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Feedback comments for LD40
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| Timestamp | Since previous | Game | lythom's comment | |
|---|---|---|---|---|
| Dec 4 14:18:37 | Super childcare assistant | ♥ 2 | 👍 **What I liked:** ✱ Overall technical realisation ✱ hard challenge of doing online game :D ✱ Fun ! ✱ Instant board in ✱ Earth population counter 💪 **What imo could be improved:** ✱ Graphics get the job done but could be fancier. ✱ Theme interpretation is great but is not conveyed by game rules (the more baby you come across the easiest it is to win), so the pitch line "Children, the more you have, the worst it is" does not really work. ✨️ **Overall** ✱ Fun entry! If there is some planned online session let me now (tweet !) I'll join =D | |
| Dec 4 16:21:01 | 2h 02m | Jonathan The Sorcerer | ♥ 1 | 👍 **What I liked:** ✱ Audio and mood fits gameplay perfectly ✱ Visuals and animation details ✱ Easy retry mechanics to experiment a lot ✱ Hard but well thought puzzles 💪 **What imo could be improved:** ✱ Colors are pretty agressive and could be better balanced ✱ Advanced puzzle mechanics are not intuitive at first ✱ Maybe including some surprising/unexpected elements would give another fresh air to release the tense of the latests hard puzzles ✨️ **Overall** ✱ I had very hard time to complete the game, specially just after 48h game jam ! But I did enjoy the experience. Thanks for the game ! |
| Dec 17 12:44:17 | 308h 23m | Space Oddity | ♥ 1 | 👍 **What I liked:** ✱ Controls are responsive and smooth enough ✱ Fun to play, power increase feels good ✱ Alone in a spaceship mood works 💪 **What imo could be improved:** ✱ Never sure when a vending machine is refilled, the info should be displayed (or that info is missing on purpose) ✱ Theme interpretation is very straightforward and the game doesn't have that unique element that make it different. Giving personnality to your game can be very valuable. From what I can tell with only htis game it won't come from graphics or sounds, so it can be a specific mechanic. Ie, in your case maybe emphasis more the enemy strength mechanic you have, make in central and extract all the uniqueness you can out of it to give a really original experience. As it is it feels pretty classic. ✨️ **Overall** ✱ I did not complete the game (I was very close to !) but had great time figuring out how things work and firing those aliens. Nice realisation overall, thanks for the game ! |
| Dec 17 13:05:19 | 21m 02s | Gladitorial Moneta Victoria | ♥ 1 | 👍 **What I liked:** ✱ Micro management game that works pretty well ✱ Variety of stuff and moves ✱ innovative take of the theme regarding inventory management 💪 **What imo could be improved:** ✱ Too much randomness makes it frustrating, there are very few ways to anticipate moves from opponents, loot can be horrible ✱ Graphics transmit clearly the information the play needs but is not really appealing. ✱ I go appreciate the effort on the typography, but because it's hard to read it should be used only for short texts (title, buttons, main board) and a neutral typo for tutorials and longer texts would fit better. ✱ Layout (how elements are agenced) is claustrophobic ! Give more space (margins, padding, bigger font size) to you elements. ✨️ **Overall** ✱ I did not won the game but had great time managing this random stuff coming in. Very enjoyable overall, thanks for the game ! |
| Dec 17 13:23:58 | 18m 39s | ICE RINK RALLY | ♥ 2 | 👍 **What I liked:** ✱ Fun racing game ✱ Take on the theme ✱ Played with a friend! ✱ Controls feeling ✱ Online leaderboard when playing solo 💪 **What imo could be improved:** ✱ Graphics are readable but not really pretty ✱ Gamepad support ✱ gameplay elements to reduce the skill gap problem between players of differents skills, to make it chanllenging for everyone ✱ Well that's pretty much all, I don't expect more from a jam game so it's good already. Not sure how that game could grow, maybe an AI competitor with a tournament would hook the player to play more and find "strategies" to handle the crowd and defeat competitor ? ✨️ **Overall** ✱ Had a lot of fun! I think it would get repetitive quickly but I did enjoy the game you have there. Thanks for the game! |
