Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → nanolotl
Feedback comments for LD47
nanolotl's games and stats for all events →
| Timestamp | Since previous | Game | nanolotl's comment | |
|---|---|---|---|---|
| Oct 5 11:30:40 | you did your best, didn't you | ♥ 0 | Awesome art style. Found it a bit hard to figure out what actions were correct at any given point in time though. | |
| Oct 5 11:56:50 | 26m 10s | The Altar Beckons | ♥ 2 | Nice entry. Some more visual variety in the level could have been helpful to help navigate, especially after things start disappearing, but that's a fairly minor complaint. Really liked the ending. |
| Oct 7 11:16:31 | 47h 19m | Stuck | ♥ 1 | The atmosphere! So dreary! Like others above I couldn't figure out what I was meant to do at the traffic lights. But otherwise nice work. |
| Oct 7 11:24:25 | 7m 54s | Computer Goes Brrrrr | ♥ 0 | The graphics are really well done. I couldn't figure out what the green orbs did. |
| Oct 7 11:37:44 | 13m 19s | Temporarium | ♥ 2 | The art, animation, and concept/theme were really good, unfortunately I found the gameplay pretty incomprehensible. Like you've mentioned above, I think it would be fine with some more visual indicators of whats happening. |
| Oct 8 11:34:57 | 23h 57m | Around The Jungle | ♥ 1 | Really good and fun core mechanic, which was implemented pretty well. Had difficulty figuring out where to go, but enjoyed just flinging around anyway. |
| Oct 14 11:13:35 | 143h 38m | Giraffe Roller | ♥ 1 | Very weird! I enjoyed the graphics and audio. The gameplay could use some streamlining, but I liked the overall mood. |
| Oct 14 11:30:42 | 17m 07s | Bean Up! | ♥ 3 | Platformer physics were very nice. |
| Oct 14 11:37:17 | 6m 35s | Mechaskull Chronicles: Astr-O Edition | ♥ 1 | I really liked the graphics! Fit together really well, especially the skull model and the race cars/ships. |
| Oct 14 11:41:14 | 3m 57s | Jumper | ♥ 1 | Suggestion about something I found kind of annoying: The timer should reset if you fall off, otherwise you just have to wait for time to run out again before making another attempt. |
| Oct 14 11:46:12 | 4m 58s | Stuck In A Loo | ♥ 0 | Nice platformer mechanics. What a great name also. |
| Oct 14 11:58:42 | 12m 30s | Gold Mine And Infamy | ♥ 1 | A good concept for the theme. The exploding barrels were a cool mechanic. My one complaint is that as far as I can tell the enemies don't actually hurt you at all and there's no lose condition. (Maybe there is and I wasn't patient enough to reach it) |
| Oct 14 12:05:16 | 6m 34s | The Looppy | ♥ 1 | Nice game! Central game mechanic worked well. My main complaint is that you had the super cute dog graphics but it was so small on the screen! |
| Oct 14 12:12:19 | 7m 03s | Loopero | ♥ 1 | Really nice. Took me a second to figure out how to control it, but once I did it worked really smoothly despite playing on a PC. Geometry Wars style graphics were well executed - I liked the way health was displayed. Could do with some sound though. Good job. |