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Feedback comments for LD46
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| Timestamp | Since previous | Game | Scintillae_Creations's comment | |
|---|---|---|---|---|
| Apr 20 07:44:19 | YOUR RAGING SPIRIT | ♥ 1 | The side dash was a little confusing at first, but I got used to it close to the morning. Victory screen really WARMED my heart. I had a blast playing, good job. 👍 | |
| Apr 20 07:57:29 | 13m 10s | A Night In The Dark | ♥ 3 | I love the aesthetics! That moment when I accidently threw my axe into the dark was quite memorable. 😆 Audio would be dope. Were you inspired by Don't starve? |
| Apr 20 08:33:35 | 36m 06s | For the king! | ♥ 1 | I had a blast playing through the game! Loved the art for mosters and king. At the end I was like: **If I will hear ONE MORE "Hurry up!", then SOME kingdom will one king short!** BUG: UI for building/upgrading tower was always empty after like 1st tower upgrade. |
| Apr 20 08:39:35 | 6m 00s | Keep It Alive | ♥ 0 | I bursted out laughing when it gave that dead stare. "We already are." Good job with the sounds and managing to communicate emotions with so little. 👍 |
| Apr 20 08:46:33 | 6m 58s | Good Shapes, Bad Shapes | ♥ 2 | This game is best after couple of runs, when you learn the map layout and different behaviours. I think, that lights are still too quick to reliably catch, at least for my taste. I especially like how smooth movement feels. Good job. |
| Apr 20 09:17:31 | 30m 58s | Pet Life | ♥ 1 | Congratulations to finishing a compo game! It is unfortunate, that you had to cut features, but that will surely get better every year! NOTE *As well as the main game music, this was made by SirJoan620 during Ludum Dare for Ludum Dare entries.* You can opt out of ratings for music, if you didn't make it yourself. 😉 Or did I understand it wrong? 😕 |
| Apr 20 09:27:30 | 9m 59s | Flammo - Keep The Fire Alive | ♥ 0 | I really like the main character sprite, he is so nice to look at. My reaction when I picked up the log was "Aaaahhhh, daaamnn that makes sense.", because I didn't notice that light was slowly fading out 😆. Great job! **TIP** I think that "delayed" jump would make jumping feel more reactive. Compo is really short, but implementing this doesn't take much time. You basically allow player to jump couple of milliseconds after he already started falling down from platform. (This behaviour has a name, but I can't remember it) |
| Apr 20 09:45:00 | 17m 30s | Planet Parasites | ♥ 0 | I loved the tutorial. I wasn't prepared for the madness that ensued once I actually started playing. It is really challenging to manage multiple abilities at once and tree/oil mechanics is a great idea. Graphics is neat and consistent. I would love to have an easy mode, because I'm really bad at this kind of games 😅. Great job. I wonder if movement is actually useful, I just stayed on one place all the time. Did I miss anything or did you have some plans, that got cut? ⏲️ |
| Apr 20 10:01:31 | 16m 31s | Wild West Hunt | ♥ 2 | This game is great! It is fun to play, the mechanics are thought out and work together well. Graphics (while simple) are consistent. I had a really western feel, constantly running to the coal to go high speed so my health can regenerate, only to slow down to shoot bandits and and repair the rust- charming train. I would absolutely play this as finished polished game. And I would murder for animation, where you throw out empty shells when reloading. AMAZING ⭐️⭐️⭐️⭐️⭐️ To leave some actually critical feedback: - Train could make audio clue, that health or fuel is about to run out. It is too easy to just concentrate on the bandits. - Revolver seems to shoot a bit off to the side, but it is hard to say with so many moving parts. |
| Apr 20 10:13:45 | 12m 14s | VillageQuake | ♥ 0 | Oh that sounds :D My game features sheep, don't give me any ideas, beeeee! :D It is hard to distinguish building from the environment, but you can just frantically click on everything, right? 😅 |
| Apr 20 11:30:35 | 1h 16m | Promethean Legacy: Fan the Flames | ♥ 0 | 96 turns. This was pretty hard, but actually very balanced and thought out. I enjoyed every minute playing and while I was frustrated by the dice rolls I was glued to the screen. |
| Apr 20 11:39:13 | 8m 38s | Orbit One | ♥ 2 | Really casual game with great effects. 👍 |
| Apr 20 11:49:48 | 10m 35s | Last Light | ♥ 1 | The game is really challenging (even punishing for my taste). This evens out as you progress, but it may make players quit too early. The shop has a great selection of items though and aside from the brought beginning, I had a smooth experience. 🔥 |
| Apr 20 12:02:06 | 12m 18s | Save the station | ♥ 1 | I would normally hate to see my base collapse due to the death spiral design. For some reason I enjoyed watching my base collapse under the pressure of hundreds little enemies, slowly chewing through. Great small game! 👾 |
| Apr 20 12:13:04 | 10m 58s | Fishing Around | ♥ 1 | What you are missing in deep gameplay, you make up for in sounds, artsyle and relaxed mood. I would really like if endgame screen would still let you look at the fish you spwaned. This was relaxing, great job 🐟 |
| Apr 20 12:21:40 | 8m 36s | The Last Spark | ♥ 1 | Congratulations to finishing first solo run! The artstyle and sounds are great, but I didn't like the "demon tentacle bushes". You could maybe focus more on the story? 😄 I wonder if Dark Souls or Limbo inspired you? |
| Apr 20 12:32:18 | 10m 38s | a Friend of fire | ♥ 1 | My only issue is, that picking the sword is not that intuitive. Otherwise, I loved it. |
| Apr 20 13:20:25 | 48m 07s | SIMULATION | ♥ 0 | Really solid idea. And the message ❤️ 🏥 It must have been quite a pain to ensure that player doesn't get stuck anywhere. |
| Apr 20 14:06:36 | 46m 11s | The Dark | ♥ 1 | Nice little game about surviving the cold night. 👍 Sadly the level is a bit too dark for my screen. |
| Apr 20 14:14:54 | 8m 18s | Keep cats alive! | ♥ 3 | I reached the end of the map! 😅 I really enjoyed the relaxing experience and every saved cat warmed my heart. But those little bastards eat a lot! Anyway, toon artstyle is great and fitting. 🐱 |
| Apr 20 14:26:08 | 11m 14s | Keep Adventurer alive | ♥ 1 | It's nice and funny game. I would maybe prefer gameplay, where you can't stop the adventurer for unlimited time, which would put some pressure on the player. Really good work on the traps and level generation, the swinging scythes are quite intimidating. |
| Apr 20 15:09:14 | 43m 06s | Crab nightmare 🦀 | ♥ 1 | So it actually has victory condition! 😆 The graphics and sound really reminded me of the google dinosaur. Great game. |
| Apr 20 15:14:12 | 4m 58s | Vampi | ♥ 1 | Nice game. Sadly it feels a bit unfinished. 😕 🦇 |
| Apr 20 15:16:29 | 2m 17s | Until Darkness | ♥ 1 | Broken link, that's real shame. I hope to get notified once its up and running! |
| Apr 20 15:28:39 | 12m 10s | Let's stick together | ♥ 1 | You even sneaked LD46 in there, good job 👏 I assume, that you didn't finish the levels in time? The difficulty curve was too steep for me, but maybe I'm still tired. Every other aspect of the game was really polished though (please explain your time management), I would love to play a full game. (Or at least 10 levels.) 👸 ⚔️ 🏹 |