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Synedraacus

Feedback comments for LD44

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TimestampSince previousGameSynedraacus's comment
Apr 28 15:16:28 Don't Kill My Cat ♥ 2 It's either a work of genius or utter bullshit, and I can't decide which.
Apr 29 06:17:11 15h 00m God's Life ♥ 1 Your link is broken. Also, you should probably provide links to Web/Windows/Linux versions, not just the source code.
Apr 29 06:25:10 7m 59s ALIEN, e x p a n s i o n . ♥ 0 Cool graphics and sounds, but I found the controls pretty weird. Is left/right rotation really inverted?
Apr 29 06:46:02 20m 52s ýÔïïÞ ♥ 0 Nice image and nice idea with the text, but there is not much of an actual gameplay. I bought a few levels of every upgrade in about half a minute and... that's it? It's a game about watching a number tick?
Apr 29 06:52:30 6m 28s Pawn ♥ 0 Linux build crashes after the resolution selection window. The console output is as follows: ``` XXX@XXX-work ~/Downloads/pawn_linux $ ./pawn.x86 Set current directory to /home/XXX/Downloads/pawn_linux Found path: /home/XXX/Downloads/pawn_linux/pawn.x86 Mono path[0] = '/home/XXX/Downloads/pawn_linux/pawn_Data/Managed' Mono path[1] = '/home/XXX/Downloads/pawn_linux/pawn_Data/Mono' Mono config path = '/home/XXX/Downloads/pawn_linux/pawn_Data/Mono/etc' Preloaded 'ScreenSelector.so' Player data archive not found at `/home/XXX/Downloads/pawn_linux/pawn_Data/data.unity3d`, using local filesystem ``` As far as I know, it's just the default Unity spam.
Apr 29 11:24:25 4h 31m Roboxery ♥ 0 Crashes on linux: ``` morozov@morozov-300V3A-300V4A-300V5A ~/tools/Games $ java -jar Roboxery.jar Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.limit(I)Ljava/nio/ByteBuffer; at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133) Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.limit(I)Ljava/nio/ByteBuffer; at de.cozmic.graphics.DrawData.flush(DrawData.kt:27) at de.cozmic.graphics.Renderer.flush(Renderer.kt:108) at de.cozmic.graphics.Renderer.render(Renderer.kt:337) at de.cozmic.graphics.GUI.button(GUI.kt:37) at de.cozmic.states.MenuState.render(MenuState.kt:37) at de.cozmic.Game.render(Game.kt:62) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) morozov@morozov-300V3A-300V4A-300V5A ~/tools/Games $ java -version java version "1.8.0_101" Java(TM) SE Runtime Environment (build 1.8.0_101-b13) Java HotSpot(TM) 64-Bit Server VM (build 25.101-b13, mixed mode) ``` Please let me know if you need any more debugging information.
Apr 29 11:40:36 16m 11s Idle Idol ♥ 2 Usually the clickers are just about watching some number increment, but this one is also about making sure it doesn't increment too fast. That's a great idea, because it gives me the reason to actually play the game instead of just leaving it open and going for coffee or something. Graphics, sound and overall polish are top-notch. Like I couldn't find anything bad with those even if I wanted to. That said, I felt it would be more interesting if there were two or three more variables to play with, like money, wood or some other resource. Just gradually updating stuff along a single axis starts feeling, I don't know, mechanical.
Apr 29 11:48:45 8m 09s Transfert ♥ 1 Graphics and audio are great, although it would probably be easier if I could see the ground.
Apr 29 12:01:08 12m 23s Life for Likes ♥ 1 I really like it. Mechanics, sounds, theme fit, all just really works together. And it's in Flash, so the game must run on a toaster.
Apr 29 12:21:22 20m 14s Venture-Out! ♥ 1 This is crazy awesome that someone makes a whole complete DOS game for LD. The art and sound are perfectly authentic, the gameplay loop is working fine, refreshing screens give just enough chance to grind while forcing you to finish a level in a single run. My favourite from LD44 so far. Just one little issue: your dos-only distribution (the one without Dosbox) lacks `dos4gw.exe`.
Apr 30 05:35:11 17h 13m BOB ♥ 3 I liked the Reigns-style sequence of decisions, but it is pretty difficult to balance the variables you don't see, as @entirelybees mentioned above. Art and animation are great, though, and it's nice that you've made an Android build.
Apr 30 05:44:42 9m 31s Bartleby in Space ♥ 1 @carlsonandpeeters Any chance of a native Linux build?
Apr 30 06:18:59 34m 17s Snek Farm ♥ 2 That's really solid. I thought every possible variant of Snake has been made like in nineties, yet here you are.
Apr 30 12:00:22 5h 41m Diffraction ♥ 2 Linux build works alright.
Apr 30 12:07:44 7m 22s Entity Manipulation ♥ 1 The only thing I wish there was in the game is hitpoints somehow being persistent between levels, roguelike-style. Otherwise the cost just doesn't matter until the latest level or two.
May 7 13:06:01 168h 58m Perfect Date ♥ 1 Note to self: next LD, make a renpy game that consists entirely of jokes in menu screens while the "Game" itself is a single non-interactive scene.
May 7 13:13:09 7m 08s Furtual Rabbit: a defurred income game ♥ 2 Looks decent, and you get bonus points for not making it in Unity (which lags on some low-end PCs). But I didn't find the actual gameplay funny.
May 7 13:20:54 7m 45s Radioactive Worm Storm ♥ 1 Graphics and audio are great, and I'm always up to some indirect control games. But the robots' behaviour sometimes seemed counterintuitive. It would probably be better if their rules for choosing between multiple attractors were explained somewhere in the tutorial.
May 9 05:06:28 39h 45m The Day Of The Chosen ♥ 0 The game is pretty nice, but I think it would benefit from having a "Restart" button on the final screen. Sure, pressing Ctrl+R isn't alot of work, but it could easily be avoided.
May 9 05:33:58 27m 30s The Branch ♥ 2 Linux player reporting in, the build works just fine.
May 11 05:58:01 48h 24m Deadline ♥ 1 Good game, nice twist with health/energy parameter, but it would benefit from having a checkpoint or two. Otherwise it's getting pretty grindy.