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Feedback comments for LD46
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| Timestamp | Since previous | Game | lythom's comment | |
|---|---|---|---|---|
| Apr 24 21:42:54 | Keep it Alive, Keep them Alive | ♥ 1 | Simple and efficient, both for the game design and the visual, which makes the game very harmonious. Great job ! | |
| Apr 26 12:46:40 | 39h 03m | Sewer's Plague | ♥ 4 | Hi, here is some feedback, 👍 **What I liked:** ✱ Overall fun ✱ Sounds not very original at first but actually is thanks to the double defense/attack objective ✱ Audio works well ✱ Graphics are consistent and pretty 💪 **What imo could be improved:** ✱ a few additional keyframes in some animations might improve the animation quality (your might find use for https://www.youtube.com/watch?v=q2i6FXVjNT0) ✱ collision detection is not very clear, the core mechanics is about being very subtle/elegant with positionning yet the percieved precision is barely enough to feel totally in control ✨️ **Overall** ✱ Had fun! I put some improvements to seek excellence put the game quality is very high already and the experience was great. Good job ! |
| Apr 26 13:13:51 | 27m 11s | Ad Herbis | ♥ 2 | Hi, here is some feedback, 👍 **What I liked:** ✱ Good "alchemist" feel due to nice visuals, mood, and intriguing ingredients ✱ Nice music ✱ Good amount of content (to keep entertainment for the duration of the game) 💪 **What imo could be improved:** ✱ transparency color in the pills is very disturbing ✱ difficulty could be raised: once the player is taught was a pill or a cream is made of, let him guess the missing ingredients. Give a few exemple of color mix then let the player guess what should be in to get the color. ✱ transitions are a bit slow, it's pretty tedious to prepare commands with more than 2 or 3 items. ✨️ **Overall** ✱ I enjoyed the game entierly, good job! Thanks for the game! |
| Apr 26 13:44:55 | 31m 04s | Morphology | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ aesthetics is all good: colors, art style, fonts, sounds, animations, UI. Very balanced and harmonious. ✱ Warm in a cold world could be the game pillar: it works for every aspect of the game and bring a lot of consistency. ✱ Variety of content is pleasing, I unlocked the 10 evolutions and enjoyed the exploration 💪 **What imo could be improved:** ✱ The evolution are very expected and once you got down one line it's too easy to guess what's required to get the others. I'd have liked more surprises but on the other hand this "easy" feel of the game also gives it the warm and chill feeling which is very comportable. So more surpises with the same challenge would be perfect haha ^^ ✨️ **Overall** ✱ I enjoyed the experience! The overall quality you got into this game is very impressive. Well done! |
| Apr 26 14:13:04 | 28m 09s | DUNDER | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ incredible design, the level design/mechanics works perfectly ✱ harmonious aesthetics ✱ Puzzle difficulty is balanced just like I like them :) 💪 **What imo could be improved:** ✱ Very frustrated I got a bug in the last level I couldn't remove the toggleable block once placed (it was just under the pikes at the beggining and got it wired and unwired). ✱ I'm not found of the art style, I find it consistant but I wouldn't like the watch that for hours ✱ Audio feels a bit cold ✨️ **Overall** ✱ Incredible puzzles, I love it! Would play an extended version ! |
| May 3 05:48:07 | 159h 35m | SURVIVOR | ♥ 0 | Hey there ! I liked that the game is fully playable and the mechanics combo in unusual. I think the overall game feel could be improved : the shield rotation feel weird, the platform positionning is a bit random: you can't predict how far away you can put it without your character to fall making the "guess how far the box can go with it's inertia" the core mechanics of the platforming part, which I didn't enjoy much. The graphics would gain a bit more polish, I'd suggest you focus on resolution consistancy (make sure all your assets looks the same quality) and on the color palette (try using a very limited color scheme). Overall, hey I still enjoyed discovering your game and it works pretty well, good work! |
| May 8 14:02:58 | 128h 14m | Keep IT Alive | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ Overall mood and progression ✱ Audio is a bit raw but works well ✱ Pixel art is simple but works well ✱ That intro looks very pro 💪 **What imo could be improved:** ✱ Taking more risks on the theme and mechanics the story and main loop fit a very straighforwad approach to the theme. I'd have liked something different! ✱ in the end the comabt system miss variety ✨️ **Overall** ✱ I finished the game and had fun! Good job and thanks for the game! |
