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rosypenguin

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TimestampSince previousGamerosypenguin's comment
Oct 8 05:03:58 Epoch ♥ 1 Thanks for commenting on our Epoch game :) You have a nice idea here, I enjoyed experimenting with different combinations to discover new ones! Got stuck at 17/30 after getting the golden circular thing and the black goo thing. I wish the items were labeled, and that there was a way to clean up the work area once it got too messy. The animated portion above the work area is a nice touch, but for a while I thought I had to drag some items onto the caveman or the boar. Overall great idea, would be cool to see other epochs
Oct 8 05:41:04 37m 06s There was something here ♥ 1 What a phenomenal interpretation of the theme. I love clickers so I had a blast playing this. It felt like just the right length and had just the right amount of story, great work!
Oct 10 02:28:28 44h 47m Bacteria ♥ 1 Great work, definitely reminded me of Conway's game of life. The logic was fairly easy to figure out but it was still hard to get a score of over 500! I'll keep trying!
Oct 10 02:38:41 10m 13s A Journey Close, A Journey Far ♥ 0 Great work, especially for a first game jam! The pixel art is solid and the story is nice and suspenseful. I'm not sure if I ran into a bug, but I set the crystal back on the base and went back to cryo-sleep, then the screen went blank. Is there more after that? Other small nitpicks: It'd be great for more continuous movement by holding down the arrows, right now it feels like I move faster if I hammer the arrow keys, making it tedious. Also would prefer to go through doors without having to press space! But otherwise good work :)
Oct 10 02:59:56 21m 15s Palely ♥ 2 Absolutely phenomenal game! What a truly original idea, I loved the interpretation of the theme and all the polish that was put into it. The puzzles were really clever too! I could easily figure out what I needed to do and it was fun looking for all the items with "k" in them to complete all the keys. I'd love to pick your mind about the shaders used to achieve the watercolor effect if you don't mind; it's really well done.
Oct 18 02:57:13 191h 57m Entropioneer ♥ 2 Very addicting strategy gameplay! Played through every level, love the way the difficulty ramps up by introducing new mechanics. I noticed a small bug on the RU81K 4 level, where pressing the "replay" button loads up the wrong level. Otherwise, really high marks for fun, art, music, and innovation. So much polish and smooth transitions. Had a blast playing it.
Oct 18 03:08:20 11m 07s Unraveling Nothing ♥ 0 Interesting mechanics, I wish the winding/unravelling of the rope could go a little faster, considering the aggressive timer in the game. Also it would be nice to show the direction and strength vector for launching Nothing, as it seems to be hard to aim him at the right areas. The graphics and audio were polished!
Oct 25 05:42:46 170h 34m The Song of Calirum ♥ 2 Really wonderfully polished game that was engaging and unique. I played through three times before ultimately dying in each session. I loved the choices and having to balance different resources. I found some paths but many times I just didn't have the right resources, since it's hard to know which resources I will need for which random path that comes up. I ended up building a lot of Enlightenment, which I felt was a really useful resource to have, but that game I kept getting the same few events over and over which depleted my food and stamina, forcing me to use up my enlightenment. Then when I got a path that required enlightenment, I had none to give :(. I think some of the random events can show up less often if you have encountered them before (for example, the mountain with the guy who gives a riddle... I don't need to see that twice). Finally, I found it frustrating to have to open to rulebook to see what resources I have. The cards could contain the names on the sides, or allow you to scroll over to read them.
Oct 25 05:50:55 8m 09s War with Nothing ♥ 1 I think you have something here, just need to have the player die when their HP reaches 0 (I was able to keep going to the end of each level even when I deliberately ran into shots and should have died). Keep it up and keep practicing, you'll get further in the next jam!