Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Sakkia
Feedback comments for LD44
Sakkia's games and stats for all events →
| Timestamp | Since previous | Game | Sakkia's comment | |
|---|---|---|---|---|
| May 1 02:34:07 | Hangry Bunny | ♥ 1 | some coins got stuck in my body, I think such collide box is not necessary | |
| May 1 02:45:38 | 11m 31s | InstaLifePlus | ♥ 2 | 'ARE U STILL THERE?' the idea for this game is quite interesting, good job |
| May 1 02:51:01 | 5m 23s | Jukebox Panic! | ♥ 3 | fun game but... why a music box eating coins means life is currency? |
| May 1 02:57:35 | 6m 34s | 1929 | ♥ 1 | I think it will be more resonable that I am the insurance company, so save lives will save my money directly |
| May 1 03:07:12 | 9m 37s | Money Golems Warriors | ♥ 1 | I think the map can be more interesting. The portals are in corners but we always fight in center because of the piggy bank, moving through the portal won't do anything if another play just stands in the middle of the field |
| May 1 03:15:10 | 7m 58s | Swords and Kreatures | ♥ 0 | I know the art is done by programmer but... add a background,dude and the UI of tutorial really need improvement |
| May 1 03:33:41 | 18m 31s | Face to Death | ♥ 3 | eating rich guys but I am just a little coin lmao the jumps feel strange, takes me a while to figure out right jump timing |
| May 1 04:43:39 | 1h 09m | Only Got Nine Lives To Live | ♥ 2 | feels like cartoon Mass Effect, like it very much! But I think these cat characters are a little scary... their eyes and face expressions make them look like dead specimen |
| May 1 04:59:37 | 15m 58s | Sinner | ♥ 4 | too many long-range attack enemies, so it feels really bad to move my fingers from WASD to 123 when my screen is full of bullets, maybe press space,shift or QE for pacts will be better. And I agree with the art inconsistency problem, it looks like a morden fashion guy fights inside a middle ages castle using magic? The start menu also looks like a totally different game |
| May 1 07:22:11 | 2h 22m | Faery Tales | ♥ 1 | I think there should be some context or game mechanics to explain why the faery's attacks cost health, otherwise it feels like a normal 2D platform game with only 'each shot takes health' correlated to the theme. Game quality is good though |
| May 1 18:25:46 | 11h 03m | The Million Dollars Insurance | ♥ 1 | If the cursor changes on interactable things it will be really helpful, puzzles are interesting |
| May 3 12:10:28 | 41h 44m | Rotten Planet | ♥ 2 | I think since you use low-poly 3d models, you shoudn't use realistic texture on it. The planet looks so inconsistent with other object |
| May 4 09:06:40 | 20h 56m | We Are Nuts! | ♥ 1 | I think if you use health as a timer, then it's just a timer. Change every heart icon into a clock icon then everything is still the same. If my character is bleeding or injured, then losing my life fast make sense. However except the theme part, you do complete a nice game, good job |
| May 4 09:15:09 | 8m 29s | Blood 2B Rich | ♥ 1 | Nice game, but I think the pace should be slower. I just clicked whatever I saw to keep my character in good health and mood, hardly had time to consider which to choose |
| May 5 01:10:24 | 15h 55m | remnant. | ♥ 2 | You guys are doing really nice job, but I think cutscenes and plots are bad choice for game jam, because it takes too much time to make them good. The big problem is, where is the theme? |