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tiar

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TimestampSince previousGametiar's comment
Dec 4 22:51:39 Power Down ♥ 2 Hey, so the thing is, this game is fun. I really really liked playing it. The only thing is the graphics... I had a very hard time trying to orientate in the environment. Everything is too close you the camera. Everything has roughly the same color (good thing enemies are red though!). Walls are pixelated but seems to be done in the wrong way (pixels are changing constantly). When shooting, bullets covers the view. Probably it depends on the player's orientation skills, but... I knew where I was (fortunately), but often the only things I was seeing were walls. If it was fixed, the game would be just amazing. A little Portal-like - did you referenced to it (consciously or not)? I didn't rate your game on "Humor" since I didn't know what to out there. Oh and regarding graphics, first I was playing on web (if that changes anything) and second I see that you added chromatic aberration to the edges. That's a nice addition, I can admit. And graphics doesn't really look bad, it just could be much cleaner. Congratulations on finishing such a nice entry on time :)
Dec 4 23:27:22 35m 43s Sacralice ♥ 3 This is really nice to play. I loved the puzzles. But there is one thing: I solved the first one and then i died on the next level. And then I had to do it from the very beginning. I really miss checkpoints and and easy level navigator. It would help tremendously. Right now I can't really play it more and I'm not so happy about it because I would have to solve the same problems I solved before and the only challenge now is to not click the wrong thing by mistake. I will probably do a chore of playing through the first level because it's a very nice game and I want to go to the end. The puzzles were very good. At first, it was easy, and then it got harder (I was pretty sure I was stuck on the end of level 1 but then I realized I can just sacrifice one more person ;) ). There is also the fact that the it's hard to distinguish between pressure buttons, especially the purple ones just look grey. It would be better if they had more contrast or were just plain purple/teal/orange. But overall, thank you for your great game and for giving me the opportunity to play it. Nice brain exercise.
Dec 5 00:14:09 46m 47s For The Greater Good ♥ 0 I think I've found the bug @svntax was talking about: I got stuck in the same level and I tried a lot of things and one of them was swapping characters when one of them was on fire. Let's name characters A and B. I jumped with A into fire and clicked Space. A disappeared. I clicked Space again; B was deactivated (as if A was somewhere around). I clicked Space again to unblock B. I jumped into fire with B and clicked Space and then Space again; B died, but the level didn't reset itself (probably game didn't think A is dead). Btw I got stuck in this level and I don't know how to proceed. If you want, you could make let's plays/walktroughs or just screenshots with hints, especially if you know the game is hard. It will help others play it to the end without getting stuck. Usually with professional game you don't need to do that because level design is (in theory) good enough to not require such things. But because it's a jam it's understandable that there are some details missed and strangers coming to play your game could get confused even when you think it's easy, because you made this game and others didn't. I won't rate your game today since I played only two levels, but I like it for now, so I'll try again to beat this level tomorrow.
Dec 6 00:09:14 23h 55m Sacrificial Altar: Pipes ♥ 0 I'm sure it would be a fun game, because... I've played it already ;) Just with a different title and different theme. Alright I checked it: I have it on my smartphone right now, the theme is "connect buildings to make an electronics net" or something like that. So the idea is not really innovative, only the blood through pipes is novel of sorts. Maybe try to expand on it into another direction (not necessarily pipe-connecting game, but something else)? Maybe try to implement this into a fps or a rogue-like game? Something that could use blood through pipes as a game mechanic, not just a reward after solving a puzzle.
Dec 6 08:56:42 8h 47m Offering ♥ 1 It's not really a puzzle game, but pixel hunting game: you need to stand in the exact place and put the exact amount of force or time to the Space bar to neither fall down nor stick yourself with spikes from the ceiling. Not fun, rather frustrating. Especially when controls overall are sloppy, you slide on your feet (probably AddForce() instead of rigidbody.velocity? Not that I'm an expert on that matter ;) ). I didn't like the experience, I'm sorry. But on the other hand, I'm not good at platformers anyway. But... uhh, the first half of the game I was wondering why I had to put so much force on my Space bar to be able to jump on another platform (I was falling all the time and I couldn't jump on the higher level of the platform); on the second half I understood why you made that mechanic, but I still hated it. As someone else said: it's hard to get to the exact sweet spot of the jump force. My team actually made a platformer too and one piece of feedback was that we shouldn't made progress depend on the longest jump you can make; I feel like you could take that advice to your heart, too. Screen Shot 12-06-18 at 09.46.PNG I could probably make it... eventually. But I've tried so many times that I don't really want to try it again. It doesn't depend on my skills, it depends on floating numbers calculations errors to determine whether I managed to fit into that 2 pixels spot or not. (I probably sound very frustrated right now, and I am, just look at the picture :P ) But really, collision-dependent objects should have the size and a texture that resembles the collider. On the good side, the piece of wood is cute and I like trees firing up when you past through them. I also think the mechanic with the past self of wood is promising, why did you put there those spikes though? ;) I liked the messages, too, they were funny.
