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Feedback comments for LD46
murpyh's games and stats for all events →
| Timestamp | Since previous | Game | murpyh's comment | |
|---|---|---|---|---|
| Apr 19 19:51:46 | Keep Your Faith Alive | ♥ 3 | I really enjoy the artstyle :) The puzzles confused me, but that’s probably just because I’m bad at puzzles. | |
| Apr 19 19:56:34 | 4m 48s | Life Ablaze | ♥ 1 | Best score I could get is 1293. I like the micromanage-ey concept, but I think it spikes in difficulty too fast. |
| Apr 19 20:25:40 | 29m 06s | Children of Glorbux | ♥ 0 | I really enjoy the simple art and strategic gameplay! I had trouble placing things on some of the tiles on the top of the map, since the GUI went off the top of the screen. Also, a dedicated "skip turn" button might be nice for when you've expanded to every nearby tile and just want to generate resources. I got to the 9th feeding before losing. |
| Apr 20 19:38:28 | 23h 12m | Runaway | ♥ 1 | I love the pixel art, especially the desert mountain backgrounds. Some feedback when you fire a shot and hit something would be nice, I feel like I could never tell if my shots were actually hitting the policemen or not. |
| Apr 20 20:17:47 | 39m 19s | Lost Beneath | ♥ 1 | I love this. The art's great (Especially the little floral spirits) and the mechanics are fun. Although, the heart system for spirits seemed to be a little pointless. This is one of the few games I played to the end (that last level was devilishly hard!) |
| Apr 20 20:22:16 | 4m 29s | Seeds of Eru | ♥ 0 | I like the simplistic, solid-color art. The controls were off-putting; something like "the character points towards the mouse and moves relative to it" would work better IMO. |
| Apr 20 20:31:53 | 9m 37s | Planets wars | ♥ 1 | The graphics are awesome, felt like I was in a Kurgegzat video. :P |
| Apr 20 20:38:48 | 6m 55s | Soulectron | ♥ 2 | Gets very challenging, especially with the fan E/B things that push you around. I do like the art a lot, though. |
| Apr 20 20:52:45 | 13m 57s | Ramming Rescue! 🚑 | ♥ 3 | I enjoy the little storytelling via the clipboard writings, it really sets the stage for the game. Once I understood the mechanics it was a lot of fun. |
| Apr 20 21:02:49 | 10m 04s | Lights On | ♥ 1 | I really like the sketch-style of the "how to" guide as well as the music :) |
| Apr 20 21:12:08 | 9m 19s | Flight of the Cepheus | ♥ 1 | The ship looks great and I love the writing (especially the little dialogue snippets from the crew members.) |
| Apr 20 22:08:32 | 56m 24s | Lost Island | ♥ 1 | The music and graphics are great, but the gameplay feels incomplete. This would be great with post-jam work done on it :) |
| Apr 21 14:22:59 | 16h 14m | Dungeon Furnisher | ♥ 0 | I enjoy the idea, and I love seeing the little fights play out! I think at a point it sort of becomes a "find the next place to click" more than a "design a dungeon" so mabye having more choice of where to put things / what card to use would improve that - or give less cards than there are card slots so some spaces remain empty. |
| Apr 21 14:41:19 | 18m 20s | Redshift-Recursion | ♥ 1 | Running past lasers and doing parkour is pretty awesome. If there were a full game made out of this I would buy it. |
| Apr 21 14:51:10 | 9m 51s | Fade of Life | ♥ 2 | That fade effect is wizard magic. I love it. |