same time is not too annoying. Anyway, not without some issues but still pretty great work for a compo entry.
Oct 11 12:36:56 7m 13s Human Generator ♥ 1 Short and sweet, well not exactly sweet, short and messy maybe.
Oct 13 23:20:12 58h 43m Just Another Day ♥ 1 Cool that you made an actual gameboy game. I tried the web version but the pixel art was slightly skewed so i ran it in an emulator for the full experience. Its a nice little narrative thing, would have been nice to have a few more gameplay elements or sort of mini games. Also I was a bit dissapointed I only got music when brushing my teeth, would have liked a bit more, but hey. Short and sweet, good job.
Oct 13 23:32:36 12m 24s Pico Arena ♥ 0 I always like the aesthetic of pico-8 games. The combat felt a little bit awkward, it was difficult to judge where my attack hitbox was meant to be. Took me a while to figure out the winning strategy is charge them with the attack. Sometimes the enemies start sort of shaking up and down in a weird way too. The music loop could have been a bit longer too, short ones tend to get annoying quite quickly. Good effort I like the concept and the look, but it it feels like it could use some more work.
Oct 17 14:19:25 86h 46m Prison of the Dream Weaver ♥ 0 Interesting idea for a mash up. Felt the card rounds were too often, would have liked to get through maybe 4 5 rooms or a full level first. Would also up the overall initial speed of players, enemies, projectiles. The jabba the hut with sleeping mask was a cute character. Could use some polish for the player feel, but time is limited so can't expect too much. Nice work.
Oct 17 14:35:45 16m 20s If you think about it, ain't a sling a murder loop? ♥ 0 Score 136, after a little practivce almost felt like I could go on forever if i was a bit more careful which was making me lose interest, so probably need to adjust the difficulty ramp.. Really nice feel, interesting core mechanic. Liked the minimalist art style, works well for you. SFX are nice. Would work great as a mobile game I think. Good work.
Oct 24 11:28:02 164h 52m Escape From London ♥ 0 Interestig idea, and an ambitious one for 48 hours, basically agree with all the points from @jitspoe. Particularly the need for a brake, I was just working my way over gradually a lane at a time but I always not being able to brake fast enough after changing lanes and hit a car in front, even though it feels like i'm going really slow.. Also maybe having your camera more like 3rd person style behing the car would be nice as its difficult to judge where whe edges of your car are. It feels like you are going for a somewhat realistic simulation style, but feel like thats problematic without being able to really move your head around to see the surroundings. I wonder how it would be in VR, might work better.