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onesvenus

Feedback comments for LD46

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TimestampSince previousGameonesvenus's comment
Apr 19 15:14:35 Keep Your Distance ♥ 1 This is a similar idea to the one I had. At first I was wondering why there was so much visual noise with the green dots if they didn't do anything but then I understood what was happening and the cough noises xD Good job!
Apr 19 15:17:52 3m 17s Kill the undead - keep her alive (for as long as you can) ♥ 2 It's quite difficult to play using a trackpad and the woman behaviour seems a little erratic but otherwise it plays good. I'm not sure about the zoom though, I didn't need it
Apr 19 15:21:42 3m 50s Watch Your Head ♥ 0 I think more precise control on the head would be preferable but that might be just my preferences as I like my pixel-perfect avoidance collision and the physics quite avoid that. Nice idea though!
Apr 20 06:33:38 15h 11m The floor is lava! ♥ 2 Love the title xD As everyone else said, it's way too hard. What gets really frustating for me is when the slime accelerates more than the max speed of the paddle, there's no way to catch it even without taking rebounds into account
Apr 20 06:36:44 3m 06s Keep It Alive ♥ 0 Tamagotchi was the first thing I thought about when the ludum dare theme was revealed. Great job on doing a version of that. Love the humor.
Apr 20 06:40:44 4m 00s Hosted ♥ 0 When playing on the WebGL build and selecting a server that's on the top most corner of the room, the popup window is clipping against the walls and you can't see it. Great idea and execution! Ludum dare sysops must feel at home with this game xD
Apr 20 06:43:56 3m 12s Chess Mess ♥ 0 Graphics look great... from the screenshots I haven't been able to try it under linux, the zip seems to only contain library files
Apr 20 06:48:10 4m 14s Buddy Rope ♥ 1 Running against the clock to get food really conveys the ludum dare theme but I found the movement quite tiring with all the space presses, I think it would have worked a lot better with mouse controls. Great intro overall!
Apr 20 06:52:17 4m 07s Kitty King ♥ 0 I'd add some icons to remember who kills what because I found myself constantly thinking about which kitty should I move. Great use of the drag and drop feature! Have you thought about limiting movements on a grid? Sometimes where you place your kitty is not really aligned with the one that's coming downwards
Apr 20 06:56:52 4m 35s Fifteen Minutes of Flame ♥ 1 Good game! Too dark for my taste, it was quite difficult to find bushes for example. Maybe going out to camp on a full moon night would have been easier :P
Apr 20 07:01:50 4m 58s Turbine Troubles ♥ 2 I found it difficult to see if windmills were being repaired or not and I think the launcher could use a something like an alarm when close to getting destroyed, I lost every time because I didn't pay much attention to the launcher life bar. Good job overall!
Apr 20 07:05:54 4m 04s Stay Frausty ♥ 0 I really liked the concept of having two different layers of snow and having to replenish both of them doing different things, it's a great spin. I didn't think the keys selection worked well, having to press W to jump in addition to A or D to move felt really awkward, I think jumping with space would work much better for example. Great job!
Apr 20 07:09:29 3m 35s Curie ♥ 0 I don't quite get the radiation release mecanic. I felt like more enemies are neede in addition to having more of them on screen. After more than two minutes I felt quite bored.
Apr 20 07:12:57 3m 28s Save That Baby ♥ 2 Pressing the escape key in the WebGL version goes to a black screen and you can't do anything but refresh the webpage.
Apr 20 08:48:44 1h 35m Machine Gun Chicken ♥ 1 Awesome game! At first it felt weird to have the A and D keys to turn instead of the classic lateral movement but it was great. I don't know if I missed it but I didn't know what those things enemies left when they were killed were for
Apr 20 08:54:38 5m 54s SPS10DS3 ♥ 1 Great game! I got tired of clicking the mouse button to shot though, maybe you should try with automatic shoting while the button is clicked down. And lastly, technically latitude and longitude only apply to spheres and I don't think space it's one :P