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JoshDBB

Feedback comments for LD44

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TimestampSince previousGameJoshDBB's comment
May 2 00:13:32 Bloodlust ♥ 1 Feedback on input felt great. I had a bug when tutorial prompt for Right Triger + Right stick appeared, I couldn't continue.
May 2 00:58:36 45m 04s Demon Apprentice ♥ 1 - I would have liked something to tell me when a wave4 was finished. Either a "Wave clear" message or an enemy counter - Sound effects were funny - The scythe was innovative, it took a couple of rounds to work it out.
May 2 01:07:53 9m 17s bird food ♥ 1 I didn't like how the movement of the snake in a grid didn't quite line up with the environment. The environment felt it was placed on a grid with double the scale, but it made it harder to judge when I should change direction. Otherwise, I really enjoyed the puzzles with guillotine.
May 2 01:37:02 29m 09s Zoltanya, Outdated Robot Fortune Teller ♥ 0 - This was definitely an innovative idea, at least setting/narrative-wise, not so much the gameplay. - The screen filter effects were making it hard to see icons above heads of NPCs and also the chart behind the main character. - It wasn't clear how I could get NPCs to play your arcade machine without hacking until you lose.
May 2 01:49:16 12m 14s Let's make really bad life decisions... ♥ 1 - controls were a bit funky, jumping didn't always work properly. Sometimes the jump was really small. The gameplay requires you to move in the air but that didnt' always work. - I got stuck in the ground once and had to restart. - I think the idea and gameplay was very innovative and fit the theme uniquely.
May 2 02:30:16 41m 00s Mosquito Hunter ♥ 1 - there was some weird graphical glitches in the background which I assume is a bug. - the grappling mechanic was a lot of fun to play around with. - the difficulty spiked very quickly because I didn't realise there was a double jump. - I think the controls could have benefitted from being able to use the mouse to shoot your tongue. I had lots of fun with this game.
May 2 02:57:42 27m 26s Rising Dawn - First Blood: It's Brunchtime ♥ 1 - the shadows being models looked a bit funky because of the perspective. - I really enjoyed the audio of this game. I think it contributed well with the theme to create an appropriate mood. - I wasn't sure how to deal with groups of people that were spread out.
May 2 03:35:18 37m 36s Soul Tycoon ♥ 2 - It took me a couple of in-game days to work out exactly what I was supposed to do, first with building units and then collecting from them. Once I figured that out, I quickly got the ball rolling. - It didn't take long for me to become a little bored; I was playing for the sake of finishing rather than just having fun with it. Thanks for not having exponential wait-times like most typical tycoons/idle games tend to have. I was able to finish in 24 days. - The one thing that I enjoyed most was the humor. I can see you put more effort into that than most games do. - I think having a button to automatically collect from a region of units would have gone a long way in making the later stages of the game more managable.
May 3 02:34:01 22h 58m Ghostly Tricks ♥ 1 This was pretty solid all around. It was polished and it had a good amount of content considering the type of content. I don't know if the timer was even necessary for the puzzles you had, but you could always utilise it in future additions.
May 6 03:28:30 72h 54m Collecting Really Nice Cats! ♥ 1 Hi, cheese. You told me you couldn't run executable files, so I've added a web version of my game.