| Dec 17 13:42:14 | 18m 16s | LD 40 - Aliena Raptum | ♥ 0 | 👍 **What I liked:** ✱ Controls are smooth ✱ The gameloop works 💪 **What imo could be improved:** ✱ Graphics are very inconsistent, I think there is not 2 sprites at the same scale. You should use the same definition for all your assets to get some consistency in your graphic design. ✱ Sounds are mostly annoying, to avoid repetition feeling you can add some variation each time they are played, using pitch random variation ie. ✱ Helicopters spawn randomly on screen, which is very frustrating because unpredictible. Making them appear offscreen ie. would help to make it more believable. ✨️ **Overall** ✱ The gameloop is there and works, with some focus on consistency and believability you can achieve better games. Thanks for the game! |
| Dec 17 16:14:58 | 2h 32m | Irwin McSpenders | ♥ 1 | 👍 **What I liked:** ✱ Fun take on the theme ✱ Neat realisation with great audio and graphics 💪 **What imo could be improved:** ✱ Pace of the game is a bit slow, the game mechanics quickly get repetitive, both point make the game become boring pretty fast. ✱ The game is a combination of 3rd person shooter and collectible gathering game, but the gameplays does not sustain each other in this implementation. When you combine mechanics, try to have them interact as much as possible. In a shooter/collectible case classical interaction loop is that the collectible allows to get stronger by buying more stuff and increasing enemy strength force player to collect things to get stronger. In pacman collectible are slowing movement which make enemies more dangerous. This kind a relation between the 2 core mechanics is missing here. ✱ I assumed cash = score, but did not understand the point of other informations (tax, deductions, etc.). I understand what they mean in real world, but I can't see the purpose of them in the game. Edit: after re-reading the instruction in the game entry page, my understanding is that it is a criticism of real world taxes and is related to dependents mechanics. I think adding clarity of the main goal + how those mechanics works in game would improve the experience. ✨️ **Overall** ✱ The realisation is really great! With a better game design implementation you could produce top level experiences. Thanks for the game! |
| Dec 17 16:56:18 | 41m 20s | The Shadow From Below | ♥ 1 | 👍 **What I liked:** ✱ Clever mechanics and balance ✱ Board game are pretty rare in jams, it's refreshing ✱ Despite complexity, I don't think I've encountered a bug 💪 **What imo could be improved:** ✱ The game need alot more feedbacks, it's not possible to understand all that is happening. A simple step could be a log journal that recap last actions. A best step would be to add immediate feedback everywhere possible. ✱ The map doesn't really look like a map I thought is was some kind of diagram at first. ✱ It's hard to get into the game, all the reading and rules must be understood upfront and it's an effort to do. The game would greatly benefit of a progressive introduction of game mechanics with help tips for exemple. ie. not all rooms are unlocked at start then an explanation tells how they work when they unlock. No room is broken on the first turn and when the first broken room event occurs them a tip explain that dice must be accumulated in the top zone (it took me 3 games to understand how to fix a room). ✨️ **Overall** ✱ For your next time I suggest a game that is a bit more simple to implement, with a "board-in" strategy to get players into the game. That said, it's a big realisation you have there for a board game in such a small amount of time. Good job! |
| Dec 17 17:42:08 | 45m 50s | Presents | ♥ 1 | 👍 **What I liked:** ✱ Visuals and audio are really neat ✱ Christmas spirit ;) 💪 **What imo could be improved:** ✱ It's not clear how close you need to be to be able to open a present, a "currently openable" indicator would prevent the borring behaviour of mass clicking until the present opens. ✱ Rules are too simple and not innovative enough to be interesting very long, you could spice it up! ✱ Use of Unity default font for texts in pretty sad, there are christmas fonts out htere that will get the job done. ✨️ **Overall** ✱ Simple yet enjoyable short experience. Thanks for the game! |
