Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → LunacyEcho
Feedback comments for LD46
LunacyEcho's games and stats for all events →
| Timestamp | Since previous | Game | LunacyEcho's comment | |
|---|---|---|---|---|
| Apr 30 10:59:20 | George J. Symons. Meteorologist | ♥ 1 | This seems like such a fun concept! Wish I could play it—any plans for a Mac build in the future? | |
| May 11 11:06:06 | 264h 06m | Live Bomb | ♥ 1 | Definitely an enjoyable game, with some interesting features and weapons! Wondering if there might be a way to randomize where the enemies spawn for the different levels? That might give it more replayability. Also, having levels with obstacles already placed on the map and having the player build around them might add for some interesting and creative level designs. Just some thoughts! Great game. |
| May 11 11:21:18 | 15m 12s | Ocutachican Danbuilt | ♥ 0 | It looks really cool and ominous! Unfortunately, it was hard for me to figure out how to actually exit the first room—I tried clicking on and interacting with everything to no avail. As an interface note, it might also be better if the 'Examine' text didn't overlap with the hover text, since both are made more hard to read when this is the case. Good game though! |
| May 11 11:27:43 | 6m 25s | Friendly Fire | ♥ 2 | incredible game!!! absolutely blown away by how well everything worked together—the visuals, the audio, the dialogue... and so many extra details that affects the experience so much, from the self-aware jokes of the nonsensicality of this little world to the little rhythm minigames! if i could've just snapped my fingers at the beginning of ludum dare and had any game i wanted to appear in front of me, this is probably what it would've looked like. awesome work. (wish there was a way to learn what all of the dialogue options would've outputted!) |
| May 11 11:32:58 | 5m 15s | Worm Protect Egg | ♥ 0 | This was a super fun game with a cute atmosphere! As comments have mentioned, there definitely is a bit of a difficulty spike—perhaps one thing that might help would be to give the egg more 'lives', as it were? Allowing it to be hit multiple times might make the player feel less pressured to combat each and every single blue worm. Fun stuff! |
| May 11 11:49:44 | 16m 46s | Sector 7G | ♥ 0 | It took a bit of experimenting to figure out what everything did, but once that was done, it was a pretty fun game! Does this reflect how actual nuclear reactors work? Because, if so, then I definitely learned something new today! |
| May 11 11:57:45 | 8m 01s | Covid Runner | ♥ 1 | Pretty funny! Perhaps it was too easy? After all the new obstacles were unlocked, I ended up trying to die on purpose (and even that took a while). Conceptually, though, really cool! I wonder what the guy was doing in that dark corona lab in the first place? |
| May 11 12:08:34 | 10m 49s | a Very Talented Worm | ♥ 1 | This was a cute little game, and it's given me a fear of crows because that giant bird hopping around is STRESSFUL!! I thought that perhaps the rum took a little long—no matter how hard I tried, I just couldn't get it all fast enough, and while the bird was perched overhead, I couldn't make it back to the rum before all my progress ran out! I wonder how and where Worma got a taste for mojitos, anyway? |
| May 11 12:15:07 | 6m 33s | Untitled Pandemic Card Game | ♥ 1 | Hey, this is fun and super different! Love the concept. I'm thinking that it might be possible to further streamline the way the rules are written, since the three piles that the cards are initially split into are then re-made in the first few steps without any choices made by the players—feels like we could just cut out the middleman there. Still, the game itself feels well-designed and thought-out—I guess the next step is to make a video game simulator of it and put it online somehow! :) |
| May 11 12:21:45 | 6m 38s | Super Rally | ♥ 1 | As I started playing, I thought it was kind of boring and simple, but then as more and more effects started coming in, I started getting so curious about what the effects at higher scores would be, so I kept playing and kept trying to get higher and higher scores! I'll be honest, the strange acceleration on the little figure was a bit hard to work with—I wish the movement across the board felt more natural. Still, it was a super interesting way to make a simple concept turn into a more engaging product! |
| May 11 12:33:44 | 11m 59s | Just in time! | ♥ 1 | This is a really fun twist on a common game trope! It had interesting puzzles and a pretty fun atmosphere; loved it. |
| May 11 12:39:54 | 6m 10s | Zombie Horde | ♥ 0 | This was super fun! I liked how you took a really simple concept and added some flavor, and came up with this gem. It was also pretty evil how you made the clock slow down! I was counting internally and felt so victorious at the end, but... alas... DIED! Fun stuff :) |