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Feedback comments for LD46
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| Apr 20 15:46:30 | Filicide | ♥ 1 | I really enjoyed the atmosphere of the game, and it was interesting to see the story unfold, even though I'm not 100% sure what happened. However, I do have a gripe with the hiding mechanic. I felt the levels weren't really set up to really make full use of it, and when I did try to use it, it would take a couple of button presses and a few shots to my body before my character got into cover. | |
| Apr 20 16:04:24 | 17m 54s | Keep it a-fly-ve | ♥ 0 | The best part of the game is the controls, which are unique, fun, and (most importantly) very responsive. I always felt like my inputs were being registered, which is very impressive for a game made in 12 hours. That being said, the game is far too easy. I think the flyswatter needs to track the player's position better, as I managed to get a fairly high score without moving at all. |
| Apr 20 16:22:19 | 17m 55s | An Eggscelent Farmer | ♥ 2 | Eggscelent work! I liked the graphics, the walking animations in particular were really smooth. I also felt it was a bit slow, and I didn't know you could run until I read it here in the comments - I think you should add it to at least the game's Ludum Dare description, if not in the game itself. Also, can I ask what the 77 and 10 in the corner means? |
| Apr 20 16:26:19 | 4m 00s | Batteries Included | ♥ 1 | Fantastic game, it's just a shame it's so short! |
| Apr 20 17:10:16 | 43m 57s | Circuit Break[out] | ♥ 2 | You have amazing production values, with amazing graphics and engaging sound and visual design! I didn't realize I could destroy enemies by running into them (drones are supposed to be small fragile things, after all), but once I figured that out I was having fun smashing into enemies. I was a bit disappointed when the final boss died in one hit, but otherwise, great game! |
| Apr 20 18:26:56 | 1h 16m | The Mad Piper | ♥ 1 | I think you have a great start to a video game here, but it could use some more playtesting. I found I could easily win by putting down nothing but archer towers, and that I couldn't defeat a single enemy with bombers because they're so slow and weak. |
| Apr 20 18:37:42 | 10m 46s | Help Mr Pinky | ♥ 2 | This is such a great game! I think you've got a very creative take on the theme, and the presentation values are phenomenal! My only gripe is that, since the camera is always moving, it can be hard to accurately control where blocks are going to end up. |
| Apr 21 16:05:43 | 21h 28m | Laser Evaders | ♥ 1 | You've got a very clever concept for a game on your hands, but unfortunately I feel it's let down by it clumsy controls. I never felt I was able to accurately rotate the cube the exact way I wanted to, and the top and bottom never disappeared which made it hard to see what I was doing at times. |
| Apr 21 16:20:58 | 15m 15s | Symbiosis | ♥ 1 | I like your take on the theme, and the graphics and animations are really well done, but I encountered a bug when feeding on the second group of enemies that softlocked the game for me |
| Apr 21 16:39:36 | 18m 38s | Keep Meat Alive | ♥ 1 | I can definitely tell this is going to be one of the entries to look out for at this game jam! The presentation values are top-notch, and the gameplay is novel and highly engaging! However, I question having to control a little tumor guy. It was frustrating to control, it limited where I could build my towers, and it kept getting stuck inside the meat. I felt the game would work a lot better if I could just place my towers where I wanted to without having to worry about a little platformer in my fun little tower-defense game. |
| Apr 21 18:22:52 | 1h 43m | Perpetual Motion | ♥ 0 | Why would a mechanical engineer be concerned with electrical circuits? We'd be more interested in one of those offset wheels with the marbles in them. I don't have a printer either, so I drew up my own cards and played that way. Maybe it was just the luck of my draws, or I misread one of the rules, but I had no problems building a 4-tile circuit plus a battery recharge with only 3 energy used each turn. I ended up with 24 energy at the end of the game with no real thought on my end. And, if I read the rules correctly, I could set up a 4-tile loop with the power source in the first round, then keep it for the next two rounds for an easy +8. I think some actions need a bigger penalty - perhaps swapping cards on the field has an extra energy spent per swap (adjacent = 2 energy, one tile over = 3 energy, across the board = 7 energy)? Or maybe rewarding the player additional points for setting up multiple complete loops? Either way, it's a very interesting card game and I'm glad to have played it. |
| Apr 21 19:09:48 | 46m 56s | Save UwU flame chan | ♥ 0 | I like the concept and the style was pretty hilarious, but the controls in a few of the minigames were really sluggish or had way too much momentum behind them |
| Apr 22 23:46:24 | 28h 36m | VAMP | ♥ 1 | Great job! The graphics and music really help bring this game to life (pun intended). I found the third level to be quite the jump in difficulty, and I think it has to do with the ranching path, and how you had to ignore the enemy shooting at you to collect the blood vials in that little room. Also, while I thought the underlying mechanics were well done, the controls needed some tweaking; the mouse is far too sensitive, but the keyboard is too slow. For short game jams like this I found I can quickly adjust the sensitivity by binding it to the scroll wheel. |
| Apr 24 22:49:44 | 47h 03m | Down to Earth | ♥ 2 | The graphics and sound were really well done, they really drew me into the game. I was a bit turned off by the gameplay, through - my bambooka didn't shoot where my mouse cursor was, and the asteroids started falling so fast I found it optimal to just run around the planet and blindly fire. |
| Apr 26 16:59:37 | 42h 09m | Dimmer | ♥ 1 | I really liked what you did with the music, building up on the last level's theme to build momentum and tension in the next one, on top of having really well composed and mixed pieces on top of that. Unfortunately, I couldn't quite gel with the game - the player's movement had just a bit too much momentum, the platforms were just a bit too small, the level layout was just a bit too awkward. I kept thinking this game would be a speedrunner game like Super Meat Boy and that I could clear two obstacles at once if I just made a really tight maneuver, but my jump was always just low enough that I would hit the corner of the box instead, or my dash was so long that I would breeze into a pit of spikes. I also think the first level had too narrow of a margin for error that, while certainly providing the thrill of a last-second victory, was too intense for someone who was just started the game, and would be better suited for the third or fourth level after the player had gotten acclimatized to the controls. |
| Apr 26 17:12:20 | 12m 43s | Soda Pop Vampire | ♥ 1 | I'm not much of a stealth gamer so I couldn't make it past the fourth level, but I did enjoy the sound design and the graphical styling! On the other hand, as someone who died a lot, I can tell you having to sit through those dialogue boxes each and every time I got caught was extremely annoying. |
| May 12 00:30:08 | 367h 17m | Super Tippy Flippy | ♥ 1 | I thought this was really clever from a gameplay perspective, but I did not care for the controls. It's not very intuitive to map up and down to left and right - I personally would have used W, S, I, and K to control it. |