Dec 7 09:36:22 24h 39m The Mist ♥ 2 Screen Shot 12-07-18 at 10.31.PNG I felt the need to skip days without skipping people. Although I haven't realize at the beginning that I can skip people ;) Game was very interesting. I like that you made all resources have different shape and different color even though they are all very desaturated. I instantly knew which is what I need. I wouldn't remember them just from the shape because of the pixels.
Dec 7 09:54:49 18m 27s Travelers ♥ 1 Great choice with this sf asset pack. I'm not sure but was it there said that you needto use Space to gather resources? I "died" a few times because of I pressed every button on my keyboard and couldn't find the right one (the biggest one ;) ), I even thought for a moment that the game was made for game console controllers. The game is very ambitious. I hope you'll make the post-LD version.
Dec 9 23:13:57 61h 19m Not Today Satan ♥ 1 I like it a lot! I played two levels already and just lost on the third one, but while I had some trouble understanding what's going on and how I lose health but now I can manage just fine, so I'm going to play more. I gave you 4.5 Overall and was pondering over giving 5.0, since it was very enjoyable. I take it that the controls are much smoother on desktop version, though, because the web version was unreliable in terms of jump for example. But I noticed a lot of web versions are kinda laggy. Btw as a comment for your level design, I got lost on the third level (for now), but all the other ones (I mean 1. and 2.) were easy to navigate.
Dec 9 23:40:40 26m 43s Your Life? The World? ♥ 0 I guess my comment got lost; well, I'll try to replicate this. The first time I played it I got eaten by the evil spirit because I tried to stand in the corridor and spell at it. Well, it didn't work out. I honestly thought it is some kind of a "game-movie", that is that the experience was exactly that: you go through the dark corridor, you meet the spirit, you try to fight, but it is just laughing in your face at your poor attempts. But after reading the description again and even some comments, I realized I should be running away from it (and I figured that if it were a movie you would make the eating part a much more enjoyable to look at). So I made some progress, but... eventually I just got lost in those empty rooms and stopped playing. Details I like: - you can see the evil spirit while it can't see you - the intro Details I don't like: - every room looks the same - there is too dark sometimes to distinguish between new dark room and a black wall (#truestory) I guess the things I don't like are just a thing in this genre of games and I'm not the right audience. But still, I think it can pretty easily get from scary to boring if you're not careful. (Although the moment when I was hiding in a corner and the evil spirit walked in the distance make my heart skip a beat, for sure).
Dec 9 23:49:46 9m 06s Welcome to the North Pole! ♥ 1 The game is very cute. I liked the experience. On the other hand, it's not really a challenge, you just make a lot of "happy accidents" (as Bob Ross said) and hope for the best (and usually get it). It's very nice, it's just not exactly a game, at least not a game for adults; I guess it could be suitable for children though, considering the non-violent content and playful theme.
Dec 10 15:33:44 15h 43m Planet Saver ♥ 1 It was kinda fun to play because of the planets, but on the other hand those planets made some things less intuitive, for example why bullets were flying away from the planet when the gravity should keep them near the planet? That made shooting enemies much harder because bullets were flying away in a straight line, missing enemies that are a little bit away from the character. Also those enemies doesn't kill us. And controls are hard to use to be honest, why didn't you add arrows for an optimal use on keyboard? That shouldn't be that hard. Still, the game has some potential; if it was polished a little more, it would be much more fun to play.
Dec 10 17:01:26 1h 27m Organic Harvest ♥ 2 Very Portal-like in terms of humor ;) The theme is actually pretty realistic which means even more creepy than the other, less realistic games. Actually in medicin you probably need to make those decisions (but not in transplantation I think, there are queues). I kinda liked it.
Dec 10 22:00:28 4h 59m Mission to Io ♥ 0 I don't really like visual novels, but that was pretty good I guess. The sounds were nice. The story was kinda undeveloped and there shouldn't be options available if the player just selected them a moment before.
Dec 18 20:04:39 190h 04m QUELTRIS ♥ 1 It was nice to play. I like the animations of those poor little priests.
Dec 18 20:23:39 19m 00s Model Trains Inc ♥ 1 I love the audio of this one. And humor. But it's too hard for me... Pedestrians are stupid, walking around without looking, and there is nothing you can do when you see they are going in your direction: no slowing down or anything else. You just watch them being killed. :/ It would be better for me if I would be able to just play it without a lose condition, because it was a little too tight for me for my 5 minutes experience in the game ;) But overall I liked it.