Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Aaron Taube
Feedback comments for LD46
Aaron Taube's games and stats for all events →
| Timestamp | Since previous | Game | Aaron Taube's comment | |
|---|---|---|---|---|
| Apr 21 19:31:29 | Keep Them Away ! | ♥ 1 | I hate to echo previous sentiments, but I did enjoy playing the game. Need to be able to get to catapults way faster, and the mouse target thing is definitely annoying. | |
| Apr 21 19:32:46 | 1m 17s | Cactus Adventure | ♥ 1 | *daylight dance starts* 5/5. Controls were admittedly wonky, but I was charmed, instantly. |
| Apr 21 21:17:46 | 1h 45m | StarShip Hamster | ♥ 2 | Adorable, perhaps a tad easy, but adorable, and a blast to play. |
| Apr 23 21:56:08 | 48h 38m | Graceful Planet | ♥ 1 | The visual effects were remarkably polished. I especially loved how responsive it felt to tether and drag the planet, it was really well done. |
| Apr 23 22:49:49 | 53m 41s | The Dark Cave | ♥ 1 | Was really cool seeing the Limbo vibes from this. Hated having my light source get stuck early and become difficult to lure. I wonder if keeping that with you would be easier with a clap mechanic? The procedural animation of the spider is obviously amazing, especially in such a short time, and while some extra polish and variety on sound would be nice, this is a great proof of concept. |
| Apr 25 15:30:30 | 40h 40m | Social Distance Enforcers | ♥ 1 | Definitely one way to do a rhythm game, lol I would include some sort of penalty for missing, for sure. It was weird having almost a damage effect happening when you messed up but no actual penalty other than perhaps a lower score. |
| Apr 26 17:15:40 | 25h 45m | Save The Fish | ♥ 1 | This was super cute and fun. Though the camera was the bane of my existence a couple of times in there. |
| Apr 26 22:49:20 | 5h 33m | Cats In Flats | ♥ 2 | Really funny! I apparently suck at it, and managed to get my chair flung across the house. Oop. |
| Apr 26 22:55:04 | 5m 44s | Ball Monster | ♥ 2 | Definitely cool concept! I see the buggy browser version though. I had to get up to do something real quick and when I came back I was unkillable, but I also couldn't progress the game. Other than that, something about using space to throw instead of jump I just could not get my brain around. Think I would have preferred mouse click for the throw, but that's me |
| Apr 27 20:39:31 | 21h 44m | None left Behind | ♥ 1 | Really great way to stick to theme and the aesthetic of the game is fantastic. My only real frustration is going all the way back to the start room each death. That made it apparent how slow you really are. |
| Apr 27 21:16:57 | 37m 26s | Icy Mountain Hot Potato | ♥ 0 | Struggled to get 10 and I'm looking up there at the guy who got 48. Apparently I have a crippling need to git gud. Super fun take on the theme! But I do agree with folks who felt like the player jump needed to be just a bit higher. |
| Apr 30 19:09:22 | 69h 52m | For Ducks' Sake | ♥ 1 | That was hilarious! I eventually died due to the unending wall of gnomes. I couldn't kill enough of them! I see on the bug list that there are some collision issues on right side of screen, I think I may have gotten stuck on the left wall in those last few moments though. Great game! |
| May 2 18:13:57 | 47h 04m | Message | ♥ 2 | The visuals are great and I actually really like the little bit of bob to the camera. Main thing I felt like I needed was some more feedback in the boss fight. I died several times from trying to figure out if there was something more I was supposed to do in it. |
| May 2 23:38:53 | 5h 24m | Bomber Escort (or boomer escort) | ♥ 0 | The slow movements struck me as a really interesting choice, though it feels very much like you can only do so much to help your bomber. I wonder if you could keep the game slow, but do some visual effects to give you a sense of speed. |
| May 5 13:51:21 | 62h 12m | Mark | ♥ 1 | Might actually be one of my favorites I've played. It was hilarious, and I loved the music. It handled having a bunch of different mechanics in a simple space really well. |
| May 5 13:58:06 | 6m 45s | Catch The Mouse keep it alive | ♥ 2 | Was so confused when I got killed by the cloud lol. Also not sure if it was intended, but the flying pig got turned around and wreaked havoc on the rest of the game for me, ended up on on part with him and my little autospawning mouse just thrown into an impossible blender D: I think what might help with dealing with the randomization, is rather than autospawning, have the option to click to spawn or another button to spawn, that way the player can wait as long or as little as they need. |
| May 5 14:44:35 | 46m 29s | Star Keeper (Ludum Dare 46) | ♥ 2 | It was fun, but I felt that it did not do very much to plant the trees to protect the planet, but maybe if it progressed further I'd feel more incentive. Great job! |
| May 5 22:59:21 | 8h 14m | FLOWER | ♥ 1 | It is as the description suggests. The visuals are gorgeous and I love the music. It's all mood. |
| May 8 01:56:16 | 50h 56m | Birdie Burglars | ♥ 1 | Those animations were delightful! The controls seemed awkward at first, but once you get accustomed to it, they were super smooth. |