Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → _Kassjak_

_Kassjak_

Feedback comments for LD46

← LD43   LD47 →

_Kassjak_'s games and stats for all events →

TimestampSince previousGame_Kassjak_'s comment
Apr 22 10:01:29 The Wrecker ♥ 3 I really enjoyed the ability to destroy almost everything in the game, but what I didn't like as much was the snail paced movement. Pumping up the speed by a few integers would up the enjoyment by, not really a lot, but a little bit. It was a really great game overall!
Apr 22 10:31:42 30m 13s It's Coming Right At Us ♥ 1 ~~This could just be my terrible **pro gaming skills**, but I could never destroy any of the falling anvils. Either I completely miss in the (I guess shooting minigame) or get half on the anvil.~~ It took me three game quits and many retries to understand what I had to do. My understanding was to grab *one* item which is around the map and use it against the anvil, but now I've noticed that wasn't the case. There wasn't really any indication about grabbing multiple items other than the "collect as many items as you can to help save the king" on the page. After reading that part multiple times I got the "EUREKA!" effect. I'm not gonna comment about the timer since other people have already criticized it. Overall, it's a really nice game and I enjoyed playing it once I figured out how to do stuff correctly.
Apr 22 11:13:48 42m 06s Pug Panic ♥ 1 The game is really fast paced and in your face in the very beginning of learning to play this gem. It was really fun to play and kinda reminded me of my first LD submission! I honestly don't have any critical feedback to give.
Apr 22 13:12:16 1h 58m Robot Rampage ♥ 1 It's a cool concept, but I frequently clipped through and became stuck in debris which made it difficult to play.
Apr 22 13:14:07 1m 51s DON`T DIE STAY ALIVE! ♥ 1 Nice and simple game! I would've wished that the wooden parts of the spears didn't kill the penguin and would either let the penguin clip through them or block the penguin from moving towards the spear.
Apr 22 13:28:45 14m 38s The Beat Keeper ♥ 2 The art is marvelous, but the camera following the player's movement makes it really hard to see where the enemies are coming from or how close they are to you.
Apr 22 13:43:46 15m 01s Death's Compass ♥ 1 This is a pretty fine concept, but the slippery controls and high sensitivity mouse movement makes navigation really difficult.
Apr 22 14:33:31 49m 45s Division Decisions ♥ 2 Awesome art style and idea! Scaling doesn't seem to work well though. Stuff looks more clumped together in 1280x720 if I compare my game to this page's screenshots. The scaling also screws up button visibility, meaning that the buttons go off-screen and I can't click on them. scaling.PNG busdh.PNG