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Feedback comments for LD46
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| Timestamp | Since previous | Game | BattleCat's comment | |
|---|---|---|---|---|
| Apr 20 06:25:34 | Bob The Bog Roll Defender | ♥ 1 | Nice game. Reminded me of the indie Dos games I played as a kid in the 1990s. Pros: - I like the voice overs, they add some nice atmosphere to the game - Cute graphics Cons: - You can't start the game if you buy a shotgun, but not a pistol | |
| Apr 20 08:18:17 | 1h 52m | My Pet's Dungeon | ♥ 1 | Fun little game. The music really brought something to it and made you feel like you were stuck in a dark dungeon. At first I found the game a little confusing. I couldn't figure out how the fighting worked - if I had to do something to attack etc. After a couple of tries I figured it out. When I did figure it out, I found it very hard. I died rather quickly because I couldn't afford food. Seeing as the pet's lifespan is so short it might've been more fitting to just give the pet a random name. I really liked the names for the enemies though. I chuckled at Oliver The Skeleton. Also, when you die the enemy keeps pounding away at the poor little pet :( Overall, this game is one of the games I will remember when LD46 is done. |
| Apr 20 08:29:35 | 11m 18s | Yes, Mr. President! | ♥ 0 | Very interesting game. I can truly say I feel like the mechanics of this game are innovative. I haven't seen them before anyway. The game was quite clever I think. It had your attention on the crowd all the time, and then all the other things happened so you were forced to remove that attention. I became very hectic, and I like how the crowd moved. Gave a very hectic atmosphere. The sound was also quite good and fit the game and graphics perfectly. |
| Apr 20 11:48:04 | 3h 18m | Office, Inc. - Keep your sanity alive! | ♥ 1 | I like the style and music and everything. It's a fun idea that I feel like deserves to be elaborated on. Unfortunately I'm either just bad or the game is really hard. After less than a minute I die no matter what I do. Perhaps reduce the speed at which problems occur? Anyway, overall I liked it so not bad :) |
| Apr 20 15:20:01 | 3h 31m | STEM | ♥ 3 | Interesting game. I like the concept with the red blood cells and all that. I played it for longer than many other games made for LD46 :) What made me stop was that the play area felt like it had no boundaries, and there were so few nucleotides so I felt like I was looking for a needle in a haystack. That said, I really think this game deserves to be expanded on. |
| Apr 20 17:53:19 | 2h 33m | Ponk and Sheeply | ♥ 1 | Fun idea, quite challenging. My suggestion would be to maybe make some sort of border around the level as I thought both the sheep and the player would fall off so I spent some time trying to avoid that. But generally I liked it :) |
| Apr 20 17:59:21 | 6m 02s | Monster Love | ♥ 0 | Fun game. I liked the concept. I had a bit of difficulty with the fly swatter though. When you use it, there's a gap between you and the fly swatter where nothing happens which makes things harder than they should be. By level 3, there were so many flies it was impossible to keep up. But keep working on this :) |
| Apr 21 07:03:01 | 13h 03m | Keep Pit Alive! | ♥ 5 | I have a couple of questions: 1) Who hid all these apples in a cave? and why? 2) How do you train your horse to become a spelunker? This was a fun and unique experience. There were some things that I noted: the hit box for the horse seemed a lot smaller than the horse and being a big animal it sort of felt like maybe it didn't fit in the whole cave environment. That said, I enjoyed it. The apple indicator in the top left urged me to keep trying to find all the apples. |
| Apr 21 13:38:51 | 6h 35m | The Big Man of Purgatory | ♥ 1 | This was awesome. **Good things:** - Coherent experence - Nice graphics - Unique world giving a great mood **Hiccups (for me at least)** - The projectiles you're supposed to avoid are the same color as most of what's on the screen so I didn't even see it the first few times and died - The indicator for which type of hero to capture is very discrete so it took me 3 plays to even see it was there All in all though, this was great and I found myself really enjoying the fun, but frustrating, mechanics. |
