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Feedback comments for LD46
Zanthous's games and stats for all events →
| Timestamp | Since previous | Game | Zanthous's comment | |
|---|---|---|---|---|
| Apr 20 06:44:33 | CellForm | ♥ 2 | Controls need some work, control + wasd movement means I will press ctrl w to close the tab | |
| Apr 20 20:23:07 | 13h 38m | Dust Bunny | ♥ 0 | your game is not published, tried going to depperm.itch.io as well and the page did not exist |
| Apr 21 19:18:53 | 22h 55m | Battle Box | ♥ 1 | Well done, cool game concept, and I like the color matching mechanic. I think it would benefit a lot from a slightly larger view area and improved enemy spawning coordination, such as potentially full scrolling levels with a background + new enemy types. I'm entirely sold on the auto rotating turrets at this point either. I also wonder if shift/spacebar could be better used for rotating since I could use different fingers for this than the main controls, and then leave q/e for less active mechanics such as powerups. I look forward to seeing if you improve the game further. |
| Apr 24 01:11:54 | 53h 53m | Keep the GameBoy alive. (on GameBoy Advance) | ♥ 0 | Cool game concept, just feel like a bit more time before the first action is required on some levels would be nice to have. |
| Apr 24 01:22:12 | 10m 18s | Adventure Watch | ♥ 1 | I think there is an issue where the character on the top screen can go a lot faster potentially related to fps or monitor refresh rate, at least compared to the gif the game plays extremely fast and the game is over in 5-10 seconds. Seems like a neat concept if you can make it strategic and change up the minigame according to levels. |
| Apr 24 01:41:26 | 19m 14s | Hommel | ♥ 1 | Fantastic graphics/audio I can tell those were the focus. |
| Apr 24 01:50:21 | 8m 55s | tyle | ♥ 1 | I assumed there would be a clear rhythm but it seemed to not sync up very well, the audio feedback/syncing seems like it matters a lot as well for this game so it is unfortunate that did not work out great. I did like the music though not sure it fit the game very well. |
| Apr 25 19:47:37 | 41h 57m | Sheep Sheep Halloumi | ♥ 3 | A couple issues, the music is in 3d space so if the camera moves away it's only playing in one ear, additionally my sheep's pathing got stuck and ran back and forth until it diedsheep.PNG |
| May 1 22:28:07 | 146h 40m | Little Sunshine | ♥ 1 | I think the scene setup is kind of neat with the perspective and all. Don't forget to set a layer for your sprites (unless this was intentional) |
| May 1 22:37:25 | 9m 18s | Dunkman | ♥ 1 | Really funny, love it |
| May 1 22:46:00 | 8m 35s | Keep Moving | ♥ 0 | Menu instructions are checking if a key is currently pressed instead of getting when enter was pressed down, it just skips the instructions because it runs fast currently |
| May 2 19:02:41 | 20h 16m | Feed Charles | ♥ 1 | Really well put together game, I think if the pull on food was a bit easier to use and the game focused a bit more on navigating throughout the level (maybe some dynamic elements) it could feel a bit better to play |
| May 2 19:08:35 | 5m 54s | Precious Animals | ♥ 1 | A decent concept, but has a few issues. The barrier seems to not move perfectly in some instances/gets stuck. It would also be nice if bullets bounced back in the direction that the barrier is pointing toward so you could aim at the enemies. Things also get a bit weird with multiple animals joining together and I am not sure this is necessary, or could use some work before it could be an ok mechanic |
| May 2 19:18:10 | 9m 35s | Feeding Mr Biggs | ♥ 1 | I agree with some other comments that movement seems weird. It appears you can input multiple move commands (which tick the hunger bar) without actually moving. With the current state of the game it appears to be a puzzle game but didn't really present any strategical decisions. This is what I would focus on next after movement |
| May 3 00:21:06 | 5h 02m | Galactic Crèche | ♥ 0 | Congrats on your first completed game, I think like the other commenters said that improving the controls would be the biggest/easiest improvement. Also could be worth making the movement more snappy (up to you, design choice), changing the colors of the asteroids to be less dark (can't see some well), and adding a fire rate limit so the player can't just spam the shoot key |
| May 3 06:28:48 | 6h 07m | Fire Escape! | ♥ 0 | I've been looking for decent puzzle games this whole jam so happy I stumbled across this. I think it is neat even though sometimes it starts to feel hard to calculate what will happen next in a lot of cases. Putting out fires for most of the levels seems really op right now though, and that makes the levels way easier, was able to blast through the second version with this strategy. |
| May 3 19:22:31 | 12h 53m | Feed It! | ♥ 0 | Felt really smooth, only things I can really comment on is maybe having a max speed on objects so they can't clip through walls and in a couple levels it felt a bit slow. All in all really fun and seemed like a cool concept |
| May 4 01:03:24 | 5h 40m | a matter of life and death. | ♥ 1 | Cool as a simulation even if the gameplay isn't super interactive/interesting from what I could tell. I also accidentally softlocked my game |
| May 4 17:47:53 | 16h 44m | Missing Pieces | ♥ 1 | The game's strong points are the mood/art/audio. The gameplay isn't anything interesting/special but manages to provide a good experience nonetheless. I would say it isn't very applicable to the theme personally, since I see the theme as something that should specifically relate to the gameplay and this game for me didn't do that. |
| May 4 17:55:12 | 7m 19s | Dodger | ♥ 1 | Neat little game, suprisingly simple ideas like this can be expanded into really cool games and I think this is one of those cases. 6447 |
| May 4 21:35:41 | 3h 40m | Error code: 107222 | ♥ 2 | A nice experience even through the rough translation. |