Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Josh Mcmillan
Feedback comments for LD44
Josh Mcmillan's games and stats for all events →
| Timestamp | Since previous | Game | Josh Mcmillan's comment | |
|---|---|---|---|---|
| Apr 30 04:22:07 | The Soul Machine | ♥ 2 | Really fun, loved the atmosphere! Did discover a bug where going Fullscreen made the UI unusable. Also discovered a fun bug where after dying mid-roll, you keep your momentum when you restart and can even change directions with it! Goes away only after the next roll. Great work! | |
| Apr 30 04:36:45 | 14m 38s | Odd Jobs on a Day in Summer | ♥ 1 | For compo rules in a jam time frame, you did really well! There wasn't a whole lot to do, but the story was hilarious! I can see in the distance it looked like you had more planned. At the end, all I could think of was "Where is all this money coming from? Crime?" I tried to tell the police officer, but he waved me off. Oh well... Great job! |
| Apr 30 04:45:54 | 9m 09s | Life Bet | ♥ 1 | It was pretty good, did the theme very nicely. Collisions did feel a bit funny (might have been because I was using Chrome, not sure...) Glad you were able to complete as much as you could when you finally got the idea late Saturday/early Sunday! |
| Apr 30 04:58:46 | 12m 52s | Time City | ♥ 0 | I enjoyed your game a ton! The artwork was great, and the animations were really smooth! The humor was pretty hilarious too! It was hard to figure out how you would die in the game. At first, I thought it was only food, but it turns out that energy also was a part of the game as well. The graphics would also pair really well with some sound. Otherwise, nice simple controls. Well done! |
| Apr 30 05:31:16 | 32m 30s | The Capitalist's Curse | ♥ 2 | Also, you gave the wrong link. You should be using the Ludum Dare 44 Embed Link. You could find it in "Edit Game > Distribute (found in top bar) > Embed Game (found in sidebar) > Ludum Dare 44". Hope you can share it in a comment! |
| Apr 30 05:34:36 | 3m 20s | Bot escape | ♥ 1 | This was very well designed! Simple mechanics, but adds a whole lot when paired with great level design. Some of the puzzles had me thinking. Splendid work! |
| Apr 30 06:02:44 | 28m 08s | Fortress Knights | ♥ 1 | Did a great job capturing the look of the GameBoy! The only thing about it is that the collisions feel a bit sticky whenever I'm trying to jump over a brick while moving. Other than that, wonderful aesthetic! |
| Apr 30 06:48:55 | 46m 11s | Glass Cannon | ♥ 1 | Overall, it was really fun! And despite having that health regen as a source of "UNLIMITED POWER!!!", it was actually pretty balanced. You could grind it, but it would take eons. The only thing I didn't care for was the exit button being in the bottom right corner. Probably should keep it either top right or top left (am Windows and Mac user, so both are acceptable.) Otherwise, great work! |
| Apr 30 07:00:48 | 11m 53s | Pay the door | ♥ 1 | 10 hours is not a long time to create a 3D game, so good job! Mechanics work really well, and I can see where the game was heading for. It's a bit strange to have level geometry just stacked, but understandably it's the easiest way to create a quick transition to feature more level design. Nicely done! |
| Apr 30 07:27:28 | 26m 40s | Keyboard Warriors | ♥ 0 | Definitely needs saying, if you are playing this alone, you are doing it wrong. Go back, get some friends, then rate! Jmcm16 here, and well done! I did manage to log onto the server with a guy named "Sup" (if it's you dev, then great! He seemed to know the controls extremely wel...) and I had a blast. This is the kind of game that needs to be made to explore new ideas! The controls were... Ahem, very tactile. Almost clicky in a sense. The server was very responsive, and I got to experience something really unique. Excellent job! |
| May 2 05:44:39 | 46h 17m | Axed | ♥ 2 | This game was really good! I made it all the way to day 22 on easy mode. The only real issue that I found rather frustrating would be when I was positioning something on the ground, and then it would accidentally press the continue button with the confirmation input, leaving a lot of unused currency and a weaker defense. Perhaps you could move the continue button to an upper corner, where there is nothing to be placed. Other than that, great work! |
