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Feedback comments for LD43
mcovert's games and stats for all events →
| Timestamp | Since previous | Game | mcovert's comment | |
|---|---|---|---|---|
| Dec 3 03:41:00 | It Must Be Fed | ♥ 0 | Wasn't sure what was supposed to happen after killing someone/dumping the body - it mentioned one sacrifice a day, but I couldn't even tell if time was passing (it still seemed to be day 1 by the time I got bored). | |
| Dec 3 03:45:11 | 4m 11s | Island | ♥ 0 | The art and menu look pretty clean and polished; it's a shame you weren't able to get further! |
| Dec 3 03:50:30 | 5m 19s | You Get Two | ♥ 1 | Pretty interesting. I felt like I'd end up not getting one resource at all an entire run, and thus didn't have any "interesting decisions" to make after the first few rounds - just anything that didn't reduce that stat to 0 (for example, one run I never got any +blue stat) |
| Dec 3 04:00:24 | 9m 54s | Typeless | ♥ 1 | Really good! An interesting thing to sacrifice! My date doesn't have much going for her professionally, but at least it's a good hobby for her to have. |
| Dec 3 04:08:26 | 8m 02s | King's Last Stand | ♥ 1 | I was a little annoyed by the loss of mobility while attacking, but otherwise enjoyed it. It did feel like I was mostly stuck near the castle, though, and didn't have much reason to leave, other than visibility. |
| Dec 3 04:12:00 | 3m 34s | Tezcacoatl's Dance Dance Paradise | ♥ 2 | This looks so nice, and I love the beat! It's too bad I'm absolute trash at rhythm games :( Still, it was fun regardless. |
| Dec 3 04:19:04 | 7m 04s | Flying Farmer | ♥ 1 | nice game! Wasn't sure if the weight to break my own platform was consistent, since it seemed to vary between plays. |
| Dec 3 04:29:20 | 10m 16s | Downgrade | ♥ 1 | The dialog was really slow for me - though admittedly I'm a really fast reader. Would have liked a way to manually advance it faster. Other than that, enjoyed it! The art's really nice, and the concept's interesting. Audio was a little on the loud side. |
| Dec 3 04:49:25 | 20m 05s | Whatever It Takes | ♥ 1 | With so many buildings, it's easy to forget what everything does - a quick reference card might have been nice, or some text labels or something. Was pretty nice though - we almost made our game with a similar worker assignment flow, until we decided to drop people on things instead. |
| Dec 3 04:53:41 | 4m 16s | The Happy Prince | ♥ 1 | I liked the momentum of the bird, but was unable to gain height even with a few tries to ever go up, so I couldn't get through the gap to the right. |
| Dec 3 05:03:48 | 10m 07s | RPG 9000 | ♥ 1 | Theme implementation was cute, but I was just confused about whether there was anything I *could* do, right up until I died. I found a spider, though. |
| Dec 3 05:19:30 | 15m 42s | Blueberry Bounce | ♥ 1 | I really liked the game! I could easily see it being polished a bit and made into a mobile title. Surprising amount of content for a jam game, too! It doesn't feel terribly on theme, though, since the "sacrificing" doesn't seme to have much negative effect. |
| Dec 3 05:29:25 | 9m 55s | Eskate Death | ♥ 1 | *WENK* Felt really bad hitting ramps and losing *all* my speed, but it was fun! Had 4 penguins left when I hit that ramp, though, and just couldn't get going again. |
| Dec 3 05:40:58 | 11m 33s | SMASHTEC | ♥ 1 | Wow; that's some nice polish! Simple, but nice! |
| Dec 3 05:49:25 | 8m 27s | Stones | ♥ 1 | Nice, fun simple puzzle game! |