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Feedback comments for LD46
filecorrupteddev's games and stats for all events →
| Timestamp | Since previous | Game | filecorrupteddev's comment | |
|---|---|---|---|---|
| Apr 20 14:16:32 | Offering | ♥ 1 | Very solid gameplay loop that can be immediately understood. Loved the style and mood. I had trouble getting past the first section though | |
| Apr 20 14:27:59 | 11m 27s | Double AA | ♥ 1 | The visuals were great! I'm awful at puzzles, and this type of puzzle in particular, but this did seem well done. It really could have used some simple sound effects to match the vibe of the game. |
| Apr 20 14:34:25 | 6m 26s | Life On Mars | ♥ 1 | Really cool, novel concept but easy to understand. The sound effects were great, and the visuals were nice. |
| Apr 20 14:49:42 | 15m 17s | Lich Clicker | ♥ 4 | This feels great, looks great, and sounds great. It's a nice take on the cookie clicker style, though I think the hunger needs to deplete faster (I never had it drop below 90%). |
| Apr 20 14:57:50 | 8m 08s | Delivery Space Attack | ♥ 1 | I liked the audio and visuals. Simple but cohesive. The player was a bit hard to control, and I found the vertical wrapping a bit confusing. Gameplay was simple but enjoyable :) |
| Apr 20 15:06:24 | 8m 34s | Unlucky Day | ♥ 2 | Solid game, I liked the pixel art and the short looping song fit great. Some sound effects for picking up objects or being hit would have been a nice touch though. Very chill and fun game :) |
| Apr 20 15:15:48 | 9m 24s | Adventures in the taiga | ♥ 0 | Looks really good, had a hard time figuring out the gameplay, and some sound would be a nice touch :) |
| Apr 20 15:31:10 | 15m 22s | NeBROmancer | ♥ 1 | Good mood/atmosphere created by the visuals and audio. Easily understood gameplay. Towards the end it was a bit to early, I didn't have to do much but watch my horde of undead do the job for me. I think it might also feel good if the player can cast spells quicker, but the effects per spell are weakened. Thanks for making this! |
| Apr 20 21:03:22 | 5h 32m | Teeter (HTML) | ♥ 1 | Fit the theme well, and a fun idea. I found it very hard to control but I'm sure with some practice I could get the hang of it. |
| Apr 20 22:03:59 | 1h 00m | Сharon-don-don | ♥ 4 | Visuals and atmosphere were great, way too much information and complexity off the bat though. It was hard to under stand what to do. Also had trouble with controlling the boat |
| Apr 20 22:19:10 | 15m 11s | 🍄 Saki 🍄 | ♥ 1 | I absolutely loved the visuals and atmosphere of this, and it felt very polished. It was a bit too easy, I only came close to losing at the very end but then recovered and continued well into overtime. So far this is one of my favorite submissions! |
| Apr 21 02:09:39 | 3h 50m | Soul Light | ♥ 6 | The credits rolling every time you die was really inconvenient, made it frustrating to try to progress. The pixel art was nice. |
| Apr 21 07:01:56 | 4h 52m | Remember, Apollo | ♥ 3 | This has definitely been the most innovative take on the concept so far. The core mechanic was fun, rewarding to learn, and challenging. |
| Apr 21 07:20:39 | 18m 43s | Rodent Crossing: COVID Edition | ♥ 0 | Solid execution of a carbon copy of crossy road. It also doesn't fit the theme particularly well. But the execution was great, and the visuals and audio were good. |
| Apr 21 07:25:28 | 4m 49s | Keep The Bouncy Thing Alive | ♥ 1 | Very interesting concept. The multiplayer was an interesting feature that's rare to see in LD submissions. It could have used some audio, and some kind of score system to make it feel more like a game (aswell as a way to respawn without reloading) |