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Feedback comments for LD46
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| Timestamp | Since previous | Game | YouBeStrong's comment | |
|---|---|---|---|---|
| Apr 22 18:06:48 | Eat preys, love | ♥ 2 | Very cute game Alex! Diving with the peregrine falcon on unsuspecting pigeons was very satisfying. I didn't find the snail either. :( Great work to both of you! Thank you very much for the extra falcts! | |
| Apr 22 18:15:51 | 9m 03s | Primed | ♥ 1 | Nice short game! I wished it was a bit longer seeing how everything overall is so nice! It could definitely keep it's charm and style with more short endings like you currently have. The sound effect of killing the dobo did hurt my ears a bit. |
| Apr 22 18:36:08 | 20m 17s | Defend Pangolin Eggs | ♥ 2 | I hadn't played a TD in while so I thoroughly misplaced my towers on my first try haha. As mentioned, I think the longer comment gives a good and extensive on how I felt about certain aspects of the game. Still, I had fun with it! Good job on your submission! |
| Apr 22 18:47:02 | 10m 54s | It Rains Swords | ♥ 1 | Quite a somber take on the theme, I like it! I don't have a controller on hand at the moment but I do want to try it again with a controller. I do still like it though, it's quite challenging without a controller. The hitbox for the flower does seem a bit unforgiving though, especially at the top. There were times I thought I had swatted the sword away just in time but still lost a petal. |
| Apr 23 08:00:37 | 13h 13m | What the Firetruck!? | ♥ 2 | Great game! It's cute, it's fun and the ensuing chaos is hilarious. The beginning seems a bit slow, unless you force cars to crash into buildings. But I can imagine it being hard to balance seeing how quickly it becomes chaotic in the later half of the time. Reaching some of the survivors is also quite hard when they're between buildings that are close to each other. It could be nice to have them head towards the firetruck if you're close enough. Also, I loved the main menu mixed in as a short tutorial, it's perfect! |
| Apr 23 08:32:07 | 31m 30s | Untitled Plant Game | ♥ 2 | Hahaha! I did NOT expect it to go there. That was a really great little game! Great entry! :) I didn't notice any particular use for the health bar during my play through. I think the only thing that I wish there would have been more of would have been extra NPC interaction. Or reactions to the plant growing. |
| Apr 23 09:02:40 | 30m 33s | tyle | ♥ 1 | Nice entry, good job! It's very visually appealing and though I'm not sure I'd call it relaxing haha. At the very least the music is though! It's definitely fun though! My only gripe with the game is the cursor spin. Like other's have mentioned, I feel like I'm pressing exactly when it's fully white but it's registered as a miss. Now I get that my motion to click was probably not instantaneous, but I think such games tend to have a window of forgiveness during the "perfect rhythm" moment. Especially if you'd like it to be more relax than frustrating. It was sort of a double feel bad as I felt like I did press at the right time AND in addition I couldn't press again for the new cycle and initially didn't realize why. |
| Apr 23 15:17:55 | 6h 15m | Madagascar Simulator 2020 | ♥ 1 | Very topical and made me realize why the theme was chosen in the end. I totally was not thinking of COVID-19 when I was voting personally. I would say it starts off a bit slow, I restarted multiple times thinking it hadn't started. The gameplay does become a bit tedious after a while though. It would be interesting to have a "SHUT. DOWN. EVERYTHING." button or Shutdown All Port and Shutdown All Airports. Definitely not that broken if you take in some ideas others have mentioned to balance out the access to such options. Good work on your entry! |
| Apr 23 16:08:14 | 50m 19s | Death Trap II: Revenge of the Walls | ♥ 2 | Loved it! That was some really great puzzle designs! I was stuck on Zig Zag for the longest time. Thank god for the relaxing music. Now I'm really sad there isn't a Death Trap 1 lol. Great job everyone!! satisfied.PNG |
| Apr 23 16:21:21 | 13m 07s | One Alive At A Time | ♥ 1 | I like the concept! The two main things I noticed are similar to what others have already commented on. Mainly the controls and the camera angles. I think it would be nice if the objects felt a less realistic. Like being able to jump higher with the table (with the downside of maybe tossing the other objects around too much) rather than having a hard time to move with it being blocked by all the other objects. Good job on your entry! |
| Apr 23 16:57:57 | 36m 36s | S for Squad | ♥ 2 | Awww it's too bad the next level wasn't ready general! Solid entry. Great work to everyone! It looks and sounds great. Though the mechanics do need a bit of work to make them smoother or more streamlined, like others have mentioned too, I really like how innovative it was. Maybe having the option to set a default action after your movement could be an interesting way to smooth things out? En tout cas, félicitation pour votre game jam! |
| Apr 23 17:14:02 | 16m 05s | KungFu Grandpa | ♥ 1 | I was laughing already just at the title. I enjoyed it quite a bit! The music was quite fitting, I wish the experience gained was a bit faster, especially if you manage to dodge the bricks for a long amount of time. It be interesting to see different trainings for different skills! I think you could get away less skill variety in that case. Great job on your entry! :) |
| Apr 27 16:32:01 | 95h 17m | LD46 - Keep It Alive - ArkaNOT | ♥ 0 | Congratulations on your first game jam and game for that matter! A classic that fits the theme perfectly! Game jams are a great way to learn and try out new tools so best of luck in your future jams too! :) |
| Apr 27 16:48:49 | 16m 48s | Keep It Undead | ♥ 2 | Very topical and very nice execution overall! I do agree with a lot of what people have already mentioned so far. I felt like I didn't know what I was suppose to do in the first level. I actually think the level with enclosures next to each other would have been a better introduction level. Also I felt like the walking speed of the units slowed down when they were next to fences, possibly trying to walk diagonally? But all in all, great job on your entry! |
| Apr 27 17:04:27 | 15m 38s | Milk Dungeon | ♥ 2 | Good job on your entry! Haha I did like the voice acting, even if you opted out of the audio it's good for humor! I wasn't to sure why the health bar started to go down though, I had to cheat to get the good ending. |
| Apr 27 17:11:18 | 6m 51s | My inners are ours | ♥ 1 | Very stylish and definitely expandable. I'd love to see it with added sound effects and music! Some checkpoints would have been nice though. |
| Apr 27 17:29:31 | 18m 13s | Protect the jar | ♥ 1 | Good job on your entry! The concept and simple, fun and it looks nice! It is as other people have said, quite challenging. I do have a few suggestions that I hope are helpful: - When you block an object at the moment it looks like the velocity just drops to 0. I think it would funner to have them bounce off rather than just stopping. It would make both the game play and visual feedback more entertaining. - Maybe take into account the velocity of the object that hits the jar to determine if it breaks? Right now any tiny tap from anything plays the cracked or broken sequence. |
| Apr 28 12:57:38 | 19h 28m | Volley Gosh | ♥ 2 | Great job on your entry!! I love the look! It has a great enthusiastic mood. The crab bar used to display warnings and instructions is sooooooo cute!!! Like most people have already said, it was a bit hard to get a handle on when and how to hit the ball. That and not having a faster restart button. |