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Feedback comments for LD46
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| Timestamp | Since previous | Game | spawnie's comment | |
|---|---|---|---|---|
| Apr 21 12:16:51 | Uptime? Nope. | ♥ 2 | Nice twist on the theme. Putting a new blade inside a rack feels really satisfying ! I'd wish you kept the color code consistent across icons, spare parts model and server room areas - it took me some trial and error to figure out what goes where. Also, hard drives are a bit hard to pick up. (I figure they have a smaller hit box for pick up purposes ? You could give them the same hitbox as server blades) | |
| Apr 21 12:20:46 | 3m 55s | Keep it alive | ♥ 0 | Wow the concept is super cool, very simple yet very engagingj. |
| Apr 21 14:56:52 | 2h 36m | Office, Inc. - Keep your sanity alive! | ♥ 1 | Hey ! very fun idea and cute visual. the difficulty seems tuned crazy hard as problems seem to be piling very fast. |
| Apr 21 16:30:49 | 1h 33m | ERROR 404 | ♥ 2 | Pretty fun gameplay, I love that there is a comeback mechanic included because if they are a lot of bugs attacking your omputer you can get life back quickly by bringing them to the furnace. I love that you included dynamic music, I wish the changes were a bit more smooth and less frequent because the full-blown "stressful" music sounded really good but it kept getting cut. The game started heavily lagging after 7 minutes of game, are you often spawning objects which are never destroyed later ? |
| Apr 21 16:37:58 | 7m 09s | Keep Culture Alive | ♥ 1 | The concept is sooooo good I love it ! Nice job on the stylised graphics. I think the game could be improved by giving the user better feedback when the topic is not accepted - the first time i thought the interface had a bug. |
| Apr 21 16:50:01 | 12m 03s | Rekindle | ♥ 4 | Beautiful and very polished - also there's a cute ram in it <3 Did I mention it works with AZERTY keyboards ? Well done. |
| Apr 21 17:03:26 | 13m 25s | Lord of the Packets | ♥ 2 | Cool game, could have use a bit better command line (autocomplete, summon last line with up arrow...). I love your interpretation of the theme ! |
| Apr 21 17:15:01 | 11m 35s | Coffeetalism | ♥ 4 | The graphics are really nice The gameplay made me feel a bit lost, I failed twice on the first week and I could not understand way. |
| Apr 21 18:09:55 | 54m 54s | The Glimmering Woods | ♥ 5 | So cute <3 A pity you didn't have the time to progress the story further |
| Apr 21 18:25:12 | 15m 17s | The King's Knight | ♥ 0 | Great design and a lot of polish - I especially live how the colored outlines make it very clear what you're supposed to do. |
| Apr 21 18:38:51 | 13m 39s | We're Lost, Boy | ♥ 0 | The graphics are very cute. The map is very big so i kinda got lost after getting the helmet. |
| Apr 21 18:45:00 | 6m 09s | Last life | ♥ 0 | Really beautiful game. The gameplay feels a bit clunky as you run out of fire very fast and then you're stuck breathing fire for 1 second before running out for the rest of the game. |
| Apr 22 17:32:27 | 22h 47m | HareFare | ♥ 1 | This is a beautiful game. I had a very hard time getting used to the controls but I really wanted to get good at it because flying around the cute little islands and helping the inhabitants felt so good. |
| Apr 22 17:34:53 | 2m 26s | Healer of Elric | ♥ 1 | Cool concept, it would make a great mobile game to kill some time on the commutes. I'd wish some more stuff would happen in the fight (maybe get loot from enemies you kill ?) because as it stands there can be a long time between running out of consumables and actually losing the game. |
| Apr 22 17:55:22 | 20m 29s | The Skeleton King and his cute dragon plant | ♥ 1 | Very impressive art, especially the plant's animation. Super cute theme and very relaxing gameplay <3 The game windows size is very tiny and I couldn't resize it. It felt very hard to put some meat aside for the fertilizer without my plant dying. |
| Apr 22 18:21:48 | 26m 26s | SMT V final Boss leak | ♥ 2 | The game was a bit confusing to play, I think some extra feedback in the form of animated lifebars, damage and heal numbers, or explanation of what the spells do could go a long way. I really appreciate the attention toward vfx and camera angles ! |
| Apr 22 18:34:11 | 12m 23s | RobotDefender | ♥ 1 | Hey, nice job on oompleting a game. I got to the 3rd level ! Here are some things I feel could have been done better: - Let player click on constructibles to select them, it took me some time to figure out I needed to use number keys - Give an explanation on what the different constructibles do and what the stats are. - Give a bit more health to turrets so the player can enjoy building his defenses. My turrets always got killed the turn they were put down. - I didn't really enjoy the gold penalty for taking my time - it made me feel like the optimal strategy was to dump my money as fast as possible - Make all numbers and text very big ! some of use have really poor eyesight :) |
| Apr 22 18:59:08 | 24m 57s | Keep Me Alive! | ♥ 0 | Hey, really nice idea and art. The difficulty felt very hard to me as I barely lasted a minute. Consider adding other controls than W+S, a lot of people around the world use non-qwerty keyboards (on mine W is lower than S and it makes controls really really wonky for this game). |
| Apr 22 19:07:39 | 8m 31s | Type or Die | ♥ 2 | fun idea, i couldn't get very far with my poor typing skills though. the audio is a bit loud but the game is well executed. |
| Apr 22 19:15:53 | 8m 14s | Everybody's Gone To The Raptor | ♥ 3 | You get maximum points for the puns. Just kidding, this was super funny, had pleasing visuals and felt very good to play. One unfortunate design decision was to make kicks small and yellow, that was a bit hard on my eyes especially when the screen got crowded. Dinoscore seems to be stuck at 0 but i'm not sure if it's a bug or a feature. |
| Apr 22 19:32:05 | 16m 12s | The Planetarian | ♥ 0 | Very well polished game, I appreciate that there's a tutorial and that you can restart fast when you fail. The art and music set a interesting mood and i loved the little details scattered around the desert. However, the game is very hard on an azerty laptop because you have to use arrow keys and the trackpad at the same time. |
| Apr 25 16:42:14 | 69h 10m | Frozen Skies | ♥ 1 | Very nice mood with the low-poly graphics, the messages and the music. The character move speed felt a bit slow after a while. There seems to be something I didn't understand with adding wood to the fire since I went to back to my extinguished fire and added several twigs to it but it did not restart and i lost soon after. |
| Apr 25 18:47:39 | 2h 05m | Dr. Hackerman | ♥ 4 | really fun game, i really like the attention you put into details (vfx when you finish a word, robot dialog, hacker cam...) i was disapppointed i had to click continue and couldn't start the game by typing ! |
| Apr 25 21:36:25 | 2h 48m | Hungy Hungy Dwagons | ♥ 2 | Really nice idea this game felt very fun to play. It has a lovely silly mood with the dragon voices and the quirky visuals <3.I like that it's not too long so the pacing is really good especially for a game jam game. Please, when you make a game that's controlled with W and S, make it also controllable with arrow keys - a lot of people don't have a keyboard where S is below W. |
| Apr 26 08:06:11 | 10h 29m | The Ludum Dare Flame 🔥 | ♥ 1 | This is so cool, maximum points for innovation <3 |
| Apr 27 20:28:53 | 36h 22m | The Dark Cave | ♥ 1 | Beautiful game with a lot of attention to details - i love the physics, the visual feedback when you make noise, the lightning, the music with it's "leaving a party at 1 in the morning while it's still going and ending up in the street on your own" mood :) great work and thanks for the article |