| Apr 21 15:18:06 | 1h 39m | Electorite | ♥ 1 | Cute game. The best thing about it was the level design which I thought was quite good. |
| Apr 21 15:22:31 | 4m 25s | Bro Loving: Keep the Bromance Alive | ♥ 3 | So I can't figure out how to play this game. It wasn't immediately clear what was going on in the dressing room so I just clicked Let's Go. Then I was on the stage and apparently I'm supposed to press the arrow buttons? Presumed it was like Dance Dance Revolution kind of thing but nothing happened when I pressed the buttons, and nothing happened when I didn't? |
| Apr 21 15:30:57 | 8m 26s | Turtemple | ♥ 0 | I guess I'm not smart enough - what am I supposed to do? I figured out how to pick up the shield and the turtles but I had no idea what to do with anything other than use the shield to prevent me and the turtles from dying... |
| Apr 21 18:22:40 | 2h 51m | From Dusk Till Dawn | ♥ 4 | This game was right up my alley. It brought back great memories from my childhood in the 1990s. The general mood of the game reminded me of games like Monster Bash and Castlevania, but with humor. The intro made me laugh. I also liked the premise of having to bounce the girlfriend's organs around, but ultimately I found that I often failed because of, what felt more like, the level layout than my skills. Like the body parts would just happen to land in a way that made it impossible to progress. That said, this was one of the highlights of LD46 for me :) |
| Apr 21 19:11:21 | 48m 41s | Keeper of the Flame | ♥ 2 | This was nearly perfect. I grew up on Battletoads. The game was NES like, uncompromising with excellent art and music style to package everything together. I loved this. By far my favorite entry in LD46. |
| Apr 21 21:01:04 | 1h 49m | The Appetite of Blaise the Fire | ♥ 1 | This was amazing. It's like finding fine art in Ikea. And I didn't even play the post-jam version yet :) |
| Apr 21 22:29:57 | 1h 28m | Monster Munch | ♥ 1 | How much does it take for the monster to evolve? I swear I must've fed it like 20 of each type and nothing seemed to happen... |
| Apr 22 17:52:01 | 19h 22m | Continuity | ♥ 2 | Interesting idea. Unfortunately I had a really hard time understanding what I was supposed to do. I managed to get to a planet but at first I didn't realize there were bubbles and what that I was supposed to build. I pressed buttons and they just dinged and nothing happened, as I experienced it. But what can you do with such short development time. The music was very fitting the space scene was interesting to look at. |
| Apr 22 19:51:39 | 1h 59m | The Box | ♥ 1 | This was a very clever game. I would have liked the robot to move a bit slower though, I felt like I died often because of the way he moved. Still, I enjoyed this game. Well done. |
| Apr 22 21:10:41 | 1h 19m | Support Class | ♥ 0 | Interesting idea. At first I thought the game froze because when I clicked a spell everything stopped and there was no indication that I was supposed to click on something. That said, I liked this take on the Final Fantasy type game and I hope you will flesh out the game more. |
| Apr 22 21:44:48 | 34m 07s | Advise the King | ♥ 1 | Fantastically clever game, and very well made for the short time it was created in. Very polished. This is the first game in LD46 to receive only top marks from me :) Everything was intuitive, well made, polished and most importantly - fun! |
| Apr 23 18:54:55 | 21h 10m | Horny Rhino | ♥ 1 | What a gem of a game. Everything was so well put together. My only problem was that the mouse speed seemed to be different than that of my normal speed, so it was really hard for me to play/aim, and made me play less than I would've. |
| Apr 24 07:10:22 | 12h 15m | Peck Beach | ♥ 1 | This was really cute. Had a Paper Mario feel to it. I didn't understand what I was supposed to be doing though. Here I am, on a beach with enemies I can fight. But why am I fighting them? What am I trying to accomplish? Apart from that it had an impressive amount of polish, except for the battle music which got old really fast - but what are you gonna do in 72 hours? |
