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nanolotl

Feedback comments for LD46

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TimestampSince previousGamenanolotl's comment
Apr 22 12:46:25 Save Frijole! ♥ 2 Well designed game and implemented well. Frijole is a good dog.
Apr 23 09:52:02 21h 05m Keep it Olive ♥ 1 Great art and music, however controls were a lit unwieldy. Microwave as respawn point was pretty great. Laughed the first time I used it.
Apr 23 09:56:33 4m 31s The Last Cactus ♥ 1 Wow, the animation and game-feel (recoil etc.) here is superb. Everything feels really polished. Great job.
Apr 23 10:03:12 6m 39s Bait ♥ 3 Well made game, with the highlight being the level design. The green enemies would be my main complaint, unsure exactly what they were meant to be (bullets? snakes?) and they're behavior was quite strange, getting cornered by them until you die didn't feel great. Apart from that, nice job.
Apr 23 10:07:00 3m 48s TreaTrees ♥ 1 This game has a great atmosphere. I would recommend including an indication of the controls within the game itself, especially if it is 1) Fullscreen by default and 2) Uses an obscure key like 'G'
Apr 23 10:09:10 2m 10s The fisherman task ♥ 1 Fantastic visuals and overall mood! The upgrades seemed to have a lot of depth too. I ran into an issue where the instructions for pressing the arrow keys to catch a fish kept popping up, stopping me from catching the first fish for a while. Eventually worked though.
Apr 23 10:10:08 58s Keep Franko Alive ♥ 1 Fun story with nice graphics. Game-play was fine, but not too interesting.
Apr 23 10:15:54 5m 46s Penance: A story of Resistance ♥ 3 The movement in the game was a little bit too 'physics-y', and dialogue boxes went too fast to read. Apart from that, the graphics and music fit together pretty well. I liked the walk cycle of the player.
Apr 23 10:25:23 9m 29s Prime Number Defender ♥ 1 Cool concept. The graphics and music fit together very nicely. As mentioned above, the effect when everyone swarms the room was a nice touch. I think the gameplay would be improved by having some way of recharging energy more quickly, having to just wait for intervals without being able to do anything wasn't too fun.
Apr 27 13:25:13 98h 59m Hard Beat ♥ 1 Really liked the graphics. Not sure if this was intentional but at random intervals the player could jump really high into the air (I think it was sometimes after touching an enemy)
Apr 27 13:55:08 29m 55s Eggs With Legs ♥ 2 This was a really great game, the central mech-building mechanic is pretty cool, though would have been nice to see it expanded further. The components being visible and rotating around you were a great touch. A few improvements that could be made (some of these are probably mentioned already): -The walking speed would have been great if it was about twice as fast. Backtracking to collect eggs/heal ended up taking quite a while to just get to where you wanted to go. -Being able to shoot enemies through fences as well as being able to shoot them without them reacting at all made parts a bit too easy. Egg-celent entry
Apr 27 14:11:44 16m 36s Seeking Power ♥ 1 The core idea was good, but the implementation, particularly of the platforming physics could use some work. One of the main jarring things was the way collisions with the terrain were resolved - a horizontal collision with a wall should only affect the horizontal motion. The way you move slower when you have lower power seems good in theory, but in practice just makes the game frustrating to play. Good take on the theme.
Apr 27 14:30:22 18m 38s The Power of The Five Books ♥ 1 Nice game with a fun central mechanic. One area that I think I could be improved is the control mappings - was jarring having to reach for the number keys to switch spells, but the biggest issue was that the menus and dialogues required using the mouse, so I was constantly having to reach different parts of my mouse/keyboard for different parts of the game. Apart from that the game is pretty well made, the graphics and music worked well. Level design was good, but there were some areas where you had no way of knowing that a drop was into a spike pit.