Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → devook
Feedback comments for LD53
devook's games and stats for all events →
| Timestamp | Since previous | Game | devook's comment | |
|---|---|---|---|---|
| May 17 02:34:52 | Delivery | ♥ 1 | Full points for Mood! Nice little vignette | |
| May 17 02:43:18 | 8m 26s | Blockhead Bill | ♥ 1 | Pretty cool! Controls were a little tough - hard to click the boxes or customers once they start piling up, but otherwise good execution with a cohesive art style, lots of funny little jokes. |
| May 17 03:00:22 | 17m 04s | Cat Delivery | ♥ 0 | Lovely game! I got stuck in a state where I couldn't shoot any more a couple times, but a quick restart fixed it. |
| May 17 03:29:52 | 29m 30s | Culling Cards | ♥ 1 | Dope gaaaame! Aesthetic is super dialed in, mechanics are deep enough that I played more than once! |
| May 17 03:36:44 | 6m 52s | Sorting Center Savant | ♥ 0 | Great puzzle design for the timeframe! Would love to see a version of this game built out with graphics and sound |
| May 17 03:44:03 | 7m 19s | Carnage Courier | ♥ 1 | Definitely left me wanting more spaces for my ship and a little more challenge. Really cool concept and awesome music, though! |
| May 17 03:53:17 | 9m 14s | Baby Juggling | ♥ 0 | Feels like the core mechanic could use a little more tuning to get it feeling responsive and fair, but good concept and tight execution! My highest multiplier was 17x and achieved totally on accident - could never really get above 5x from intentional baby juggling |
| May 17 04:02:45 | 9m 28s | Space Plants | ♥ 2 | Clicking through [your profile](https://gamejolt.com/@PSVGames), it becomes immediately obvious **you've made this same game for 5 different game jams**. Didn't play or rate. |
| May 17 04:24:46 | 22m 01s | Deadwood Delivery Dash | ♥ 2 | Had to mute the sound to get through it, wowww what a great aesthetic and fun little gameplay loop though! |
| May 17 04:33:20 | 8m 34s | The Homunculus Vats | ♥ 1 | bro... what |
| May 17 06:02:31 | 1h 29m | Ravenhaul | ♥ 2 | Absolute masterclass. The sheer effort required for integration alone... So many systems, and so many little details that had me saying "no way" out loud, and then I looked at the team behind it and it all made sense. Brilliant entry! Only thing missing is a Save Game feature and a Switch build. |
| May 19 21:34:50 | 63h 32m | Holding Out | ♥ 2 | Wow what an expertly crafted entry! Amazing amount of polish and a satisfying gameplay loop! I'm struggling to find anything to critique but I suppose after the 3rd or 4th delivery I started to feel like the math just wasn't there in terms of how many bullets I had vs. how many zombies I needed to clear to use the phone. Great core loop, though, and I definitely felt myself wanting to play again instead of continuing on my final play/review cycle. |