| Apr 24 13:52:01 | 6h 41m | Captain Molly | ♥ 1 | I made sure to play the LD46 version of course. Very nice game. I see foxes are the enemy in your game, just like they are in mine. There were some minor issues imho. I the enemy projectiles too hard to avoid, and the kitten sound kept playing non-stop after picking up the first one. But that's the kind of thing to expect when a game has to be made in 72 hours. Overall I liked your game a lot. |
| Apr 24 14:31:51 | 39m 50s | Companion | ♥ 1 | I liked this. The graphics are nice and fit the game type, and so do the sounds. Especially the music had a very "dungeony" feel to it. I thought the enemies moved a little too fast compared to how fast you could attack though. I eventually found a rhythm of attack that allowed me to spam attack though, so perhaps you could add an attack cooldown. Other than that, well done. |
| Apr 24 21:10:25 | 6h 38m | Solais | ♥ 0 | ​Great little game. I believe this is my first Pico8 game, and I can definitely see the charm in the system. The game itself reminds me of both the cave parts of Link's Awakening and many Rare games like Solar Jetman and Digger. It struggled a bit with telling scenery from platform, spikes from walls etc. (this coming from a guy whose LD46 entry is made to look like a NES game). Looks like you've adressed those things in the post-compo version. Great experience all in all. |
| Apr 25 09:21:13 | 12h 10m | Cthulhu: The Cult Must Not Die | ♥ 3 | I really liked this concept. The mood was perfect and hit me right in the Cthulhu feels. I had a few problems with the fighting system though. The instructions said something about the cursor changing to red and such, but it seemed completely random when to click and when fighting was actually happening. That said, this was quite impressive for an LD entry. Well done. I hope you keep working on it. |
| Apr 27 12:16:14 | 50h 55m | The Ill Divinity | ♥ 1 | Interesting gameplay mechanics, I liked them a lot. I also found the level design to be nice. Hope you continue working on this and add some more polish :) |
| Apr 29 12:11:42 | 47h 55m | For Ducks' Sake | ♥ 1 | Enjoyed this a lot. Graphics were cute and the sound of the gnomes just made it. At first I thought they were cute, and after hearing the sound I was like "they're not getting my ducklings those bastards". The number of gnomes that came at you were scaled great as you got the chance to figure out what was going on before everything went crazy. |
| May 2 07:58:34 | 67h 46m | Flock for Feast | ♥ 0 | Very solid entry. Everything felt incredibly smooth, and it was really fun. Good sound and feedback from events. Only thing I didn't like so much was that the tips where behind all the scenery or off screen most of the time, and that's a minor thing. Well done. |
| May 2 08:05:55 | 7m 21s | FlameOver | ♥ 1 | Interesting entry. Controlling the character felt a lot smoother than I expected, and the sound effects were great. Only thing I didn't like so much was that the wind and rain often came at the same time so it didn't really feel like what I did made a huge difference. Felt like I was damned if I did, damned if I didn't. |
| May 3 08:36:11 | 24h 30m | Loading... | ♥ 3 | Very interesting and well made. Everything felt smooth. My only problem was it took me a long time to figure out what was going on. The glitches had different colors so at first I thought I was supposed to avoid the red ones and stay inside the green ones. After hearing the sound that made, I thought I had to stay under the green ones for a certain amount of time. That didn't seem to do anything. Then I noticed the little dots and figured out I had to collect them. I didn't immediately understand how long I'd have to do that though, as the progress indicator around the player is really discrete so I didn't notice it turning green at first, when picking up dots. Other than that, you should definitely expand on this. |
| May 10 19:18:51 | 178h 42m | Soul Seed | ♥ 0 | Great game. I was quite impressed with the way this was put together. In most games it stays simple for a while to teach you how things work, but it didn't here - yet the player (or I at least) wasn't overwhelmed. Every step of the game just made me want to see what would happen when the tree had been fed enough. The ambience really fit well with the whole thing too. I hope you continue working on this. I'd love to see the outcome of that. |