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AndyGates01

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TimestampSince previousGameAndyGates01's comment
Oct 6 14:18:22 Hell Glider ♥ 2 The movement mechanics are actually really engaging. I found myself playing for way longer than expected! Great stuff!
Oct 6 21:29:45 7h 11m Qnight EveryDay Quest ♥ 1 Took me way longer than it should have to figure out, great stuff!
Oct 6 23:12:18 1h 42m Fear Of Gears ♥ 3 Really well done! Interesting mechanics and engaging fast paced combat, good job!
Oct 6 23:36:08 23m 50s This House Looks Familiar ♥ 1 Really well done! Brilliant atmosphere and the music works great. Was expecting a cheesy jump scare but it never came, great stuff!
Oct 6 23:48:55 12m 47s Blind Faith ♥ 3 Simple but interesting take on the theme, and a nice effective art style. Nice!
Oct 6 23:54:56 6m 01s Crypt Loop ♥ 1 Big fan of the clean minimalist art style, and a nice puzzle mechanic. Good job
Oct 7 00:18:01 23m 05s 4 Minute Work Week ♥ 0 Good fun discovering how to solve the various challenges and build an optimal route! I did notice a couple of movement issues, if you crouch in a corner you seem to get stuck and sometimes the player will just run in a direction forever. But great stuff regardless.
Oct 8 16:41:59 40h 23m Wieder ♥ 1 Real early 2000s flash cartoon, salad fingers etc, vibes. Great stuff!
Oct 9 11:56:00 19h 14m Knights of the Holy Loop ♥ 1 Overall, really fun idea and great presentation. The art is great and all the little flourishes and effects on attacks really add to the polish. I think my criticism is the same as some others: - The beginning can be very RNG and there's not really anything you can do about it. - Some of the classes need some balance, the shaman is way overpowered and the scavanger is pretty useless as you already get way more gold than you can use. - It would be good to have to plan strategically for each fight, maybe by drastically limiting the number of characters that can be in the loop, so you have to adjust and set up for each encounter. However, in the context of a game jam the balance was more than good enough to demonstrate what you were going for and provide a fun experience. Really good job!
Oct 9 12:08:52 12m 52s Pulsewave ♥ 1 Nice idea, and the music works well. My main criticism would be the placement of the other ships doesn't encourage dodging in time to the music, instead you kind of end up sitting still while you pass then moving to the beat again. Fun idea though, good job!
Oct 9 12:59:22 50m 30s Switcher-00 ♥ 1 Nice simple mechanic, and the level design ended up being quite good towards the end. I did find that sometimes my jump inputs weren't registering and I would not jump when I expected to which was a bit frustrating. Good job on the entry!
Oct 9 13:44:28 45m 06s Cycloop ♥ 2 Wasn't expecting to complete this but I got way more invested than expected! Nice logic based mechanics and puzzles that progressed at a satisfying pace. I thought I was going to be frustrated with the walking back and forth repeatedly but the level is small enough that it didn't end up bothering me. As some others have mentioned; a bit of music, even just something ambient in the background, would go a long way to enhance the mood, but the art is great, effects and animations are nice and overall just a great entry. Well done!
Oct 9 14:15:31 31m 03s Need More Space ♥ 4 Nice stuff guys. The character and it's animations are great, and the gameplay, especially with the temperature mechanic is quite interesting and the atmosphere is good. The difficulty definitely ramps up on level 3! I would say, it's quite difficult to handle the chicken monsters and to heard them to the hot side. They tend to float around you and go off screen, where you can't tell if they're still following you, or if they're about to pop in and kill you. Another minor frustration, you use spacebar to start the level, but the restart after death button has to be clicked. It would be nice if this could use spacebar too. That being said, great idea and really nice execution. Good job :D
Oct 9 16:05:46 1h 50m Hyperloop ♥ 1 Very fun, simple but engaging. The music / audio feedback really helps with the intensity and the slalom sections on hard are frantic. Just about managed 83.42 on hard... Great stuff.