Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → foxor
Feedback comments for LD43
foxor's games and stats for all events →
| Timestamp | Since previous | Game | foxor's comment | |
|---|---|---|---|---|
| Dec 3 02:15:57 | 43 and Me | ♥ 1 | It's got a nice little moment when you realize you can just repeatedly remove a small number and add a large number to gain the delta between them. Other than that, it's speed math... | |
| Dec 3 02:18:16 | 2m 19s | Sacrifices | ♥ 0 | Lol. That guy has got a big punch! I guess my guys aren't strong enough. |
| Dec 3 02:26:32 | 8m 16s | AI Flying Bomb | ♥ 0 | I think the difficulty is tuned a bit high. The targets are very small, and the controls are difficult enough that hitting one at all is a challenge. Also, I don't understand why the "phantom past self" mechanic is in here at all. Why not just let the turrets stay dead when you hit them? |
| Dec 3 02:34:12 | 7m 40s | Shooting Chickens | ♥ 0 | 257! Reminds me a lot of "One Finger Death Punch"... but with chickens. Cute art! |
| Dec 3 03:03:15 | 29m 03s | Samurai's Legacy | ♥ 1 | Very nice and atmospheric |
| Dec 3 04:20:22 | 1h 17m | The greatest sacrifice | ♥ 1 | Victory in year 89. I love idle games, so this is great for me. My only complaints are: - The optimal solution requires you to maintain exactly one guard at all times, which creates a strange story. - The simulation is very sensitive to what happen in the first year, so you have very little room for error right when you start playing the game. |
| Dec 3 04:51:28 | 31m 06s | The Altar of Sacrifice | ♥ 0 | Very nice! I really like how the music changes on the different scenes. |
| Dec 3 05:14:26 | 22m 58s | All Alone, On This Plateau. | ♥ 1 | A nice little visual novel. I appreciate the illustration as well. |
| Dec 3 05:56:05 | 41m 39s | Slithering Dark | ♥ 1 | Pretty good! I really enjoyed the tension of darkness as both danger and progress. I like the feeling of "I've already got a backup body, so I can just throw this guy into map exploration and it's not a big deal if he dies." Some weaknesses: * I don't really feel compelled to take multiple bodies to a new floor, since I can always outrun and usually shake a monster. * I don't know which body I'm going to swap to, so it's hard to lose a monster if I have to switch mid-run. * Monsters only have 2 states: Idle, and chasing. They never look around for you. I think, if they lose track of you, they should search that area a bit. Pretty interesting stuff. The darkness feels super claustrophobic. |
| Dec 3 06:01:22 | 5m 17s | A Guide To Self Improvement | ♥ 1 | Good God that font. It's like 20% of the pixels required to understand the letters. ** Spoilers ** I had to press every button in the qwerty row to figure out the study puzzle. Pretty funny! |
| Dec 3 06:15:06 | 13m 44s | Lava Luva | ♥ 0 | It's fun! I wish there were more to the "economy" than just go straight for the win or die. |
| Dec 3 15:18:34 | 9h 03m | Whatever It Takes | ♥ 1 | I liked it. +1 on the waiting and "what does this building do" problems. I also wasn't a fan of the villager reproduction mechanic. Why not just produce a new villager for every 2 in the huts? Even after reading the instructions, I wasn't clear on what the various bars mean, what they indicate, or how I win/lose. Best part for me is the art. |
| Dec 3 16:16:58 | 58m 24s | My Scrimbles! | ♥ 0 | I appreciate how the cuteness of the blobs is an implicit punishment for letting them die. Very innovative drawing mechanic! |
| Dec 4 14:52:23 | 22h 35m | Finding the Lamb | ♥ 1 | Great atmosphere. The art and sound really feed into it. There's not a whole lot of game mechanics, but there are some good experiences that make the whole thing feel complete. |
| Dec 4 14:53:51 | 1m 28s | Faces | ♥ 0 | I appreciate how, no matter how you praise them, you can never get everyone to happy face. |
| Dec 4 15:03:18 | 9m 27s | SATIATE! | ♥ 1 | I like the idea of running around and physically telling people what to do. That being said, their timers are waay too short, so you're just constantly babysitting them. |
| Dec 4 15:06:46 | 3m 28s | PowerGateLD | ♥ 1 | Shoot + move is a pretty terrible control scheme for a shmup. You have to be right behind enemies to hit them, and they shoot right behind them, but if you try and dodge, you miss, or worse, you shoot backwards. |
| Dec 4 15:10:18 | 3m 32s | Tezcacoatl's Dance Dance Paradise | ♥ 2 | Incredible. I love the little sounds you make when you get it right. I love the drum beat that tells your ear the tempo. I love the art. I'm not crazy about the diagonal directions though XD. |
| Dec 4 16:11:09 | 1h 00m | Be The Bridge | ♥ 1 | Could use some more tutorialization on drag + drop. Also, If I'm resting on one of my pieces when I drag another, I fall through :( |