Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → rosypenguin

rosypenguin

Feedback comments for LD46

← LD45   LD47 →

rosypenguin's games and stats for all events →

TimestampSince previousGamerosypenguin's comment
Apr 21 05:33:08 Flower Dreams ♥ 1 The progressively higher pitch with each flower in a combo is so satisfying, I keep waiting for 5+ flowers before cutting them all off at once! However this strategy doesn't seem optimal for the plant, haha. Tried a few other strategies and can't seem to score very high; guess my bad luck with plants travels to the virtual world, haha. Anyways I had a lot of fun, and I love the simplicity and zen-like nature of the game. Great work!
Apr 21 05:39:34 6m 26s My Mother is a Caravan? ♥ 7 Great work, hilarious premise! Very cool to see procedural level generation, a dialog system, active combat and shops all done in 72 hours!
Apr 21 19:42:04 14h 02m Quite Contrary ♥ 1 garden.png Cute game! Took some time to figure out the mechanics but happy with how my garden turned out! Found 12 or so garden friends; how many are there total? Some feedback: The scissors should cut after you let go, not just on collision. I accidentally cut multiple plants while I was rearranging them, as they had moved over the scissors. Overall very nice work!
Apr 22 23:27:47 27h 45m DI(e)NO(t) ♥ 4 Thanks for playing our game! It's amazing how we came up with similar premises but had completely different approaches to the gameplay and mood. Love the cute artwork; Apollodocus is my fave. The cheery ending screen made my day! Dino2.PNG
Apr 26 00:58:06 73h 30m MegaCorn - Strategy / Economy Simulator ♥ 2 Incredible amounts of polish, especially for a first game jam! The art, music, and mood all fit together really well. I played a few times and while I was able to balance the water and corn for a while I still ended up losing each time; probably just need a little more trial and error. Overall nice work!
May 9 23:12:17 334h 14m The Ill Divinity ♥ 1 Solid game, the controls were smooth and the puzzles were just the right level of challenging. Pretty unique mechanic! I like the counter at the end, give me incentive to play through again to try to improve. My run time: 179s and 24 deaths.
May 9 23:18:58 6m 41s Dance Dance Unicorn of Magic! ♥ 1 Cute game, love the music. I found it a bit clunky in areas, such as giving feedback when the enemy touches the unicorn or when I kill an enemy. The mechanic to pick up the unicorn in order to move the map is interesting, but ultimately unintuitive. I like the pickups to increase my firing speed, though it should have a way of indicating how long the firing speed increase will last. Overall nice work.
May 9 23:33:21 14m 23s Save The Dinosaur ♥ 1 I love how our games have similar themes but we approached it from completely different gameplay angles. Solid mechanic, but a bit simple. Would love to see more disasters emerge and eventually whole words that you'll need to type out.
May 9 23:41:45 8m 24s Compfire ♥ 1 I like the different abilities you can pick up, such as bag size increase, camera zoom out, and better axe. It got really difficult toward the end where I had cut down every tree within the campfire halfway health radius, which meant I couldn't possibly reach a tree and back to the campfire on time... Played through a couple more times and I'm not sure what to do after I get to that point. Great work overall, I had fun with it.
May 9 23:48:12 6m 27s How They Survived ♥ 0 dinomlette.PNG What a charming game. Loved the colors and style, and the sound effects added to the wackiness of the scenario. The throwing mechanic took some time to get the hang of, as I was looking at where my cursor was clicking, rather than where the dino was biting. But when I figured it out it was fun throwing projectiles at the pterodactyls! Overall, nicely done. I chuckled at the lose screen.
May 9 23:56:37 8m 25s The Last Robot Archer ♥ 0 Lots of fun! I enjoyed the mechanic, it was quite simple but I can see it expand with more mechanics and enemy variations. The music was nice and fitting, and the art was clean. Loved the level completion portal VFX.
May 10 00:07:47 11m 10s Hell Yeah! ♥ 1 This was a great concept. Atmosphere is nice and I liked the intro comic art as well as the in-game pixel art. I wish the same level of polish was met in the tutorial, as there was a lot of text that was difficult to parse at quick glance. The mini-game was interesting, not sure why the panels flowed upwards when you completed a match, rather than down for traditional match-3s. Some other points of feedback: zoom out the camera more, it'll help us navigate the crowded space. Add some indication to the lights area, I wasn't aware that the path there could be walked on and took two playthoughs before I found the area. And make the "80s" "pop" and "hiphop" panels in the music minigame easier to see, I think there's transparency making it feel like part of the background. Overall, I could see a ton of potential as it has pretty unique gameplay from what I've seen. Keep up the great work!
May 10 00:26:28 18m 41s Spirit of Resistance ♥ 2 You had me sold at minesweeper haha Capture.PNG I chuckled on the end screen. Loved the gameplay, the story was interesting. The art felt nicely polished, from the characters to the scenes to even the text boxes and the minesweeper screen. The 3D planet menu was cool too! My only major complaint is the dialog interrupting my intense focus and concentration getting the last few mines on a board. But overall a solid entry.
May 10 00:36:47 10m 19s WormsWorms ♥ 1 Haha this was cute. I like the art style. Thought I could kill enemies with dash, and thought I could feed the birds with throw at first. But then realized it was the other way around. I like the fast paced arcadey nature. Good work