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Feedback comments for LD46
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| Timestamp | Since previous | Game | plantleaf's comment | |
|---|---|---|---|---|
| Apr 19 10:58:46 | This Website Will Self-destruct (dot) com | ♥ 3 | This is something that I don't see having potential to grow a lot bigger or make a genre on itself. But it is an awesome idea and not everything should be game changing and super important. It was super fun to try it out and I really liked writing the letter. Overall I consider this a really exceptional, small and cool idea. | |
| Apr 19 11:45:02 | 46m 16s | This game is broken don't play it | ♥ 1 | Hi, I tried to play it on mac but it didn't work. |
| Apr 19 12:14:47 | 29m 45s | Fermi Paradox | ♥ 1 | I got to level 6 and I like the variety in speed because it leaves me with the question "this one is closer so I should probably kill that first although the further one is faster so maybe that one will be here first". I really like that decision where I constantly have to estimate which one of the enemies is a bigger danger. For the controls I think it would be better if there were two keys, one for up and one for down. Because the mouse might be a bit too sensitive in some cases. Long story short: I really liked the game. |
| Apr 19 12:21:50 | 7m 03s | FICER | ♥ 0 | Where is the source code? |
| Apr 19 12:28:48 | 6m 58s | Desolation | ♥ 0 | I like the idea. But I think the camera view should be a bit bigger because at this point I can't really get around the obstacles because of the speed and small camera view. There are also some scaling issues but you can probably fix that in the itch page. Cool game! |
| Apr 19 12:31:16 | 2m 28s | Adventure Watch | ♥ 1 | I never got very far in the game. With that being said though, I liked the art and sound effects a lot so overall I think it's a good game. |
| Apr 19 19:27:10 | 6h 55m | The Angel Recording the Truth | ♥ 1 | I really liked the polished UI :) And the explanations were very clear. |
| Apr 19 20:13:00 | 45m 50s | Not Clowning Around! | ♥ 1 | I haven't gotten very far in the game but I like the art a lot ;) |
| Apr 19 20:17:43 | 4m 43s | Venusian Cargo | ♥ 2 | The idea of the rewind makes it so much more fun to play! Reminds me a bit of braid and thats a good thing :) |
| Apr 19 20:20:40 | 2m 57s | The Game of our Lives | ♥ 1 | That was so fun! The music reminds me a bit of the alto's adventure music. It also has a very relaxing vibe. Thanks for making and sharing this! |
| Apr 19 20:30:39 | 9m 59s | CAMPFIRE | ♥ 1 | I really like the art and music. It's fantastic. I also love the polish on the game :D |
| Apr 19 20:38:38 | 7m 59s | Peculiar Farming | ♥ 2 | That music was awesome! Also a very cool interpretation of the theme :) |
| Apr 19 20:41:37 | 2m 59s | Keep Your Rage Alive! | ♥ 1 | Awesome game! it's an original concept which is the whole point of Ludum Dare. It also probably wasn't very easy to code this thing in such a short amount of time. Good job :) |
| Apr 20 05:06:10 | 8h 24m | SPS10DS3 | ♥ 1 | I liked the mood and music but I didn't get very far in the game. Great job though |
| Apr 20 05:14:05 | 7m 55s | Let's stick together | ♥ 1 | I liked the game but I didn't get very far because I often didn't understand when a character in the game couldn't move to a certain place. I did like the graphics though and the dialogue got kind of funny at times. Great game! |
| Apr 20 05:27:42 | 13m 37s | Primed | ♥ 1 | It's very short, but the polish, amazing graphics and tight controls, as well as some funny jokes make the game great. |
| Apr 20 05:34:05 | 6m 23s | Eternal Flame | ♥ 1 | I liked it although the movement felt a bit off. With that being said I really like the 8 bit artstyle and sound. Well done :) |
| Apr 20 06:17:15 | 43m 10s | Emergency Override | ♥ 2 | I'm not a very good gamer. I didn't understand the game that well and i didn't really get how the binary numbers toggles worked. But I got through some puzzles by trial and error. Note that this is all because I'm just not a very experienced gamer. With that being said you were able to teach someone like me most of the controls and the stuff about the modules. That's a win already. I also really liked the art and the game in general is just a very pleasant experience even though I didn't understand everything. |
