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Feedback comments for LD46
Craig Cordeiro's games and stats for all events →
| Timestamp | Since previous | Game | Craig Cordeiro's comment | |
|---|---|---|---|---|
| Apr 22 22:38:29 | Forester | ♥ 0 | The game would be a lot more fun (and less frustrating) if the gravity flippers didn't disappear when used. Also, more levels would have been nice. | |
| Apr 23 00:30:11 | 1h 51m | Intergalactic DJ | ♥ 0 | It was an charming game but is it purely narrative or is there a lose condition? It didn't seem to matter what I played, the patron just kept coming. |
| Apr 23 00:48:15 | 18m 04s | VIP protection | ♥ 0 | The mechanics were interesting and the gameplay a little addicting. I feel like this is a good base onto which you could build something pretty awesome. |
| Apr 23 00:56:49 | 8m 34s | Bacterium | ♥ 2 | All the links seem to be broken (404 not found). |
| Apr 23 01:29:57 | 33m 08s | Chaleace Tournament auto-battle | ♥ 1 | Equipping the sorcerers between rounds was a lot of fun. Once the actual battles started things ended so quickly that I didn't really know what was happening. Still, a great starting point for a fun game! I hope you develop it further! |
| Apr 23 02:02:42 | 32m 45s | PIXIE DUST: Tale of the wingless! | ♥ 1 | Nice mechanics. I just wish there were more enemies around and more chances to use wings and blasts. Also, if the trail pointed to the nearest portal when you had a fairy with you, that'd be handy. But, I guess that might be part of the strategy, don't release the fairy unless you know you can get it to the portal in time. |
| Apr 23 02:12:40 | 9m 58s | Bird is the word | ♥ 0 | Fun premise. It gets real hard real fast! |
| Apr 23 02:18:34 | 5m 54s | Nuajeu | ♥ 0 | Looks nice and sounds great! But, I'm not entirely sure what the controls are or what I'm supposed to actually do. I was only able to change some of the arrows once and I'm not entirely sure how i did it. Please let me know what to do so I can give it another shot. |
| Apr 23 02:24:19 | 5m 45s | The Stuntman Simulator | ♥ 3 | Very addictive. If I hadn't forcibly stopped myself from playing I think I would have spent way too much time on this! ...I might still come back to it later. Nice visuals, nice sounds, awesome music. |
| Apr 23 02:39:11 | 14m 52s | Protection | ♥ 0 | The enemies seem to not care whether or not I shoot them so I just ran through it. Baby got bit once but I did it! |
| Apr 23 03:37:23 | 58m 12s | Life of a Homeless | ♥ 2 | The pickups needed to be more plentiful. Also, the ones I found were hard to notice. Maybe make them bigger or have a light glow around them or something? Overall, looks nice. Keep it up! |
| Apr 23 16:24:23 | 12h 47m | Baby Simulator | ♥ 1 | Possibly the most accurate parenthood simulator I've ever played. I can't decide if this is a great game or the greatest game. |
| Apr 23 16:35:37 | 11m 14s | Shelter the Flame | ♥ 1 | It could have been a little more forgiving but ultimately a good concept. |
| Apr 23 16:40:48 | 5m 11s | Title: Help!? | ♥ 1 | Nice concept. It was fun to play and the music was great! |
| Apr 23 16:47:49 | 7m 01s | the last ship | ♥ 1 | I found that I could just hold down 'F' and collect to my heart's content. Maybe put it on a cooldown or make it so that pick up the cans just by flying into them? Overall, it was a fun game! I hope you expand on it in the future and maybe add other powerups and obstacles. |
| Apr 23 16:54:23 | 6m 34s | Unfinished Thing Zelda Controls | ♥ 0 | Nice art style and responsive controls. I'd personally prefer to be able to WASD instead of (or at least in addition to) the arrow keys. Hopefully I could see more of this in the future! |
| Apr 23 17:28:14 | 33m 51s | My Friendly Planet | ♥ 1 | I love the gravity mechanic! Just pitching an idea, do with it what you will. Use the Sun as a blocker for the asteroids so that they hit it instead of the planet. But, every asteroid that hits the Sun makes it bigger, making it slower and the gravitational pull stronger. Moving as the Sun reduces its size, making it faster and the gravitational pull weaker. If the Sun gets too big, it collapses into a Black Hole, making it very small, but extremely slow with an gravitational pull that's extremely powerful. Maybe that's not the game you want to make, it's just what popped into my head when I tried to play it and thought I'd share. |
| Apr 23 17:35:45 | 7m 31s | Protector Of Zinoth | ♥ 1 | That's a lot of fun. There were a lot of simple mechanics layered to make some complex situations. I could definitely see myself playing waaaay too much of this! |
| Apr 23 17:56:29 | 20m 44s | Rent Officers | ♥ 1 | Interesting world building. My only complaint so far is that some of the dialogue is awkwardly written (but that's easily fixable). But, interesting setup, I'd like to see where the story goes! |
| Apr 23 18:04:23 | 7m 54s | Dream 46 | ♥ 1 | The game threw an exception when trying to launch: "Exception thrown: RuntimeError: abort(Cannot enlarge memory arrays to size 16896000 bytes (OOM). Either (1) compile with -s INITIAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 )" @ me if you need any more details. |
| Apr 23 18:32:29 | 28m 06s | Time Crunch | ♥ 1 | The game definitely needs a tutorial. I beat the first level without really know what I was doing. Then, the game froze on the second level because I think I caused some infinite recursion because I still didn't know what I was doing. That being said, I loved the writing and the homour. It's an interesting, mindbending concept -- I just wish I knew what I was doing. |
| Apr 23 18:48:08 | 15m 39s | Pitcher and the Whale | ♥ 2 | Possibly the cutest game I've played during the jam. Art is great! Sound and music is great! I would have preferred a different control scheme, but that's just me. |
| Apr 23 19:03:20 | 15m 12s | Feed the dog | ♥ 1 | I love the art and music! Contrary to everyone else, I actually like that you have to keep track of your ammo by yourself and that the only way to know how your dog is doing is through the sound cues. I feel like that just adds to the immersion. What I didn't like is that opening the game would also open SteamVR for some reason, lol. |