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devook

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TimestampSince previousGamedevook's comment
Apr 21 23:31:46 LifeLine ♥ 1 Excellent for a game jam entry! Great concept and really cleanly executed! Suggestions: * Heartbeat counter isn't very useful because you can't look at it during gameplay - maybe some sort of visual or auditory feedback would communicate status better to the player * Obstacle placement felt super random and sometimes unfair, and the little off-center-but-not-quite ones that still get when you're holding on that line felt a little cheap
Apr 25 04:10:28 76h 38m Potato Pandemonium ♥ 1 Deceptively fun gameplay! I can tell a lot of love went into the making of the chef, specifically. With a little "guided randomness" in the potato balancing there's some real potential for a compelling loop. Text would have been better without italics, and I'd like to hear some sort of noises, even if it's just stock sound effects or mouth sounds.
Apr 25 04:15:47 5m 19s What a horrible night... ♥ 0 Very cool concept! Appreciate the consistent art style but the environment was pretty noisy, making it hard to focus on my objective. Abilities could use some cooldowns, I think I broke it by just spamming space bar until I had an obscene amount of minions. Music was a very nice touch - fit the aesthetic quite well.
Apr 25 04:21:16 5m 29s Toasted Dreams ♥ 0 Kinda dull gameplay, but very cute! Background music was pleasant and fit the theme well. Gameplay-wise I couldn't find much reason to play more than a couple times. I'm not sure it ties into the "keep it alive" theme very well, and there didn't seem to be much to do other than go up and down in a very limited space until too many "double move" butter waves spawned in a row.
Apr 25 04:26:19 5m 03s Keep the Heart Alive ♥ 1 Appreciate how cohesive the visuals and sound were. Gameplay was a little wonky, the viruses seemed to just get inside the heart's bounding box and become impossible to hit. Eventually I accidentally bounced myself out of the body and was unable to re-enter. The tuning on the space-to-jump added a fun and unique element.
Apr 25 04:58:42 32m 23s Serveryard ♥ 1 There are some good bones here, but not much seems like it really works. The gas canister fills at an obscenely slow rate, and the nozzles become immediately unusable after you use them (even if you only fill the can a little bit). I didn't really know what to do with the axe/trees, and then I guess at some point I failed the game without realizing it because eventually I came back and the screen state was failed?? Very cool how fleshed out the visuals looked, and the diegetic start screen is a very nice touch, but definitely could have spent some more time fleshing out the core mechanics of the game.
Apr 25 05:02:59 4m 17s twisty shooty ♥ 2 Graphics were, uh... something. Audio was very nice. Controls were super interesting in how novel they were, but felt like they could really *use some work*. I get what you were going for, but it mostly just felt frustrating to control and shoot. Not really sure how the theme is relevant here.
Apr 25 08:09:52 3h 06m Feed Him ♥ 2 Mechanics were kind of wonky - maybe just not fully implemented? Seems like I could only punch one person at a time, no matter how many were within my "punching range." But, it's very clear you spent some good effort on setting up the graphics and music for the game, and the concept is definitely one of the most unique I've seen in the jam so far!