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Feedback comments for LD44
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| Timestamp | Since previous | Game | CodeKoto's comment | |
|---|---|---|---|---|
| May 2 07:36:25 | Necroxeon | ♥ 1 | Overall i see a decent potential of the game, however the main problems right now is that it's too unbalanced to properly enjoy it. If i get anywhere close to a corner when there are a lot of archers, i will get pushed out of the map and will get stuck there. I understand the mechanic of getting souls, but it really feels too hard sometimes to get your blood back while there are knights and archers literally next to you, so then what happenes is that you can't even fight back. Otherwise the game is pretty fun, but as i said, the balancing is what makes it less fun D: Good job though! | |
| May 2 08:01:21 | 24m 56s | S.A.S.S. | ♥ 0 | The idea is pretty cool - a 3D remake of asteroid, however there are some problems with such idea, one is that in the original game, the asteroids wrap around the level through boundaries, which in this case we don't see, not only that but rotating is much slower as well which makes it much harder to play the game. On the other hand those are more of minor issues, the game would be even more fun with faster and more resoponsive movement. Good job on the game though! |
| May 2 08:29:37 | 28m 16s | Heartaker | ♥ 1 | I really love the concept and the game! It keeps me playing again and again, the only thing i would say is that when you die and you have to start from the beginning gets a bit tedious later on, and maybe a number to show how many hearts you need for next resurrection would be nice. Good job on the game though! |
| May 2 09:07:17 | 37m 40s | Darkling | ♥ 1 | Overall i liked the game, the only issue i see is that there's too much bloom and it's just hard to see the enemies, plus the level could have been a bit better maybe, like some cover or something. It was fun playing though! just hard to get the max life up ;/ or maybe i am too bad. Good job on the game! |
| May 2 09:43:54 | 36m 37s | SURVIVOR 2048 | ♥ 0 | was a bit confusing at fist, also the mouse aim is broken when aiming behind buildings it seems, The goal is not really obvious, also some UI is broken in the menu (too small) also some balanding is needed. Otherwies good job, the models look decent and so do animations. The gameplay would be more fun if there woudl be more response when player shoots also maybe if enemies had a better AI. Good job nonetheless! |
| May 2 11:15:02 | 1h 31m | Seaway | ♥ 1 | Besides the bugs for mouse controls and with movement, the game looks stunning, the music and ambience keeps you wanting to calmly explore more. So if i just turn on peaceful mode and turn on autopilot, it can almost be as a relaxing visual therapy. One other thing though, i don't see how the theme fits here that much. Otherwise you've done a really good job. |
| May 2 13:47:26 | 2h 32m | Bloodletter | ♥ 1 | I loved the concept of the game, the only thing i could say is bad is that the difference in difficulty levels are too big, i played on normal and it felt more like hard. Also maybe more health using abilities would make it better. It was pretty fun playing it otherwise, i figured out that you can bunnyhop and then also use shotgun to accelerate yourself pretty quickly, i don't think that's an intended feature, but it was cool using it. Kind of felt like quake a bit. Great job on a compo game! |
| May 2 15:30:35 | 1h 43m | Escape from Hell | ♥ 1 | Overall i liked the concept of the game and enjoyed playing except for some parts, those would be the combat and repeatedly dying without a reason. I understand the sacrifice part of it but then it just felt... tedious to fight, not really that much fun. I understand this is compo, but maybe you should have put more time into player controller and fighting mechanics. Maybe you should have done a Jam to add that stuff. Otherwise a good job overall! Maybe you just needed more time that's all. |
| May 4 21:30:47 | 54h 00m | Super Basic Game Plus | ♥ 2 | Overall it was a nice game, I liked the feeling of progression and contant pressure of life costs for upgrades, would i dare to upgrade? That being said, it would have been even better if there were more things to upgrade. I reached level 15 and then the updates were the same, so maybe something like further melee reach would be nice, or other cool abilities. Art is understandably hard to make alone for a Compo, though it was a bit hard to tell sometimes where my character was facing, so i had to guess a bit when fighting. AI wasn't much of a challenge, as i could stay above them or below them and they wouldn't move, i could just freely hit them then. But i love the concept though! If you continue the development and add more things while working on some sprites, i would definetly come back to the game to play again! |
| May 4 21:43:54 | 13m 07s | Digital Gray | ♥ 2 | I loved the concept of the game! The irony of wanting to stay the only human, but eventually you succumb to power and slowly join the machine. You end up being a hypocrite to yourself, and i was always curious what the next upgrade is. As far as gameplay goes, i think the space given is a bit too small but at the start it was hard, though, when i got an upgrade everything became much easier and easier so maybe the more upgrades you get the more space but also monsters you see. Good job on the game though! |
| May 4 23:10:15 | 1h 26m | Re:Live | ♥ 0 | The mechanics felt decent though i wasn't sure about the enemies, or how they attacked, or if i was even getting damages. Also the goal of the game was very vague soi just walked around aimlessly. Maybe if you put more time into gameplay, the game would have been more engaging good job on the Jam though! |
| May 4 23:41:03 | 30m 48s | Croissants From Hell | ♥ 3 | I enjoyed playing the game, it was quite fun. The art was so cute and it went well together with the "I am going to take your soul" pressure that you have. After first time dying, i fugured out how to play and then stayed alive for like 12 minutes untill i accidentally pressed twice on buy and died xD Technically i could play forever if the prices would never reach higher than the sell out price. Otherwise i really love the game, the only thing missing is the music and audio. I understand you had not time, i really wish there would be something though D: (you could have taken some free music and referenced the authors, i think that would have been better than nothing, but since you opted out of audio i won't rate you on it) I would love to see your future games including Ludum Dare, if you have an itch.io, i will surely follow you for upcoming titles. Good luck in your other games and continue the good job. |
| May 5 08:06:33 | 8h 25m | Knit Worth | ♥ 5 | Overall it was fun game to play, at first i was confused what to do, but eventually i figured it out. Didn't get that high of a score though ;/ only around 10k The art was cute and inviting to play, and i really liked the cutscene at the beginning. The only problem i see is that there are no proper instructions. Well maybe i just didn't understand. Good job on the game! (Oh and, i just realized that there's a bug with a camera, when i played it, i didn't see the nodes on left and right) |