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Feedback comments for LD41
Synedraacus's games and stats for all events →
| Timestamp | Since previous | Game | Synedraacus's comment | |
|---|---|---|---|---|
| Apr 21 17:36:31 | InvadTris | ♥ 0 | Oh, so I'm not the only one with the tetris variant. | |
| Apr 22 14:49:32 | 21h 13m | SSSS | ♥ 1 | Damn good art. |
| Apr 24 12:51:59 | 46h 02m | Infernoculus | ♥ 1 | Absolutely great game. I take it HoMM III was an inspiration? Unit design and random map obstacles definitely remind me of something. Though honestly I doubt there is a single russian for whom it wasn't:) Anyway, just slap the KO condition or maybe a way to respawn players and you sure get my money on Steam. |
| Apr 24 12:54:29 | 2m 30s | Flappy Blocks | ♥ 1 | And you were commenting on **my** weird-control-tetris being too difficult. Anyway, of two Flappy Tetrises in this compo yours is the better one. Five stars out of five. |
| Apr 25 11:45:02 | 22h 50m | Heaven and Earth | ♥ 1 | Good background music and very good art. Sound effects are annoying, though, and it doesn't really have two different genres in it. A nice game overall, and it's especially good to finally play something that's not about combat. |
| Apr 25 11:55:20 | 10m 18s | Sleeping Titanium | ♥ 1 | Just when I thought I'd go back to comments and make an electric sheep joke, I noticed it's an actual item to be purchased within a game. Nice overall, but I was missing some clear way to see how much energy do my sheeps/rabbits/chickens produce, how much more I'll get from upgrades and how much I'll gain by matching tiles. |
| Apr 25 12:17:22 | 22m 02s | Super Hyperspace Rythm Plus Ultra | ♥ 0 | Overall a good game, but for some reason it lags on 64-bit Linux under optirun. Although that could be some problem on my side. |
| Apr 26 07:01:54 | 18h 44m | Dungeon Slider | ♥ 1 | Neat mechanics, but IMO it's lacking some non-magic way to see the floor. Maybe just show what's under the missing tile? Also, I just had an issue on L4 that I see that a certain tile is sacred (via the looking glass), place the treasure there, but it's not collected upon exiting the level. Otherwise, a damn great puzzler. |
| Apr 26 07:04:37 | 2m 43s | Rogue Pawn | ♥ 2 | Apparently chess-souls is [a genre now](https://ldjam.com/events/ludum-dare/41/mare-underworld)? I'm yet to play either one, but your graphics look pretty cool. |
| Apr 29 14:36:24 | 79h 31m | Spatialsurf | ♥ 1 | Doesn't launch under Wine on 64-bit Linux. A pity, screenshots look pretty cool. |
| Apr 29 14:44:02 | 7m 38s | Mare Underworld | ♥ 0 | A nice game, but I found myself jumping randomly on the last level until it finally worked. Though it tells more about my chess skills than about the game, I guess. |
| Apr 29 15:07:41 | 23m 39s | Roundabout: ~ Roguelike & Rythm ~ Trading Bard Game | ♥ 2 | It's neat, but why don't goblins get to play some tune as well? |
| May 1 03:37:17 | 36h 29m | Beat Street | ♥ 1 | A good idea, a good game, and definitely 5.0 on the theme. If you were to make it into an actually polished game, that would be pretty great. Runs like charm in Wine, by the way. However, it could do with some quality-of-life fixes: * Is there a way to see the building's area of effect if it is already built? I mean, I could always hover a new one of the same type on the same cell, but that's additional hassle. * Maybe show which (empty) cells have water and electricity supplied? Little icons or something. That would make the point above redundant. * Some background beat would be nice. * Show which building's note is currently playing. It may be important for supply buildings. But that's really picking. I would expect that stuff from Steam-level game (if you want to make one), not from a jam entry. |
| May 1 04:00:48 | 23m 31s | Medieval Comedy DefJam : Heckler Edition | ♥ 1 | Runs on linux just fine, but deckbuilding for the bald guy seems broken (buttons don't respond). The entire run log is [here](https://gist.github.com/SynedraAcus/25108f2e28016fce2445356e91cbf1a8). And I'm not sure I fully understood the rules: for example, what's the success chance and where it comes from? |
| May 1 04:16:25 | 15m 37s | Super Slime Slasher Ultra | ♥ 2 | Does indeed work fine on Linux with optirun (Nvidia Optimus card). Voiceover is always a good thing to have, and you do have a nice VO. Although the sword direction isn't very readable on smaller resolution. Maybe if I just could see the mouse pointer? Or make the sword much bigger? Or some sort of overlay highlight element? |
| May 1 08:47:19 | 4h 30m | Rhythm Quest | ♥ 0 | That's a damn good game, definitely in top two I've seen in this jam so far. Everything just works as it should. |
| May 1 09:02:08 | 14m 49s | Paddle Pals | ♥ 0 | Idea is just perfect, but man, is it difficult. Never thought I'd ever need to git gud at Arcanoid. |
| May 2 06:39:35 | 21h 37m | Toodee and Topdee | ♥ 2 | That's one of the games where you forget it's a jam project. The game isn't just smart, it's actually *polished*. Great work. |
| May 5 11:36:42 | 76h 57m | Roulette Knight | ♥ 1 | It's like you took the basic roguelike idea of strategically pushing your luck and thrown out all the unnecessary stuff like monsters and traps. And then made a good game from it. Damn well done. |
| May 6 05:25:54 | 17h 49m | Oceanscapes | ♥ 1 | Linux build works fine for me (64bit Linux Mint 17). I like the idea, but it really needs some QoL fixes. Showing both game screen and text console was mentioned already, and I would really appreciate some commonly used parser IF commands (ie `examine`/`x` for looking at stuff, `take`/`grab` as synonyms for `pick up`, `exit`/`quit` to end the game). |
| May 15 02:36:50 | 213h 10m | Peckbuilding | ♥ 1 | That's quite a cool little game, I'm surprised it's short of votes. Nice graphics BTW. Although there are some minor issues I'd like to note, mostly with clarity: * Resolution order is unclear. Both moves simultaneously then both actions? What if I push while enemy attacks 1 tile? These should be communicated rather than * Icons are hard to read * Are other islands (those not in the line) important? It looks like it's possible to jump to them, but I haven't found any cards to do so. |