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TwoWolf

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TimestampSince previousGameTwoWolf's comment
Apr 20 03:54:59 Zero ♥ 3 I liked it. Beat the whole game.
Apr 20 12:52:29 8h 57m Control Room ♥ 1 I got to cycle 18 and lost for a bug or something. I still don't know what the solid fuel tank does.
Apr 20 12:57:30 5m 01s Self-Service Voxel Mage ♥ 2 Lol I actually really liked the environment. It took me too long to figure out my shriking player was being an ammo slider. I may want to play games in this style some day. Good job. (Music 5/5)
Apr 20 13:46:06 48m 36s The Blind Hummingbird ♥ 1 Oh wow your style is good yourself. I love the transitions and the polish. You made the music yourself too ? Much thought put into it. I wanted to give the game a good try but unfortunately the bird kept flying off the screen. If you fix the bug I'll be sure to come back to try it again. I might try this style next time.
Apr 20 13:55:20 9m 14s Welcome to paternity ♥ 1 My 500+ hours of Sims experience is finally paying off... by ignoring the annyoing toddler altogether. Good game.
Apr 20 14:18:25 23m 05s Rolly and the Flower ♥ 2 THe art style immediately caught my eye, let's see Is the flower.. your voice?... Yay I beat lv6! Love the dying flavor texts You're not gonna like this but I beat lv8 via bug. It's the only way to get past... I'm at lv10. Wait so it's not a but? It's a game mechanic? That's a little weird I beat the game. Okay honestly this was really good. The physics was flawless, level design were really clever for each step. The game didn't pause upon my death and that made for some interesting bugs which I'm not sure if you intended it. Congrats on making a full working fun game.
Apr 20 14:36:00 17m 35s Embers ♥ 0 Holy smokes I LOVE the art. Just a sec. This is the game I wish I made. I'm archiving this page to play more later. Good job. I love it. (Loading time can't be helped but WASD needs some work though. It didn't work on my first try.)
Apr 20 14:52:03 16m 03s Keep Town Alive ♥ 1 Looks like we had the exact same idea lol wait a sec let me play this Okay same idea different execution. First of all I really like the responsiveness of the controls. First try lv3, second try lv18. At first I didn't know what the gauge but it's massively different when I learned how to press and release. You were right about the play time but the average level could be a bit higher. I could've gone further if I didn't thought I couldn't lose the game and lose focus. Overall I had fun. Minor issue, sfx begins to drown out bgm after lv12. At lv17 I can only hear coughing. Perhaps you should separate your bgm channel from your sfx, otherwise there's too many coughing going around at once.
Apr 21 03:15:07 12h 23m Doctor Lit ♥ 2 Hey I really loved the visuals on this one, drew me in. There are so many combinations! No way to know what does what though, "Antibiotic" did nothing. Healing UI could use a little help, it's a little tedius having to scroll through the whole list. Maybe filter just the ones I have? At first I didn't know I should kill the monsters to get the necessary gem item to craft. I did beat one monster and it dropped an item used for crafting. Nearly killed me though. I feel that there is a good potential here. I really do love the consistent natural artstyle and tweening.
Apr 21 03:52:21 37m 14s Deluge ♥ 2 Am I playing as fire? It was a good first game. Droplet cavern way too easy though. You just stay on the first platform and avoid the occasional hard right throw (dunno why not left though).
Apr 21 07:39:00 3h 46m Tile Rider! ♥ 2 So I don't know if I'm the only one with this problem but the game runs at like 5fps. I won't rate but could you look into the problem?
Apr 21 16:16:37 8h 37m Mycelium ♥ 2 The visuals are amazing! I saw the pic and I just had to play it. I couldn't ask for better in a tranditionally animated pixel game. The music is good also.
Apr 24 04:13:09 59h 56m Silencer ♥ 0 Whatever makes you motivated
Apr 24 09:20:22 5h 07m Keep the flame alive (adventures of an arsonist) ♥ 1 I liked it. If ever you want to prevent Unity tilemap tearing, use none-compressed point-filtered textures with pixel perfect cameras.
Apr 24 09:29:58 9m 36s Fleurist ♥ 1 It was an okay diddly. There's really no win threshold or objective and if I'm correct there's no incentive other than to make rose bouquets. Still I liked growing the little plants. Also maybe a tool UI would be nice, like a box in corner which shows which tool/flower you selected. Just a thought.
Apr 24 11:36:18 2h 06m Keep the campfire alive ♥ 1 I like the environment sounds and the art style wasn't bad either. I also like the transition to day, that could've been a lot of work for only a couple of seconds.
Apr 24 14:09:06 2h 32m Life of the Party ♥ 2 I really liked it. Great theme execution, has me captivated and focused, and the music is an earworm. Even the artstyle is clear and does what it's needed. I guess it's just a tad difficult for me since I'vn't been able to beat it but I'll try a couple more times. Never mind I beat it lol. Oh, and I'm fine with the notification below, I just wish the text was a bit faster