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Feedback comments for LD46
BabyKing's games and stats for all events →
| Timestamp | Since previous | Game | BabyKing's comment | |
|---|---|---|---|---|
| Apr 21 15:10:07 | Ignis Morty | ♥ 5 | I unfortunately couldn't get very far but I am sure that just needs a little tuning that there isn't really time for in an event like this. I enjoyed the minimal UI, I feel you did a good job of showing us what was happening on screen despite the lack of a traditional healthbar etc. My biggest complaint was I couldn't figure out how to restart the game after I died. I restarted the browser in order to reload which meant I also had to watch the cutscene again, it would have been really nice to start again at the beginning of the level if I wanted. Thank you for your submission and I hope you check out the game I made with my best friend! | |
| Apr 23 02:31:17 | 35h 21m | Slimekeep | ♥ 1 | I enjoyed this a lot, your take on the theme is solid; probably the best gameplay idea based off of the theme. I found myself ignoring the basic premise though and on subsequent playthroughs just blasting everything because I knew it was going to get super crazy soon enough. You could push the idea you created a little more by having a finite number of bullets; giving players limited resourced to try and achieve the highest score. Or perhaps a finite amount of time and multiple levels. Thank you for making this game! |
| Apr 23 02:38:13 | 6m 56s | platformEGG | ♥ 1 | This game is really tight! I appreciate the controls are available for controller as well as kb&m. I mirror @marxy-37 it would be nice to be able to jump with the egg or potentially slowed while carrying the egg. Funnily enough my buddy and I made a game with a similar concept. Have something in the level you need to also keep alive and get to the end with. Starting from the beginning is rough, as well as having different controls for picking up and dropping the egg left me wanting. A very fun entry, thank you for making it!! |
| Apr 23 03:18:07 | 39m 54s | King's Table | ♥ 1 | This was a decent execution of a really great idea. I love the art and game design, Some minor things that I would have liked to see: the poker chip sprites seem to be scaled down and don't seem to fit with the rest of the art. The other thing is being able to tell what moves each piece or going to make in the context of the game. How frequently do the attacks happen, does the attack get stopped by your other pieces? Thank you for making this! I will be back for more :) |
| Apr 23 03:23:40 | 5m 33s | A-maze-ing Mess | ♥ 1 | I want to draw the level out so I can beat this thing. Thank you for nailing the exploration/ resource management/ puzzle energy that is this beauty game. |
| Apr 23 14:59:07 | 11h 35m | MegaCorn - Strategy / Economy Simulator | ♥ 1 | I enjoyed this game, the aesthetic is great! Something I would like to see is some indication of what the different buildings are doing during gameplay. Perhaps having items visually move from your resource pool to the building or from the building to the resource pool. It seemed so fast paced that I found it difficult to react to what was going on and triage the source of the problem. Thank you for making this! |
| Apr 24 14:51:40 | 23h 52m | Angst | ♥ 6 | I can certainly relate to everything expressed in this game and I appreciate deeply that you made it. The couple places I could see this game improving were mentioned on your itch page so I'll leave you with: thank you for making this, I would be very happy to see you take this project further. |
| Apr 24 14:59:03 | 7m 23s | Hope | ♥ 0 | There is so much that is well done in this, I think it could benefit a little from some music as well as some tuning on the feeling of jumping/running. Thank you for making this I enjoyed playing it!! |