| May 2 05:56:23 | 11m 44s | Attack on Jerry | ♥ 3 | Excellent work! Having a large team does a lot to cut down the amount of work per person (this coming from a solo developer...) Having said that, there is a lot going for this game. The graphics were eye-candy, and paired well with the retro styled music. Gameplay was pretty fun, but would be great if I was able to place down towers more frequently (maybe have a certain amount of currency you can gain during play to place towers and a slightly smaller bonus on completing a stage.) Nevertheless, a very fun experience indeed! |
| May 2 06:07:18 | 10m 55s | Tiny Roguelike | ♥ 0 | This was really fun! I'll note that the theme was lost a little bit in the final result, but that's okay. I'll spare repeating what others have already noted to say it's okay to have other obligations. I had quite a lot of time to finish my game, while others lost full days or even most of the time available. You did what you could do with the time you had, and we all appreciate the outcome! Keep on developing! |
| May 4 00:51:37 | 42h 44m | Face to Death | ♥ 3 | Graphics look really well made! Most people have commented on having a menu or the feel of the game, but I think the biggest issue for me is that there's a lack of quit button or key. I agree it's fine not having a main menu, but you still should provide an easy way for a player to close the game. Other than that, great job! |
| May 4 01:15:00 | 23m 23s | Sigillis | ♥ 1 | Just played on my Wacom tablet, and I'm really impressed with the result! I did have a few problems with when I added a duplicate symbol to replace ones I already had, and it seemed like that symbol would randomly work and not work. Other than that, amazing work! |
| May 5 02:01:12 | 24h 46m | SHROUD (Synthetic Human, Radiation OUtput Determined) | ♥ 1 | I read your update in the feed and decided to play. I think you were a bit hard on yourselves for having a few bugs, and I'm surprised how well made it was despite the issues. That said, I did run into an issue where the radiation field continued well after I was out of it. I'm not sure whether it was an animation bug (seemed to fade in each time after passing over the barrier) or it was intended by design. Otherwise, the art and sound was well done and created a great atmosphere. Hearing about "Death Cave" from previous players made it seem like lore, so coming across the entrance to it was actually fun. That, and I decided I should give my kidney for a gun, and then found a gun like two seconds later. Guess I didn't want that kidney anyways XD I think I had more fun reading about the things players experienced, and then playing and experiencing it for myself. Had a blast playing! |
| May 5 02:26:11 | 24m 59s | Depths | ♥ 1 | This is a game that caught me off guard. The simple graphics and audio (for today, mind you. Excellent work from a technical standpoint!!!) really lull a person into thinking it was a simple endeavor. And it wasn't. This game had depth that I think some modern titles simply can't hit. You delivered a strong message in an powerful, yet not in-your-face way. It's the kind of subtlety that can be simply described as masterful. Awesome work! |
| May 5 03:14:21 | 48m 10s | The Necromancer Saga: Endless Dungeons | ♥ 0 | I enjoyed the game! The graphics and music were well made, though I would have liked to see/here more feedback on attacks. Room generation also occasionally doubled up rooms and made some areas of maps impossible to reach (happened every five maps or so). A really fun approach, though the AI can be a bit easy now in some cases with placement. |
| May 5 20:43:05 | 17h 28m | Soul Surge | ♥ 0 | Game was really fun! Glad to see you for Ludum Dare, Brackey! I agree, restart button would be handy. Great polish work in graphics and game-play! |
| May 10 17:34:31 | 116h 51m | Scarf Scarf | ♥ 0 | This was a very different styled game. And that's awesome! I'm not really understanding how the theme fits with the game, but the visuals and music were great. I wish that the controls were a little different, perhaps using a tank-turrent method, where you use W for forward, S for backwards, and rotate with A and D, and use the mouse to aim with a turrent that independent of the tank. Otherwise, it was really fun! |