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devook

Feedback comments for LD53

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TimestampSince previousGamedevook's comment
May 17 02:34:52 Delivery ♥ 1 Full points for Mood! Nice little vignette
May 17 02:43:18 8m 26s Blockhead Bill ♥ 1 Pretty cool! Controls were a little tough - hard to click the boxes or customers once they start piling up, but otherwise good execution with a cohesive art style, lots of funny little jokes.
May 17 03:00:22 17m 04s Cat Delivery ♥ 0 Lovely game! I got stuck in a state where I couldn't shoot any more a couple times, but a quick restart fixed it.
May 17 03:29:52 29m 30s Culling Cards ♥ 1 Dope gaaaame! Aesthetic is super dialed in, mechanics are deep enough that I played more than once!
May 17 03:36:44 6m 52s Sorting Center Savant ♥ 0 Great puzzle design for the timeframe! Would love to see a version of this game built out with graphics and sound
May 17 03:44:03 7m 19s Carnage Courier ♥ 1 Definitely left me wanting more spaces for my ship and a little more challenge. Really cool concept and awesome music, though!
May 17 03:53:17 9m 14s Baby Juggling ♥ 0 Feels like the core mechanic could use a little more tuning to get it feeling responsive and fair, but good concept and tight execution! My highest multiplier was 17x and achieved totally on accident - could never really get above 5x from intentional baby juggling
May 17 04:02:45 9m 28s Space Plants ♥ 2 Clicking through [your profile](https://gamejolt.com/@PSVGames), it becomes immediately obvious **you've made this same game for 5 different game jams**. Didn't play or rate.
May 17 04:24:46 22m 01s Deadwood Delivery Dash ♥ 2 Had to mute the sound to get through it, wowww what a great aesthetic and fun little gameplay loop though!
May 17 04:33:20 8m 34s The Homunculus Vats ♥ 1 bro... what
May 17 06:02:31 1h 29m Ravenhaul ♥ 2 Absolute masterclass. The sheer effort required for integration alone... So many systems, and so many little details that had me saying "no way" out loud, and then I looked at the team behind it and it all made sense. Brilliant entry! Only thing missing is a Save Game feature and a Switch build.
May 19 21:34:50 63h 32m Holding Out ♥ 2 Wow what an expertly crafted entry! Amazing amount of polish and a satisfying gameplay loop! I'm struggling to find anything to critique but I suppose after the 3rd or 4th delivery I started to feel like the math just wasn't there in terms of how many bullets I had vs. how many zombies I needed to clear to use the phone. Great core loop, though, and I definitely felt myself wanting to play again instead of continuing on my final play/review cycle.