Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Local Minimum
Feedback comments for LD44
Local Minimum's games and stats for all events →
| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| Apr 29 08:13:50 | Vixens | ♥ 0 | I was a bit confused too first time I tried it, so I think that the premise and mechanism could be a bit more explained to the player. Second run I had some grip on it, but my first thought of buy low sell high didn't work at all. They seemed to be always decaying in price. So I guess I didn't fully grasp the economics. | |
| Apr 29 09:31:07 | 1h 17m | Ultimate Financial Championship | ♥ 1 | As in real life, being early in the game lets you get ahead easily. After accumulating overwhelmingly most dollars I set off for the void. I hope no-one will find me. The game was simple enough to get. It would have been nice to discover an island of coins while wandering the void. The one technical minor detail I discovered was that it was real easy to get the text selected when clicking around, but that doesn't matter too much. |
| Apr 29 10:00:07 | 29m 00s | Blood Pressure | ♥ 0 | I tried playing on itch (the app) but it just opens a terminal window and immediately closes itself down. I see no error logs or similar either. |
| Apr 29 10:17:11 | 17m 04s | People Poker | ♥ 2 | I much enjoyed the graphics and the tongues, though they were horribly efficient. I kind of thought that the glass of water would at least be an obstacle for it, but no. So I never managed to rescue a single one. The music was quite awesome too, so if I would have felt like I had a chance (there's probably something I misunderstood), I would have found it quite. But for me the frustration of trying and trying again without ever getting a single point doesn't really fit that well with the quirkiness and humor of the game. I think in this type of game it's more important to make sure that the player feels like they are succeeding (at least for a while), rather than challenging them. So while it had some really great components, the difficulty kind of cut things short. |
| Apr 29 10:30:57 | 13m 46s | utsvulten | ♥ 3 | I'm furiously screaming to my cat that **EVERYONE NEEDS TO PLAY THIS ONE NOW**! Fantastic really. There's not much to say other than that. It would make for a great online experience if there'd be someone else playing the other character. If I have one complaint it's that it might have helped a bit if the game hid the mouse cursor since it didn't match the position of the hand exactly. The most beautiful cannibalism love simulator I've ever played. |
| Apr 29 10:52:40 | 21m 43s | The passion of a peasant | ♥ 0 | I played a few levels and I enjoyed the dialogue quite much. The distinction between combat and move turns had me confused a bit in the beginning, but I figured it out quite quickly. |
| Apr 30 08:27:08 | 21h 34m | Fake game | ♥ 5 | I had more or less the same idea, but your execution surpasses mine by far |
| Apr 30 09:21:34 | 54m 26s | That Time When I was Reincarnated as a Coin | ♥ 1 | I liked the backstory and the coin animations was really nice. The second level was way too hard for me though. I could manage to get up, after much struggle and wobble roll two or three grid spaces at the most. So either the controls need some helper feature that lets you get up standing on the edge easier before you start rolling. Or maybe the coin could get wider/thinner with progression to gauge the difficulty as the player gets more skilled. I also think level 2 should not introduce three new problems (bouncing balls, rolling, going uphill). One of them would have been enough, and I guess rolling downhill should be easier than uphill, so it would make sense to have that first. |
| Apr 30 09:44:05 | 22m 31s | To Health and Back | ♥ 1 | Challenging game. No chance I'd get out of debt. Got to forth level, but then the spikes got too evil. The coins worked quite well to keep me playing a bit more than I would probably otherwise would have and they also worked to elevate the challenge by increasing the reviving cost, but it also means that the game gets harder for those with less agility/skill rather than harder for those with high skill and that is probably a bit unfortunate. Always fun to see what you come up with. |
| Apr 30 09:58:02 | 13m 57s | Blood Chest | ♥ 3 | Fun game. I made it to the seventh wave before it got way too crowded and I tried to stay on top of my last diamond to defend it. I think the thing I appreciated the most was the general goofiness of the game. One of the major obstacles in throwing the looters around was my own body which I guess isn't that surprising but seemed a bit strange. |
| Apr 30 10:22:55 | 24m 53s | Noman Holiday | ♥ 1 | As I tweeted at you, I hope you fix so it's easier or people to get to try this game out (https://gumboot.itch.io/nomanholiday). First play through I went to bed and I don't know if there was even a way to get out of bed, maybe it would be nicer to the player if the princess tried sleeping for a while and then get out of it refusing to give up hope of a better day. I found a small bug after that, because restarting from title screen made the tiara be on the cupboard when the game started and the message when hovering the cupboard was the one matching if the princess would have had it on. The game is really beautiful and it was fun driving around town. |
| Apr 30 10:33:42 | 10m 47s | Bradley's Little Money Maker | ♥ 2 | As always your graphics is really a treat. I simply don't understand how you get so much life into the animations. As you said you didn't have much time, but what I'm lacking the most is something that would evolve the character or progress the events to help the player fill in a narration of what is happening. |
| May 1 08:23:48 | 21h 50m | Drowning in the Rain | ♥ 1 | Thanks for letting me have this experience. It's a very beautifully made little game. I don't think I got to the very end but spoiler (start row with `!>`): !> I had something like a book in my hand but couldn't find anything to interact it with. It also seemed like it was always highlighting itself. First time I played I got stuck on the piece you helped with above. I think I tried to highlight the thing the first time but I must have missed the cursor. So it might be that the cursor could do with some clearer or adaptive outline to help guide the player. Another possible improvement: !> First when cutting the grass I happened to be facing the back of the first couple of graves. Perhaps the graves could orient themselves to face towards where the player is cutting them up from. The rain was very beautiful. That's what pulled me in. I stayed for the whole experience. |
| May 4 10:12:26 | 73h 48m | Sinking Town | ♥ 2 | Really wonderful art, cute story and music that fit very well. I enjoyed this world a whole lot. The one gripe I had is that sometimes that dialogue got obstructed by the surroundings and since you had the fancy shader effect for being indoors, it might have been nice to make sure the player could always read the text. |
| May 4 17:41:50 | 7h 29m | missed messages. | ♥ 1 | I really loved this game. Fantastic graphics, great story building. And that panning camera was very nice way of giving life to the scenes. I didn't find all the ends but what I found was great. On one of the later play-throughs I think I fell out of the dialogue tree on the bed on the topic of seeking help there seemed to be nothing happening after I clicked one of the options. |
| May 5 08:13:50 | 14h 32m | Maeko's Memories | ♥ 0 | Well made! Very good mood and overall experience. I got to the same place as the screenshot above. I think fixing the bug there is well within the rules https://ldjam.com/events/ludum-dare/rules. (I would also suggest marking your file on itch.io as windows so it can be run through the itch-app) |
| May 5 08:31:12 | 17m 22s | Blood and goods | ♥ 2 | I got to room 3, that was as far as I could manage. Maybe there could be some difficulty settings like either giving you more blood to start or if the early rooms you encounter enemies that require less variation on keys to press. I'd also really would have liked, and probably would have tried more times, if I didn't have to use my mouse. The menus should have (Q) (W) (E) hotkeys and in particular the ones inside the game like 'Next Room' and 'Pay or Fight'. Since I only have a qwerty keyboard, I don't know if the game properly detects and allows for other layouts too. I'd also really would have liked to be able to press some button to get out of 'You Died' thing since if you only get to room 1, 2, 3 then it happens too often and takes too much of the time. The graphics was really well made, everything extremely polished and well put together. Music fit the mood well. So I enjoyed it even if I barely got to see any of it. I liked that I could kill myself in the shop too! |