| Apr 20 06:24:31 | 7m 16s | Sweet Resurrection | ♥ 1 | I couldn't open this game on my mac. I'm guessing that's because I'm on macos catalina and you might've exported to mojave or high sierra. From what I've seen on your itch page the graphics look very cool though. I won't rate this game because there is more than graphics only. But I do feel like this already is an aesthetically pleasing game :) |
| Apr 20 06:33:59 | 9m 28s | Robositter Infernal | ♥ 1 | For some reason I actually really loved just spraying bullets on those zombies. The baby was kind of funny. I'm guessing the map is either procedurally generated or there are just some maps in which you spawn randomly. The change is a pleasant thing. The music was nice and definitely fitted the game. Things I would recommend are adding a restart button or key and adding some animations to the zombies. I wasn't to keen on the visuals as a whole to be honest but this keeping in mind that you only had 48 hours, I can understand that yu didn't spend too much time on the graphics. Overall I found it a fun little game to play for a couple of minutes. |
| Apr 20 08:09:15 | 1h 35m | Coronary Flypass | ♥ 2 | Awesome game. I found the snipers a fun challenge. it added some gameplay that you don't see too much in other games. The art was really well made and the levels were very well designed. The music also fits the game really well and it was a pleasure to listen to. Great job! |
| Apr 20 08:35:20 | 26m 05s | Omiga Daycare | ♥ 1 | Very cool, reminds me of those old games. The music was very good but I didn't like the graphics very much. But this is a game jam so given the time constraints you still managed to make a great game. Congrats! |
| Apr 20 08:38:30 | 3m 10s | Good Shapes, Bad Shapes | ♥ 2 | I really liked the aesthetic and music of this game. The shader gave the game a very polished look and just made the game very fun to look at. Well done! |
| Apr 20 08:45:00 | 6m 30s | Balloon Balloon! | ♥ 2 | Very fun to play around with bumping into objects in the level. The only question I have is how you link this game to the theme "keep it alive"?. I really loved the music and the aesthetics were very good. |
| Apr 20 10:38:35 | 1h 53m | Mine of Shadows | ♥ 1 | Very cool. The music, sound and graphics (especially that shader) give the whole game a cosy vibe. The gun was also easy to control and the game feels very polished. Well done! |
| Apr 20 13:29:22 | 2h 50m | Hold That Thought | ♥ 0 | I won on the second attempt. Took a few seconds to get used to but the game is a lot of un to play! Even though I don't see any potential to turn this into a massive game it was definitely worth the time. I can't really say what you should improve because aside from some general polish I don't see what can change here. Well done! |
| Apr 20 13:37:03 | 7m 41s | Fuel Hungry | ♥ 0 | That's some interesting gameplay. however, in regards to the gameplay I feel like it would be more fun if it were the opposite way and your radius actually grew bigger if you were lower on fuel.In reality this probably wouldn't make a lot of sense but the feel of the game would improve because the player will be going a 100% to survive at all times. In this version you pretty much know you're about to die once your radius gets small enough and at that point you're just kind of expecting your death to happen. One final piece of advice would be to add better sound effects but this is a game jam so I get that you might've been short on time. With all that being said though I think you really have a very cool idea that fits the theme of this compo very well :) |
| Apr 20 13:56:35 | 19m 32s | Keep It Powered | ♥ 1 | I got stuck at level 8. I think it's a fun game and the mechanic of time on it's own is interesting but not unheard of. However, you did add more complexity to the game with adding those slow/fast blocks and multiple ways which really gave me the question "Do I go to the long and slow route with a battery or the fast one without a battery". And with those blocks that affected your speed the question got more and more interesting. I really liked the design and aesthetics. Maybe in the future you could add a little soundtrack or something. It was a very fun game so thanks for making it. |
| Apr 20 14:07:54 | 11m 19s | Fine Flowers | ♥ 1 | The game or what you'd like to call it didn't scale to the right resolution on my computer and the scrollbars. didn't work. However, from what I can see on the screenshot the art does look nice. And I could see the clock ticking on the webpage which was a nice addition. Especially when you keep in mind that you've done this in one afternoon. |
