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Feedback comments for LD44
YouBeStrong's games and stats for all events →
| Timestamp | Since previous | Game | YouBeStrong's comment | |
|---|---|---|---|---|
| Apr 30 18:24:45 | Pucamuc | ♥ 0 | This is so frustratingly fun!! I did not manage to finish it, yet. I'll definitely try again later though. Everything fits together so perfectly, the theme, the music, the humor and the typos. This really has an excellent mood! Great job!! | |
| May 1 04:35:04 | 10h 10m | Limited Blood Works | ♥ 2 | I am digging the art style! I also thought the difficulty was easy in the first wave and got my butt kicked quickly afterwards haha. Even if I'd love to see more upgrades available, I felt like this was really well thought out since it was essentially balancing one currency/ammo. Great job to all off you!! Also that small laugh in the How To Play is adorable. |
| May 1 05:09:47 | 34m 43s | The Last Minutes | ♥ 3 | A straight forward take on the theme but beautifully executed. I really enjoyed it. The basement made me laugh, I was really expecting something linked to the story told but even if was more of an Easter egg it fit the mood perfectly. Great job on your entry you two! |
| May 1 17:19:03 | 12h 09m | Doki Doki Boom Chaotic | ♥ 1 | I liked the controls, flying around with the backfire is really satisfying! I would have liked to be able to use my mouse or gamepad stick to aim though. I felt this made it a bit hard to target the enemy since they we're to small to hit when aiming directly horizontally. |
| May 1 17:41:11 | 22m 08s | Biomass | ♥ 1 | This looks great! It's strangely relaxing despite the monstrous look of the creatures. The only thing I wasn't too sure about is that I didn't really have a use for the fire button? Maybe eating is just that more efficient of a weapon. |
| May 1 18:01:39 | 20m 28s | Mahou Shoujo Monster: Promised Fate | ♥ 3 | I loved the monster designs! The change in music and the increasingly bloody scenery changes the mood so well. Great job! |
| May 2 03:30:12 | 9h 28m | Yodin Defense | ♥ 1 | Great job! I really enjoyed it, the waves felt super satisfying probably because everything seemed to fit so well together. I had to guess some instructions like assigning scientist and warriors and I was sad I couldn't do much with the area behind the tower but those points seemed to have been mentioned already. |
| May 2 18:18:43 | 14h 48m | Coin-Op Kid | ♥ 1 | Omg I think this is one of my favorite entry so far! It's super fun and I love the level designs using the mechanic! The one where you push the coin even further using more coins surprised me and I felt like there was so much potential for additional levels. Amazing entry! |
| May 3 00:32:21 | 6h 13m | Planting with Pain Donkeys Adventure | ♥ 1 | Good job on your entry, it's pretty fun! It did take me a while to understand how to plant the seeds though. I agree with what saering wrote but I have a few extra points that I think would make for a more enjoyable experience: - You should be able to plant seeds and water them afterwards. This is also an easy solution to make it more intuitive since the player could either water or plant the seed on a tile. - This point is more of an opinion. I find that the plants dry out too fast and die. Between shooting zombies, trying to water the soil and plant more seeds, I felt like I didn't really have time to take care of the old seeds. Since you're already being chased by zombies, maybe a progression system where you have to wait for the plant to grow before watering it again would be better. If you still want the plants to have a chance to die, maybe if they get trampled by zombies that could kill them? I hope that's helpful! :) |
| May 3 03:02:10 | 2h 29m | Protocol: R.W.S. | ♥ 1 | I really enjoyed the music, the visuals and the game is fun. I do have a few gripes all surrounding about movement. The first thing I noticed was the lack of momentum when I jumped. This can definitely be seen as a personal preference but in a runner game, I feel like that speed momentum would really add something to the jump (and dashes). This brings me to my second point, I sort of felt like the character shouldn't be able to stay put? Everything is moving, the foreground, the background, even the music feels very active. I'd love to see the difference a constantly moving character would make. The last point I noticed was that the parallax was a bit jarring. Usually objects further back move slower than things closer to the camera. But this again is just a preference, and especially considering the setting, I can see it working. Great work on your entry you two! |
| May 3 03:22:50 | 20m 40s | Wild West Devil Pact | ♥ 1 | I didn't expect the bouncing bullet mechanic and puzzles, I didn't expect the giant bullets and I ESPECIALLY didn't expect the countdown sun! A very direct but well executed interpretation of the theme. I liked the fact that you also included some narrative into it (I'm a sucker for spaghetti westerns tbh.) Great work on your first game jam!! :) |
| May 3 04:04:29 | 41m 39s | Grim Adventures | ♥ 1 | Ooohhhhhh the platforming was tight! The music and the flat surface lighting on the environment gave it a strangely gloomy serene mood! The ethereal manifestation surprised me, I had only bought the dash, double jump and anti-soul drain, but I managed (barely). I was unsure if I would have liked being able to move my camera, since I felt like you designed the platforming well enough to not need it. Great entry Ursa! (Also I was totally checking your stream while playing your game haha.) |
| May 3 05:25:03 | 1h 20m | Bloodmoon Season | ♥ 1 | Great work on the environment! I was sure I was going to get spooked when looking around for that first werewolf. The top 3 things I would consider adding, some of which have already been said in other comments: - A sanctuary / safe zone when buying stuff. - Atmospheric sound or music. - The werewolves should try to hunt you down more aggressively. I felt they only attacked me at the shop haha. When I was actually in the town it took me a bit to actually find them. |
| May 3 17:48:08 | 12h 23m | Soul Exchange | ♥ 1 | Great entry! Fun game, good work on the game design! I was excited to see what I would get at the second soul exchange and a bit disappointed when it was already over. What was the next animal you had planned? |
| May 3 18:27:23 | 39m 15s | Paristroyer | ♥ 0 | I loved the graphics, there's a ready good mood going on with the art and music. The controls we're not exactly what I expected, I wish I could have shot in the direction my mouse was aiming. Also, sometimes I couldn't find the last enemy of a wave for quite a while. Maybe if you made them spawn at the same level as the player when there are just a few left that would make things less frustrating? Good job on your entry! :) |
| May 3 18:31:20 | 3m 57s | Capsule Collector | ♥ 1 | HAHAHA! I LOVE IT! This has got to be my favorite literal take on the theme but at the same time the most innovative. Great entry! |