Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Player 2

Player 2

Feedback comments for LD43

← LD42   LD49 →

Player 2's games and stats for all events →

TimestampSince previousGamePlayer 2's comment
Dec 4 18:35:59 Itza Panic ♥ 1 I got to a respectable level 41, however i do not feel like much further is possible. Overall an interesting idea and fairly well executed. the graphics are obviously not the best but this is a game jam so they don't really matter. I personally don't feel like a tutorial was necessary as the game is very self explanatory. Finally, the game could have done with some music, even if it was a free download from online, to add more atmosphere.
Dec 5 17:06:30 22h 30m Air Drop! ♥ 1 Liked the way you incorporated sacrificing people into a classic top down shooter mechanic.
Dec 5 17:19:39 13m 09s Altruist Project ♥ 3 I liked to concept, however i was unable to get anywhere near the end goal as it just seemed to only keep going until your luck ran out. Apart from the luck factor the graphics were great and the atmosphere overall very gripping. Also, it fits the theme well, with you having to balance your equipment and people well, bringing a strategy aspect to the game. But, in one scenario i had 3 people and deliberately chose to go around a specific room because i thought it would have a trap in it, so i clicked to walk into the rooms around it and one of my group walked into the darkened room regardless and died. (Just something to possibly consider.) Overall a great concept and very fitting with the theme
Dec 6 22:15:37 28h 55m The Curse of the Conquistador ♥ 2 Overall i enjoyed the game, the music fit very well into the game and the puzzle aspect was very enjoyable. The only thing i would like to be changed is to have more enemies, but with less health each. Furthermore, this would add more of an avoiding aspect to the game, rather than running circles around enemies and shooting them util they die.
Dec 6 22:25:31 9m 54s Pull Yourself Together ♥ 1 Nice and frustrating plat-former, with a very brutal movement mechanic - by this i mean once you've picked up the first piece of the armor your downwards acceleration is extremely high, making the maneuvering between that spice section towards the end close to impossible (Close to because i managed to do it). Overall i enjoyed the experience and didn't find any bugs to report, so a solid entry in my opinion.
Dec 6 22:37:44 12m 13s Death's Reward ♥ 1 I enjoyed my play though, however, i would rather a method of playing the game in which you don't have to deliberately die at certain points - for example opening the draw bridge - this could incorporate a skill throw or something to trigger the lever instead of you having to die. The only reason i mentioned this is because after i walked a while to get to the draw bridge section, having successfully not died by enemies, i was then forced to die and walk back. But the mood was well done, and the immersion was fairly well thought out. The only criticism i have is that the theme could have been incorporated more thoughtfully in relation to gameplay.
Dec 6 23:02:13 24m 29s Chopping Block ♥ 1 Overall I enjoyed the game, the difficulty curve felt rewarding when you successfully solved an extremely filled screen first try. It is a fairly intensive memory test when you get to the later levels, however this increased the fun of the game for me, and i would like to see more levels made for it. I did find that in the really full levels the bottom row of buttons were not clickable, however you could solve all the levels without clicking any so all's good. The artwork was simplistic and overall fairly good and appealing. Good job making such a fun game that is also quite difficult.
Dec 6 23:12:49 10m 36s Catrifices ♥ 1 Overall i enjoyed my playthough of the game, however i (as well as many other people apparently) thought the portals were the drop off points - even through you did make it clear that they weren't so that is my fault there. Furthermore, the time taken to pick up cats is deceptively longer than i expected at first, causing me to take a few unnecessary hits to save those poor cats. Also, the audio in the game is very good overall, and the animations for the characters was very good for a game jam. Overall there is a surprisingly high level of polish for someone's first game, as well as the theme being fit very well overall. To conclude i enjoyed the game, and would like to see what you can produce in the next ludum dare in four months.
Dec 7 16:11:19 16h 58m The Grassland Kings ♥ 1 Through my playing of the game i didn't even beat the first enemy, as the amount of projectiles were too high for me to avoid, and the angles at such random amounts made getting close enough to swing without being hit almost impossible. Also, i would like to see the health bars added as this would give more of an indication of progress, as well as maybe a projectile weapon (A bow would fit with the theme). As well as adding more to the game the bow would also make the game easier overall as you don't have the risk of accidentally running into the enemy. Overall through the game was well made, and bug free.
Dec 8 23:52:54 31h 41m Save your taco ♥ 1 Concept was good, not sure how it linked to the theme though. The flies movement was accurate and smooth and the gun was a unique method of killing the flies. The introduction was not very clear and there were no control instructions or guide. It was a fun idea and difficult to complete.
Dec 9 00:14:50 21m 56s DerpSpace ♥ 1 The game fit the theme extremely well and was very enjoyable to play whilst hunting around the map to see what ridiculous places the astronauts had gotten themselves into. The controls were very intuitive and easy to control, and the mini-map was not only really helpful, but very well executed overall. The graphics were charming and unique, with a touch of character in each of the astronauts. The voice acting was a nice touch, and the music fit the style of the game very well. However, i did find that if you got stuck in-between an arriving astronaut to the spacestation then it bombards you with the same phrase over and over again. But overall i think this game deserves more reviews and plays than it currently has, solid entry.
Dec 9 23:33:12 23h 18m Resist and Persist ♥ 2 This game is extremely fun to play, and even through i got overrun very quickly i still feel like i got quite far into the game, in terms of waves survived. The sfx and music fit the theme very well, also, the Ludum Dare theme fit very well with the style you have made, making this one of the strongest entries that i have seen over the past week or so. The only criticism i have is that the font of the text was very hard to read, but unlike some people above i had the option of avoiding the web option - so all the text was on screen. (Thanks for the warning to avoid the web version) Furthermore, some more visual or audio feedback telling you you have lost a planet would be appreciated, because at one point i flew off to meet a wave and came back to four planets with 0% shield left. Overall i enjoyed this entry massively.
Dec 9 23:46:00 12m 48s Just delete them ♥ 1 I like the idea you were going for, of which i find very unique. However, the music fit the game, but in my opinion was too sharp (if you know what i mean), maybe you could have gone for a more soothing backing music track. As i was playing through the game it all went black at one point and i was just sat there for about a minute or two not understanding what happened. Is this meant to happen or am i missing something? It happened after i left the first room and got into the corridor. The mood of the game was fairly consistent. Also, i have never seen a game using this mechanic so working on this game post ludum dare to develop the idea into more may be worth considering.
Dec 10 17:47:43 18h 01m Together ♥ 2 When i was first reading through the page of this game i thought that they guy was trying to guess what you were drawing, however after a few seconds of playing it became very obvious that this was not the case. The theme of this ludum dare fit very well with this game, even though some sacrifices actually helped me draw some pictures. For example, i had to sacrifice my heater and then had to draw a dog, so that ended up being a bit easier to do. Also, the music ended up being fairly annoying after long periods of gameplay, however for the length of this game fit quite well. Overall, a fun and different game from what i have been seeing so far this ludum dare. (I also forgot to screenshot my pictures)