| Dec 21 10:20:55 | 88h 38m | Oversize Load | ♥ 0 | 👍 **What I liked:** ✱ Fun with physics engine ! ✱ It really get worse, great take on the theme ✱ Music is nice and doesn't get annoying at all ✱ Sounds are neat ✱ High Score Table 💪 **What imo could be improved:** ✱ Graphics are clean and readable, maybe using a more original theme would improve both inovation feeling and mood. To improve in graphics the next step would be to add in the drawings both texture and lighting+shadowing to give volume. ✱ Engine sound missing :o ✨️ **Overall** ✱ Very great overall, had a lot of fun! Thanks for the game! |
| Dec 21 10:43:48 | 22m 53s | Haunted House on 43rd Street | ♥ 2 | Hi there, here is some feedback, 👍 **What I liked:** ✱ You brought me in, the mood is excellent ✱ Animations for all scenes, impressive! ✱ Played on my phone, all went fine, overall realisation is neat 💪 **What imo could be improved:** ✱ The take on the theme is great, but there was not enough options to make the idea works that way (at least for the player, I'm pretty sure it got worse for the dev ;-) ) ✱ Sounds (on mobile) were unpleasant to hear. There must be ways so that they can remain in the mood without being pain to hear. ✨️ **Overall** ✱ Technical realisation is great, story and moods are strange and disturbing: that's great again! I wish it was longer, thanks for the game! |
| Dec 22 11:01:49 | 24h 18m | Populous | ♥ 1 | Nice, since @japes already did an in-depth review i just have to rate this time :D To gives some feedback, I'd add to previous comments that I was sad it ended very abrubtly, I had thousands of billions and then 0 in one turn (I believe this is due to CO2 but not sure), and I'd have liked to understand since it took me some time to get there :( Well, it demonstrates the main loop works well and even cards out of the screen + cards you can't click to prevent from enjoying the game. Well done! |
| Dec 22 11:21:32 | 19m 43s | S - The Game | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ Innovative puzzle, clever mechanics ✱ Great music, very peaceful ✱ Overall calm atmosphere is confortable 💪 **What imo could be improved:** ✱ Pace is too slow, you have to wait for those timer to end, and there is nothing to do or think about while waiting. S moves very slowly. Also Difficulty growth is a bit slow but it's a correct rate I think, just don't make the difficulty ramp go slower. ✱ Got discouraged quickly because retries feel boring to set up again and again. ✨️ **Overall** ✱ A peaceful experience that got me in for a few levels thanks to some clever mechanics and a well adjusted difficulty, but in the long run it gets more frustrating than fun unfortunatly. Thanks for the game! |
| Dec 26 12:21:18 | 96h 59m | Crystal Dude | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ The Idea of damages being proportional to ammo ✱ Sounds are nice 💪 **What imo could be improved:** ✱ Ammo management for damage is not a thing, it feels that there is almost no significant difference whereas you have ammo in stock or not. ✱ The game would be alot more funnier with more feedbacks, effects on hit, lifebar that decreases (or any visual representation of fading life for enemies), knockbacks, particles, all the kind of stuff ✨️ **Overall** ✱ It's not very fun yet, but it's still a game. Good work for what you've done yet, and good luck for you next game dev. Thanks for the game! |
| Dec 26 12:46:00 | 24m 42s | Area 51 | ♥ 1 | Hi, here is some feedback, 👍 **What I liked:** ✱ Overall fun ✱ Nervous play ✱ Audio works well 💪 **What imo could be improved:** ✱ Very hard to predict what's gonna happen due to camera giving a very narrow view. Most of the time you preshot things out of screen and hope a bullet won't come back. Getting in action is too dangerous and not an option. ✱ The "slower with more ammo" mechanic is innovative but you don't really take advantage of it: no optimal stratgies or specific situation really benefit from it. As this is your core innovative mechanic you really should build the design of the game around it. ✱ Graphics are readable but we all like prettiness =) ✨️ **Overall** ✱ Had fun! Implementation is good, some promising ideas, Keep going! Thanks for the game! |