Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → kazuo256

kazuo256

Feedback comments for LD46

← LD45   LD47 →

kazuo256's games and stats for all events →

TimestampSince previousGamekazuo256's comment
Apr 21 19:01:03 Protect the Walnut! ♥ 2 The walnut mechanics are really interesting and there is a lot to explore. Great design idea! I think this game would be very very fun in an extended version where those mechanics are developed further. If such a day comes, here are my suggestions, from more to less important: 1. Really smooth out that difficulty curve. Pay special attention to how often you demand "perfect play" from the player, since that generates tension in a game where death resets you back to the beginning of the level. The first level, for instance, should feel welcoming and, thus, might be best without such tension. From there, it should oscillate but also gradually increase over the levels. 2. In that sense, maybe the game would benefit from recovery items, It would allow the player to make more mistakes and still have a good chance of overcoming the challenges at the end of a level. Again, you should use this as a tool to control tension, not just make the game easier. 3. Maybe art isn't your specialty, but some little things go a long way to improve how your game informs the player. The buttons, for instance, could have a little shadow so they look more "pushable". They also should definitely look different from doors. The matching colors between buttons and doors was a very nice idea, though =) 4. Maybe because I read the comments about the controls before playing, I actually didn't have that much trouble with them. They can, of course, be improved. You probably need to tweak the acceleration and friction parameters. I personally prefer platformers where you don't slide so much. Greater air control might mix better with the harsh level design. My favorite part was the one where you meet increasing groups of 1, 2, and then 3 zombies and you have to jump over them. I chuckled out loud. That's it, great game and hope you keep'em coming! =D
Apr 21 19:56:30 55m 27s Keep It Undead ♥ 3 The game idea is very fitting in many senses. Slightly reminds me of micro-managing in real-time strategy games. However, since you can't control the coughing, it's much harder to achieve your objectives. I also agree that it was not obvious you had to escape to progress to the next stage. That said, a very nice take on the theme and great sense of humor.
Apr 21 20:18:26 21m 56s Catnip Panic ♥ 3 April art is excellent! A very charming game completely aligned with the theme =D The old man running after you was very funny. After understanding how to play, I really enjoyed the fast paced dynamics of coming and going to keep the catnip alive. The game title is sell deserved! My complaints would be the floor tiles, the mouse controls in a game that doesn't use a cursor, and the small resolution.
Apr 22 00:33:10 4h 14m Support Class ♥ 3 Very nice game! We actually did something very similar (you also play the healer in an RPG party), which is why I found this so amusing!! =D The main difference is that you used a turn-based approach, which made it much more tactical. Very interesting! You also managed to implement MP and items, which added depth to the in-game choices. The battle animations are really fun to watch and the last boss (?) was very challenging (I couldn't beat it). Lastly, I'm very very happy to see others using Godot ;) Good job!
Apr 22 23:58:36 23h 25m Deer Quest ♥ 1 A very funny game, indeed. I loved the nonsensical nonplot very deerly. Just really missed some music and sounds though. The combat was very simple and straightfoward, but effective and engaging. Just two actions but a very satisfying experience. Especially the boss! I'm also really happy to see soemone using LÖVE in Ludum Dare XD
Apr 23 00:38:40 40m 04s droidathon ♥ 1 I really really loved the graphics! Takes me back to the good old Doom times... However, the special effects and sounds of shooting and hitting are by far the best part of this game. Hitting the enemy feels so good! And getting hit is very impactful as well. It's all in probably no more than a second yet you can feel everything happening. Loved it! I feel like playing it over and over again. The only thing I was missing was background music.
Apr 23 01:00:04 21m 24s Keep Campfire On ♥ 1 The idea that you have to balance wood and apples is very interesting! I could keep playing this for quite a while. It just took me a while to understand all the mechanics. Most of it was because sometimes the changes to the resource bars were so small that I could not understand which ones increased. Maybe a more explicit feedback, like particles coming out of the affected bars or the item sprites fyling towards them would inform the player better. I thought for the first two playthorghs that I had to "drop" apples far from the fire to eat them, otherwise I would be throwing them on the fire.
Apr 23 01:13:16 13m 12s Loading... ♥ 3 The visuals in this game are amazing! Added to the very smooth controls and incredible soundtrack, it makes for an amazing experience! The game feels so good to play =D I really like that the gameplay is straightfoward but the whole package is tuned to perfection.
Apr 24 00:49:38 23h 36m Dance n' Die ♥ 1 Really happy to see so much free software being used to make games!!! Like the others, it tooks me a while to understand the mechanics, probably due to biased expectiation towards Crypt of the Necrodancer. I missed shortcuts to select traps to place. It seems I can't "cancel" a placement either. However, I like that the screen becomes more colorful as you match the rhythm. Very nice feedback!
Apr 25 00:37:20 23h 47m Dragon Egg ♥ 2 The feel of the graphics and soundtrack is great! The pushing mechanics felt nice too. There were only a few times when I fell and then snapped back up again. The most annoying glitch I faced was that, on the second level, the egg would be hit before the loading screen even faded out, making the game restart the level 2 to 4 in a row.
Apr 25 00:54:07 16m 47s Tiny heart ♥ 1 The game plays very fluidly, being very easy to learn, understand, and enjoy (something quite hard to achieve in a jam). The amount of stages is just right as well. The only thing I missed was a relaxing soundtrack to accompany Mimmi's quest =)
Apr 25 02:45:26 1h 51m Fireman (in-browser) ♥ 1 Very interesting concept! Managed to achieve at least one goal =D It's really nice that the game previews how the wind will affect the fire, but the game can still benefit from more dedicated usability. Some form of progression, like starting with more than one fire and then reducing that after each goal, would be nice to introduce the mechanics more gently.
Apr 25 02:58:24 12m 58s Keep it aloft ♥ 1 A very challenging, charming, and amazing game! I couldn't finish and have to agree that the collision with obstacles was too sensitive (maybe also because of the accelered movement). Despite that, I take my hat off to you for the simple yet powerful puzzle mechanics, both in gameplay and metaphorical narrative =D