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timeshapers

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TimestampSince previousGametimeshapers's comment
Dec 3 06:01:25 Gift of Life ♥ 0 Looks pretty good, but I couldn't figure out how to play it. I will not rate gameplay.
Dec 3 06:11:58 10m 33s Of a Feather ♥ 0 I feel it needs some key to swap the focus between them. I'm not sure when the screen shifts focus. I'm also not sure if i'm doing well, I need some kind of feedback, possibly break down to levels. Something like world of goo where I need to bring X of them to the end would work. Overall great entry!
Dec 3 06:24:59 13m 01s Ass Man ♥ 0 Note unrelated to gameplay, when your controls are keyboard, it is really best if you can navigate the menu with the keyboard too. Especially in a game where you expect the player to die and restart a lot, there is no reason to force the player back to the menu each time. Simply press space to restart would do.
Dec 3 06:49:37 24m 38s The Reign Of Lambs ♥ 1 Oh. My. God. They have names :( This is truly brilliant, and is the first ludum dare entry I was genuinely sad I finished. I may replay it, even though puzzles don't replay very well. Brilliant, 10/10. Seriously. I just wish for some more levels and maybe some more mechanics, but not necessary. Like sokoban, this can go on a lot. Actually, it's open source. I may want to make more levels. I'm so excited, god. This was good.
Dec 3 06:59:00 9m 23s All Alone, On This Plateau. ♥ 1 I think you missed out on being rated on humor, that ending was funny.
Dec 3 09:51:21 2h 52m Exploding Sport ♥ 1 Played with my SO, we had fun. I'm really not feeling the theme, but the game has incredible polish for 48 hours. Well done.
Dec 3 09:58:09 6m 48s My best friend ♥ 1 I haven't laughed this hard in a while thanks!
Dec 3 10:10:29 12m 20s Owlgod Forest ♥ 1 Notes: There is no reason to make me click the start button, when there is only one button. Any click should start the game. I feel like the scrolling could have been done better, probably with mouse. Mouse + arrow keys is very awkward. Loved the mechanics, would have liked more levels even if the increase in difficulty was linear.
Dec 3 10:19:43 9m 14s Airtime ♥ 1 Score: 583 Would have liked a better indicator where the first one would drop. Really cute graphics. Game lacks depth, and the core mechanics aren't very compelling. Theme would have worked better if there was no way to know how fast the launch pad shoots without testing them.
Dec 3 11:44:24 1h 24m The Chickening ♥ 0 Controls are a bit frustrating. Going back to menu after losing and starting again makes the game freeze. You aren't really sacrificing if it isn't yours to begin with.
Dec 3 12:00:28 16m 04s Eldritchual ♥ 0 My main problem is the slowness, it seems like it take forever to do anything. Especially excruciating trying to get that first recruit.
Dec 3 12:16:05 15m 37s Tezcacoatl's Dance Dance Paradise ♥ 2 Fantastic polish. I'm really bad at these sorts of games but I had fun. If I were you, I'd change it to mobile controls and put it on android play store. It can be a fun pastime game.
Dec 3 18:18:20 6h 02m Dungeon Runer ♥ 1 I really enjoyed the parable to a young child trying to discover how to play a game without knowing the language. I know that as a kid I would spend countless hours trying to figure this out. Alas, I'm now 34 years old and my patience ran out. I did seem to be able to make /some/ progress, as it asked me for my name. Cool entry, and since I have no idea how it works, I really can't offer any criticism!
Dec 3 19:33:26 1h 15m A Key Sacrifice ♥ 1 Pretty amazing how lost I felt just after a few remaps. Well done.
Dec 3 21:08:04 1h 34m The March Of The Blobs ♥ 1 Nice style. Don't have much feedback to give as it's a remake of a known game. It works.
Dec 3 21:22:52 14m 48s Total Party Kill ♥ 0 Very cool design and the aesthetics are top notch. Really well fleshed out for a compo game. Well done. My only complaint is that the keys are bit awkward. AD to cycle, W to jump and S, E or space to fight would have worked better imo.
Dec 4 07:59:27 10h 36m Sacrificio Inc. ♥ 1 The reset button also resetting the time, along with time being the means by which stars are determined, means you can always get max starts by resetting the time after you found the solution. There is no real reason to make me click the sacrifice button after I have solved the puzzle, do it automatically and save me the click. I feel the increase in difficulty needs to be much higher, this is feedback for potential future development. I realize time constraints make it hard to come up with a good difficulty curve. I love the aesthetics, beautiful and evocative.
Dec 4 08:17:34 18m 07s Foothold ♥ 1 Very cool idea, but has a few game-breaking bugs: You can have negative reserves. You can fall when you have reserves. Enemies spawn on top of you, even the very first one. I like the idea though, interesting!
Dec 4 18:04:33 9h 46m My Scrimbles! ♥ 0 I get black screen after clicking play :(
Dec 15 14:27:50 260h 23m Cold Galaxy ♥ 1 I enjoyed the story and choices, though there doesn't seem to be any interesting decisions to make. I'm sure with some more work this could be very interesting. Visually, it looks great while being very simple.
Dec 16 10:40:01 20h 12m Effigies ♥ 1 You're good at this, very good level design. I will have to come back to try and beat it when I'm not sick.
Dec 30 16:08:39 341h 28m It's under control ♥ 0 I loved the literal interpretation of balancing your life. I also liked that it's easiest to just eat, very real. The sound was annoying, and I didn't really feel the theme.