| May 8 14:18:12 | 15m 14s | All That Remains | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ Very good narrative, the choice to what you upload in the end in very profound ✱ the feeling of being in space with 0 G ✱ Music 💪 **What imo could be improved:** ✱ The collisions would benefit of being a bit more adjusted ✱ The intro texts that cannot be skipped neither waited for makes it both took long with some text being cut before I can read it. ✱ A keyboard key that skip the text so that I can use only the keyboard and don't need the mouse at all ✱ Too bad the game bugged in the end when I choose to get back to Amanda! ✨️ **Overall** ✱ You got me in, I travelled in space and uploaded some cool stuff for futur species to find about. Good job! |
| May 8 14:32:20 | 14m 08s | A Day in Granple-Bee's Garden | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ peaceful art and animations ✱ nice music ✱ growing flowers 💪 **What imo could be improved:** ✱ the "bee teleportation" when moving left and right and the inertia makes it very frustrating to target what you want ✱ The objectives (time ? size ?) and the consequences of losing branches is not very clear, I felt a bit abandonned with the tree which I did not find confortable ✨️ **Overall** ✱ I've not been captivated by the game but the care given to animations and mood tells you have put good energy and vibes in it. Thanks for the game! |
| May 10 09:42:37 | 43h 10m | You're Invited! | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ art: pixels and music are top and fit the mood ✱ The letter main screen ✱ The mood ✱ The balance/challenge: I played twice, got a better score the second time but didn't beat the game. I felt I could win with more training. 💪 **What imo could be improved:** ✱ Playing with gamepad, the interaction zone would benefit from being a bit more generous. I sometimes struggled with precisous where I'd have prefer focusing on management ✱ The activity is pretty repetitive, the small nickelback event is fun but barely enough to create enough variety ✨️ **Overall** ✱ Good game! Had fun playing it, the realisation is very good and it feels good. Thanks for the game! |
| May 10 09:56:19 | 13m 42s | Metahealer | ♥ 1 | The overall realisation is very well done, art/audio/coding are very balanced with a great overall quality. I've found the game to be very punitive and got discouraged to keep trying at some point. Still enjoyed the experience, thanks for the game! |
| May 10 11:31:09 | 1h 34m | The Tale of the Lumberjack who did not want to cut trees | ♥ 1 | Nice game! There a lot of puzzles for a game jam entry and they are very qualitative! I think the story part is a bit naive and could be written in a more powerfull way with the same "whoose you destiny" topic, maybe try to be a bit more deductive and a bit less descriptive. I'd say take inspiration from the level design and reuse that same skill, since the LD work very well with that "discover and quess the pieces" aspect. I've not be carried by the aesthetic also, yet it's still very acceptable for a jam entry (and even more considering the overall other content). Overall, a very neat game that I enjoyed playing! Thanks for the game! |
| May 10 11:50:24 | 19m 15s | Keep Defender | ♥ 2 | Hi there! I like the game mechanic. The skill / management skill balance is very great and I enjoyed a lot trying to find the best strategy to go farther. I think the cost balance is just like it have to be, it makes the game challenging but it's ok. What I regret is that enemies doesn't collapse on the IT when damaging it like in most tower defense, because you just cannot use the IT health as a resource: the moment you are out of ammo, the amount of HP left doesn't matter anymore. Anyway, good game you got here! |
| May 10 13:09:52 | 1h 19m | Keep It Charged | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ art: visuals and music are great, sounds works well ✱ quality of realisation, it feels neat ✱ The mood 💪 **What imo could be improved:** ✱ The robot doesn't feel reactive under the finger, sometimes an input will just get ignored and then it gets ugly: I though the input was good so you type the next move which maked the robot go wrong, loose the level because of this, slooooooow transition to restart. The delay punition for inputing too fast feel so unfair! I suggest you implement an input buffer that allows key stroke a few ms in advance (duration to be tested until it feels good). ✱ Restart should be instant (as much as possible) in a puzzle game, once lost player wants to be able to be back in the flow as quickly as possible. ✱ Levels are very easy. The "charging battery" is a good idea but it gives too much tips on the solution. Maybe having a bigger initial pool and fewer batteries? ✨️ **Overall** ✱ Sweat game overall, your created an appealling game thanks to great visual and music. Good work! |