| Apr 20 14:13:01 | 5m 07s | King's Table | ♥ 1 | I'm not a big fan of tower defense games (I don't hate them either it's just not my cup of tea) But this was a cool game. I also really liked the artstyle and the tileset you used for the dungeon. If you will come back to this game in the future to add some polish or other stuff to the game then a soundtrack would be nice. It was a great experience! |
| Apr 20 16:48:58 | 2h 35m | The Village Alchemist | ♥ 1 | I really liked the environment/art/music/SFX. The game feels very polished. I don't really know what I can give you as advice besides some polish. The game itself is great for a game made in such a short amount of time! |
| Apr 20 16:54:57 | 5m 59s | Locked'goshi | ♥ 0 | I died After 4 days I think. The game is really cool and it both fits the theme as well as the current time where all people have to stay at home. I think there is some potential in this game to make it a full release. I really liked the sound effects but especially the gameboy style pixel art :) |
| Apr 20 17:08:51 | 13m 54s | Circuit in Distress | ♥ 1 | I like the idea. But I'm awful at this game XD I really like the lighting and it looks already very polished for a gamejam game |
| Apr 20 17:21:48 | 12m 57s | Memories | ♥ 0 | I had a bug or something that turned my screen black. From my experience I think the game would be a bit better if there would be a different animation for the for directions the player can move to. Although I don't know if that would form another problem in the game or if you already know that but left it due to time constraints. I will say that I really liked the music and I would've loved to play the game a bit longer ;) |
| Apr 21 09:47:42 | 16h 25m | Don't Drop The Egg! | ♥ 2 | Hey! I know you! You're that guy I "didn't" bother on discord while nagging about the state of transmogrify :D Aside from my awful humour I hope I can provide some valuable feedback. I'll start with the stuff that I didn't like so much: I really hate falling damage. This is not an offense to you, because a game can be amazing but for some reason falling damage can ruin a lot for me. Keep in mind that this is just my opinion and others might love it. In fact, as I'm writing this I think it might this might not be good feedback after all. I didn't like the force fields that pushed you in the air, at least I didn't like them combined with falling damage. I got annoyed when I cleared all the spikes with an insane jump only to realize my legs were weak and I died. That's pretty much everything I didn't like, but it's because I just hate the fall damage mechanic in general which is completely my own problem. Now open a good ol motherclucking bottle of champagne because here comes the good stuff you should celebrate: I really like the polish on the jumps. I've played super meat boy for 5 hours if steam isn't lying to me and the controls feel very much alike. The fact that you kind of jump and slide along the wall if your take of is near a wall feels very smooth. The height difference adds complexity to the platforming and I could go on about the polish you've added to the platformer controller but you know what you made so I'lll just say the controls feel awesome. I also liked the level design and how you introduced the mechanics. Even though I'm not a fan of fall damage, the fact that you had to slide of walls to reduce your speed to the ground and thus not have to deal with fall damage was introduced in a very intuitive way. That along with some other levels made me like the level design a lot. I'm a big fan of the pixelart. The animations were nice, The tileset for the ground was well made and the mountains in the background didn't pull my eyes away from the player but it was pleasant on a subconcious level or just if I was in an idle position looking at the game. The music rocks. The chiptune tracks didn't get annoying and that's special because most chiptune trcks I've heard hurt my ears after playing for a while. It really added a lot of value to this game. Overall I think you've made an amazing game and I'm very impressed by the fact that you've pulled this of in such a short amount of time. I really like playing the game and would consider it in the top 100 of all platformers on itch.io. This game really feels like a finished game already aside from some polish like particle effects (although I didn't miss them while playing). Great job! Edit: Just saw you held an egg which is very cool and perfectly alligned with the theme. It also is a good explanation for the fall damage although purely gameplay wise I still don't like it. Amazing game! |